Yeah, it would. It lets you do one more per turn, and it's stronger than anything you could do with the AP.
In general, I think this mod may make a lot of stuff OP. The balance of a class often relies on the AP and BAPs to not be interchangeable. I've been working a complex class, and there's lots of stuff that I include that would become very unbalanced with a mod like this. More importantly, it messes up a lot of interesting skill combos you are trying to encourage by setting up AP/BAP limits.
That said, I do understand the author's reasoning. I can see why they feel that it's weird that, if you have one type of currency for hard action and one currency for easy actions, you can't spend hard action currency on easy actions. But I don't think that's what they really are. IMO, part of it is probably just the way they named it. If it was "special action" instead of bonus action, then maybe bonus action points wouldn't seem so much like mini versions of full action points.
Personally, I think it would make more sense to just change the cost of items/spells that you think should be useable with both an action point and bonus action point.
Won't be able to try it for awhile, but this is something I've wanted! I use sanctuary often, and it sucks if you do something you thought was a regular action and then you can't cast sanctuary (and then the enemy immediately obliterates your healer lol). It will also be nice for ilithid powers if you get the ability to use them as bonus actions.
Do you think it would be possible to make a mod to spend 2 bonus actions to gain one regular action? That could be helpful too.
hi, somehow this adds unarmed strike and the dodge action into the game. is it supposed to do that? will it break things if i remove those from the .txt?
what do you mean ? have you never installed a BG3 mod ? you just need to use https://github.com/LaughingLeader/BG3ModManager and import the .pak filo into it like every other mod
This is what the game should have been like from the start.
Until I ran into it in Baldur's Gate, it hadn't even occurred to me that any DM might rule, "No, you already did one quick, short thing this round. Now you only have time left for a longer, more involved action." I mean, obviously anything that can be done in a bonus action can also be done as an action. It's the exact same principle as being able to still cast level 1 spells with level 2 or higher slots, if you run out, even when the spell does not gain anything from being upcast.
Ooh if only we could concede our movement to gain an action or bonus action it would be like Pathfinder 2e actions (which I like more honestly) This is a great step in that direction
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Get ready
5e Dodge
In general, I think this mod may make a lot of stuff OP. The balance of a class often relies on the AP and BAPs to not be interchangeable. I've been working a complex class, and there's lots of stuff that I include that would become very unbalanced with a mod like this. More importantly, it messes up a lot of interesting skill combos you are trying to encourage by setting up AP/BAP limits.
That said, I do understand the author's reasoning. I can see why they feel that it's weird that, if you have one type of currency for hard action and one currency for easy actions, you can't spend hard action currency on easy actions. But I don't think that's what they really are. IMO, part of it is probably just the way they named it. If it was "special action" instead of bonus action, then maybe bonus action points wouldn't seem so much like mini versions of full action points.
Personally, I think it would make more sense to just change the cost of items/spells that you think should be useable with both an action point and bonus action point.
Do you think it would be possible to make a mod to spend 2 bonus actions to gain one regular action? That could be helpful too.
The my setup rn is everyone has 1 action and two bonus actions. It’s be nice if I could swap the two bonus actions for an action
I tried to have a look at the mod, but I'm too noob to understand how modding works :/
Thanks in advance!
Until I ran into it in Baldur's Gate, it hadn't even occurred to me that any DM might rule, "No, you already did one quick, short thing this round. Now you only have time left for a longer, more involved action." I mean, obviously anything that can be done in a bonus action can also be done as an action. It's the exact same principle as being able to still cast level 1 spells with level 2 or higher slots, if you run out, even when the spell does not gain anything from being upcast.
This is a great step in that direction