Baldur's Gate 3
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loreleilies

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  1. Loreleilies
    Loreleilies
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    CHANGELOG:

    • 12/10/23 - added wildshape and polymorph to the main mod version. keeping the slayer version in optional files just in case of any jankiness, but it should be fine. also i have absolutely no idea how the version number in bg3mm works LOL

    WIP:

    • still need to throw my durge off a cliff to test whether the hotbar resets
    • actually test whether it works with the wild magic surge - rng insists that im better off flying than turning into a sheep. UPDATE: doesn't work :')

    • maybe look into the logic behind the hotbar icons and weapons/equipment, which requires more brain cells than i have today.


    KNOWN ISSUES:

    • may not work correctly yet for pieces of equipment that add multiple spells.
    • not yet implemented for states such as gaseous form.
    • currently does not support spells from equipment 'remembering' hotbar slot when swapping between several sets.
    • doesn't support controllers (i think)
    • results in a duplicated set of common actions e.g. jump that messes up keybindings. clicking manually on the actual hotbar icons still works though!
  2. Flumme
    Flumme
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    Please: We really need a update for this mod.

    Also for the problem with the "Perform" action on the hotbar. It can't be removed, too.
  3. SirMoonbottom
    SirMoonbottom
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    Unfortunately it seems this mod doesn't work anymore. I've tested polymorph, blink and wild magic and in all cases my racial spells and sorcerer abilities vanish and/or gets moved around on the hotbar.
    1. Miori
      Miori
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      Sad. This mod was must have before, I hope we will see an update or an alternative
    2. Pyr0blad3
      Pyr0blad3
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      https://www.nexusmods.com/baldursgate3/mods/5877 works with all form changes according to the mod maker. cheers!
  4. Repreive
    Repreive
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    What about the Gaseous Form spell? Got it via Bard.
    1. Repreive
      Repreive
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      So I tested it... And it does NOT work for the Gaseous Form spell.
    2. Pyr0blad3
      Pyr0blad3
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      https://www.nexusmods.com/baldursgate3/mods/5877 works with all form changes according to the mod maker. cheers!
  5. kyutara
    kyutara
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    Hopefully there will be an update soon. 😅
    1. Pyr0blad3
      Pyr0blad3
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      https://www.nexusmods.com/baldursgate3/mods/5877 works with all form changes according to the mod maker. cheers!
  6. rurukaba
    rurukaba
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    Does this work for thrown weapons too? every time i throw the trident it takes the attack and tempest blast buttons away. its very annoying and i was hoping by chance this would work.
    1. Loreleilies
      Loreleilies
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      not at the moment, no! is there a specific weapon you're referring to (so that i can poke around in the game files for testing purposes)?
    2. Pyro2678
      Pyro2678
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      I second this.  Came here to make a similar comment in case no one else brought it up.   I have mods that feature custom weapons that return to hand when thrown just like the legendary Nyrulna trident from Act 3 and other weapons that share that magical property, and every time I use the option to throw it to attack a target from range, my abilities on my hotbar are jacked up.

      This is because the game behaves as though weapons that are thrown are no longer equipped and therefore you temporarily lose the skills/abilities it gives you while the weapon is in flight, but are placed back on the hotbar in random order when it returns to your hand.  I'm hoping this mod has the ability to keep our hotbars the same when throwing weapons or can be expanded upon to do so
    3. TheOriginalPenta
      TheOriginalPenta
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      exactly this! so tired of my thrown weapon skills being removed from hotbar then reassigned in the first open available spaces... would think Larian would have thought about that when they introduced a 'returning thrown weapon'. 

      anywho, +1
    4. Loreleilies
      Loreleilies
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      i'm playing around with a feature that essentially clones a weapon's spells and binds them to the character temporarily so that when you throw the weapon, the game doesn't also yeet the spells from the hotbar -- might take a hot second to implement since i've got to wrap my head around scripting, but it's definitely on the to-do list unless someone beats me to it!
    5. TheOriginalPenta
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      you are absolutely BOSS! even taking the time to consider it is a great victory in my book. thank you for checking into it to make the attempt!
    6. rurukaba
      rurukaba
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      hey sorry for the late reply! i was referring to the legendary trident from act 3 but looks like someone beat me to it. really any returning weapon is very frustrating to deal with.. and if you get this fixed il drop a donation....if you dont mind of course.
    7. CandyAndy93
      CandyAndy93
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      Any updates on this? It drives me crazy that the game keeps removing icons from my custom hotbar although it's "locked".

      Can you create a mod that actually permanently locks the hotbar custom tab? If a spell is not available anymore, its icon should be disabled (greyed out) instead of removed, e.g.:
      - switching to torch, dieing, all kind of unequipping a weapon removes weapon spells
      - stopping concentration removes Reapply Hex
      - unpreparing spells (clerics, wizards...) removes those spells
      Probably many more cases I did not yet experience or notice...
    8. sludgebot
      sludgebot
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      Also a +1 for this, came looking here also because of my lovely Nyurlna trident.
  7. sm11
    sm11
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    Not working at all for me. On revert to normal form, all spells are added to hotbar as usual.
  8. InfinityATX
    InfinityATX
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    Mod does NOT appear to be working currently.
  9. hudsonhermit
    hudsonhermit
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    THANK YOU! i've spent 5+ playthroughs ignoring any kind of transformation from gaseous form, wild shape, slayer, and modded forms. now i can actually play the game the way larian intended xD
  10. the3xyzaffair
    the3xyzaffair
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    Using the drop down menus above the hotbar is the best way to play in turn based mode in my opinion. Wild shape re-adding everything back when I want it to be mostly empty is a damn shame and this mod is a godsend. Please don't abandon. People who don't have a problem with full customizability don't understand the struggle of organizing skills alphabetically or by spell slot because you are absolutely anal about organization.
  11. dovahkiinfreyia
    dovahkiinfreyia
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    Does not work for me, not sure why. Abilities and spells pop right back onto the hotbar when I go out of wild shape, as per usual. Other than Script Extender, ImprovedUI, and Mod Fixer, all other mods I have are cosmetic.