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EthicalCrusader

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EthicalCrusader

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19 comments

  1. Jaycee69
    Jaycee69
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    Sorry if I'm being a bit dense here, but does this mod feature the passives getting added after Wyll's transformation occurs, or are they present regardless? Because I've just started a new playthrough and Wyll has these passives off the bat. Is this intended? Because it feels a bit immersion breaking. 
    1. Tekey95
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      I was about to post the opposite question. Wyll have just Devil Sight among his passives here, and no claw attack. Just tried once, and he's human, yet
  2. dreadoverlord
    dreadoverlord
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    Give Wyll permanent bonus from Araj's tiefling blood potion.
    1. sparrows413
      sparrows413
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      Most people say "please" when they ask for things.
    2. Doraleous69
      Doraleous69
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      yeah...holy crap xD where have manners gone ? 
  3. WRubenOnline
    WRubenOnline
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    Can we get an option to make this a bonus action instead? Working similarly to the monk's unarmed strike?
  4. BLACKSHEEP778
    BLACKSHEEP778
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    This mod is awesome. It's one of a few mods which add elements to Wyll that I can't understand how Larian overlooked. It's awesome paired with Wyll's Devil Form. Thanks very much for your work.

    One small thing I noticed (for me at least) is that the infernal claws ability has no icon on the controller's radial menu. 

    I run a number of mods so, it might be something on my end. Just curious if you notice it too? 
    1. EthicalCrusader
      EthicalCrusader
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      Currently Infernal Claws is broken in a couple of ways, I just haven't gotten around to fixing it due to work, other projects, and laziness.
    2. waterscapes
      waterscapes
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      Would you mind making a version without Infernal Claws in this case? 
  5. SltCKira
    SltCKira
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    Weird thing i noticed with this mod is when I reload a save with Origin Wyll the passives disappear (claws, devil's sight and hellish resistance). Might you have an idea as to why ?
  6. somedamnthing
    somedamnthing
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    This mod is absolutely necessary, thank you. Is it possible to make it kick in once Wyll is actually transformed?
    1. EthicalCrusader
      EthicalCrusader
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      Not without means currently beyond my ability. It's not possible (afaik) in vanilla because there's no gameplay element (i.e. a new passive or tag) to tie these things to; it's just story events and triggers, which I don't think I can use by default. I suspect you may be able to do it with Script Extender, but I don't know how as of yet.
  7. JKMaybe
    JKMaybe
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    Could you update the description to include everything this mod does, not just the claws?  
    1. EthicalCrusader
      EthicalCrusader
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      It does include everything, in the first three sentences. At some point I should probably clean my mod descriptions up though, there's a lot of meandering.
  8. Lumaterian
    Lumaterian
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    Love this mod, any chance of a version without the claws?
  9. miraltar
    miraltar
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    i love this mod! it's something that i always felt missing especially with wyll's new devil look.

    if you might have the time and would like to try, it'd be cool to see if this can also somehow replace wyll's human tag to tiefling/fiend post transformation?

    i have not a lick of modding knowledge, and i only comment on mods once in a blue moon, but i just wanted to express my appreciation for little niche mods like this ^_^ thanks for your hard work!
    1. EthicalCrusader
      EthicalCrusader
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      It's good to hear there's a place for little mods like this. That said, while I'd love to add your suggestion (and have all these bonuses be applied after that event as well), I probably won't. Wyll's transformation is tied to an ingame event that triggers a script to change his appearance, but that script doesn't give him any new features whatsoever. It's a purely cosmetic change. Ergo, the game doesn't provide anything I can actually mess with. It's probably possible with Script Extender, but that's beyond my abilities. Thanks again for your comment!
  10. CptMagikarp
    CptMagikarp
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    thank you!! It made zero sense to me that Wyll wouldn't have those passives when he became a devil.