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Ropya and Khione

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ropya

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10 comments

  1. DemonEyesZero
    DemonEyesZero
    • member
    • 6 kudos
    Do i need this for EE (Honour) version?
  2. Mazzle23
    Mazzle23
    • supporter
    • 3 kudos
    Just to be clear,  this mod is  a fix for Enemies Enhanced and not a mod to make EE compatible with your Wild Magic mod, right?  You just happened to find the EE problems while working on your mod, but it's otherwise unrelated?
    1. ropya
      ropya
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      • 52 kudos
      That is correct. There are no Wild Magic adjustments in this patch. Ill clarify that on the description. 

      On my Wild Magic mod, I have an EE compatibility patch that incorporates the Caster fixes in this one as a matter of course, just a FYI. This would still be needed for the Fighter, Barbarian, and Cleric fixes.
    2. Mazzle23
      Mazzle23
      • supporter
      • 3 kudos
      Thanks for the quick reply and the mod!
  3. DaKatarn
    DaKatarn
    • supporter
    • 1 kudos
    Ty for your lore work, it's appreciated.
    Do you have any plans to spare cleric and mage spell? Because we have druid or priest with mage cantrip for exemple.
    1. ropya
      ropya
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      • 52 kudos
      I haven't dug that deep into it to realize that was an issue. That may have actually been intential by the original author. Not sure if it's that or a simplified approach. 
       
      This was simply to correct what are, in my eyes, game breaking issues. 
  4. sursan
    sursan
    • member
    • 1 kudos
    Big thx
    1. ropya
      ropya
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      • 52 kudos
      You're welcome. 
  5. TheSchroedingercat
    TheSchroedingercat
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    • 13 kudos
    Hey, that's a lot of work! mighty decent of you! Thanks!
    1. ropya
      ropya
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      • 52 kudos
      It was a task to get through, but it made sense to share it once I had it completed.