TLDR: Works as far as I've tested, but class no longer has an icon (I stole a random icon from the game files anyway XD)
Hi all! I am really sorry it has taken me so long to find the time to recheck this mod with Patch 7. I've been really busy IRL + I was exploring the official mod SDK. I've read all the requests for more added features (e.g. Witcher schools, custom icons and Legendary gear ported from the games).
So as mentioned above, it looks like aside from the icon issue, the rest of the mod works. I may push out a minor update to fix that, but in the meantime please continue stabbing and abusing Quen using your existing saves and the current version.
--- SECRET STUFF --- To anyone who is willing to find out or already knows how to spawn items/unlock spells using their item codes, I'll let you in on a secret: There actually ARE a number of magic items hidden within the mod files. Some are Witcher themed, others are homebrewed nonsense I made for my game with friends. I welcome anyone who's up for some digging! Here's a sneak peek:
Superior Witcher's Silver Sword: f455b847-5a3d-4ac5-8ec4-0c26414c5e33 +2 Enhancement Silver for Monsters: +1d4 to Attack and Damage Rolls against non-humanoids Silvered Weapon: Ignores Slashing Resistance against non-humanoids
Helm of Selune: e7c81efe-d4df-4035-a4e8-688b09f0b976 Selune's Wrath: Gain Selune's Wrath for 5 turns. Abilities are greatly enhanced, and able to cast Radiant Dive, a teleportation spell that deals 4d8 Radiant damage at the point of impact
That would be really cool, giving proficiency in certain skills and bonuses.
School of the Wolf: Acrobatics and Investigation + 4m bonus to movement speed School of the Cat: Stealth and Deception + bonus to Dexterity School of the Bear: Intimidation and Athletics + bonus to Strength School of the Viper: Medicine and Survival + poison resistance
If you updated the game to patch 7, then the game itself has a built-in mod manager. Check if the mod is enabled there. I just downloaded the archive, unzipped it, and dropped the .pak file into the folder: C:\Users\%UserName%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods It seems to work without any dependencies, but when choosing a class, instead of an icon there is an empty space with the inscription "Witcher".
Using Vortex - Download file then drag and drop .zip file into the mods tab. Make sure you deploy mods when done importing it. Tutorial - https://www.youtube.com/watch?v=FC_t9vNGtkk&t=51s
Using BG3ModManager - Unzip .zip file and drag and drop .pak file. Tutorial - https://www.youtube.com/watch?v=YDiDeCX5zrI&t=13s
Not sure why but when I have this class mod installed, my game gets stuck when Im leaving the pod in the beginning, even if I try to start with a different class, then multiclass in. Any recommendations?
Hi ChickenMasala! I was just popping in to thank you for the job, I just finished a Honour Run with Geralt and it was absolutely amazing. Good job! I want to leave with some constructive feedback. Maybe use the actual witcher signs, like the ones used in the mod Witcher Gear or Eldertide Armaments. Keep up the good job and thank you again as always!
Hi! Nice mod! Can you make a version with the class more balanced to vanilla? maybe igni not melting armor and well less powerfull signals overall! And again great work!
125 comments
TLDR: Works as far as I've tested, but class no longer has an icon (I stole a random icon from the game files anyway XD)
Hi all! I am really sorry it has taken me so long to find the time to recheck this mod with Patch 7. I've been really busy IRL + I was exploring the official mod SDK. I've read all the requests for more added features (e.g. Witcher schools, custom icons and Legendary gear ported from the games).
So as mentioned above, it looks like aside from the icon issue, the rest of the mod works. I may push out a minor update to fix that, but in the meantime please continue stabbing and abusing Quen using your existing saves and the current version.
--- SECRET STUFF ---
To anyone who is willing to find out or already knows how to spawn items/unlock spells using their item codes, I'll let you in on a secret: There actually ARE a number of magic items hidden within the mod files. Some are Witcher themed, others are homebrewed nonsense I made for my game with friends. I welcome anyone who's up for some digging! Here's a sneak peek:
Superior Witcher's Silver Sword: f455b847-5a3d-4ac5-8ec4-0c26414c5e33
+2 Enhancement
Silver for Monsters: +1d4 to Attack and Damage Rolls against non-humanoids
Silvered Weapon: Ignores Slashing Resistance against non-humanoids
Helm of Selune: e7c81efe-d4df-4035-a4e8-688b09f0b976
Selune's Wrath: Gain Selune's Wrath for 5 turns. Abilities are greatly enhanced, and able to cast Radiant Dive, a teleportation spell that deals 4d8 Radiant damage at the point of impact
Have a great day everyone!
I have not run into this issue in my testing in Patch 8. Please make sure there aren't other mods interfering with mine.
Thanks!
School of the Wolf: Acrobatics and Investigation + 4m bonus to movement speed
School of the Cat: Stealth and Deception + bonus to Dexterity
School of the Bear: Intimidation and Athletics + bonus to Strength
School of the Viper: Medicine and Survival + poison resistance
(I made sure to save the activated mods.)
I just downloaded the archive, unzipped it, and dropped the .pak file into the folder:
C:\Users\%UserName%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
It seems to work without any dependencies, but when choosing a class, instead of an icon there is an empty space with the inscription "Witcher".
Tutorial - https://www.youtube.com/watch?v=FC_t9vNGtkk&t=51s
Using BG3ModManager - Unzip .zip file and drag and drop .pak file.
Tutorial - https://www.youtube.com/watch?v=YDiDeCX5zrI&t=13s
I was just popping in to thank you for the job, I just finished a Honour Run with Geralt and it was absolutely amazing. Good job!
I want to leave with some constructive feedback. Maybe use the actual witcher signs, like the ones used in the mod Witcher Gear or Eldertide Armaments.
Keep up the good job and thank you again as always!
Can you make a version with the class more balanced to vanilla? maybe igni not melting armor and well less powerfull signals overall!
And again great work!