Sorry if I'm being a bit dense here, but does this mod feature the passives getting added after Wyll's transformation occurs, or are they present regardless? Because I've just started a new playthrough and Wyll has these passives off the bat. Is this intended? Because it feels a bit immersion breaking.
I was about to post the opposite question. Wyll have just Devil Sight among his passives here, and no claw attack. Just tried once, and he's human, yet
This mod is awesome. It's one of a few mods which add elements to Wyll that I can't understand how Larian overlooked. It's awesome paired with Wyll's Devil Form. Thanks very much for your work.
One small thing I noticed (for me at least) is that the infernal claws ability has no icon on the controller's radial menu.
I run a number of mods so, it might be something on my end. Just curious if you notice it too?
Weird thing i noticed with this mod is when I reload a save with Origin Wyll the passives disappear (claws, devil's sight and hellish resistance). Might you have an idea as to why ?
Not without means currently beyond my ability. It's not possible (afaik) in vanilla because there's no gameplay element (i.e. a new passive or tag) to tie these things to; it's just story events and triggers, which I don't think I can use by default. I suspect you may be able to do it with Script Extender, but I don't know how as of yet.
It does include everything, in the first three sentences. At some point I should probably clean my mod descriptions up though, there's a lot of meandering.
i love this mod! it's something that i always felt missing especially with wyll's new devil look.
if you might have the time and would like to try, it'd be cool to see if this can also somehow replace wyll's human tag to tiefling/fiend post transformation?
i have not a lick of modding knowledge, and i only comment on mods once in a blue moon, but i just wanted to express my appreciation for little niche mods like this ^_^ thanks for your hard work!
It's good to hear there's a place for little mods like this. That said, while I'd love to add your suggestion (and have all these bonuses be applied after that event as well), I probably won't. Wyll's transformation is tied to an ingame event that triggers a script to change his appearance, but that script doesn't give him any new features whatsoever. It's a purely cosmetic change. Ergo, the game doesn't provide anything I can actually mess with. It's probably possible with Script Extender, but that's beyond my abilities. Thanks again for your comment!
19 comments
One small thing I noticed (for me at least) is that the infernal claws ability has no icon on the controller's radial menu.
I run a number of mods so, it might be something on my end. Just curious if you notice it too?
if you might have the time and would like to try, it'd be cool to see if this can also somehow replace wyll's human tag to tiefling/fiend post transformation?
i have not a lick of modding knowledge, and i only comment on mods once in a blue moon, but i just wanted to express my appreciation for little niche mods like this ^_^ thanks for your hard work!