About this mod
Corrects typos and Passives not being carried properly
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HOWEVER, KHOINE HAS INCORERATED THE FIXES WITH MORE RECENT UPDATES.
While making a patch for my Wild Magic World mod to work with Enemies Enhanced I noticed some discrepancies.
--->> To clarify, the patch posted here has no Wild Magic adjustments in it. This is purely one for one a direct patch for EE for corrections only. On my Wild Magic mod, there is an EE patch that adds Wild Magic to the casters, but the patch here would still be needed for the martial and divine side of things.<<---
There are several typos and many instances of racial passives not being carried forward to the entries adjusted by EE.
That has the effect of some NPC passives not working correctly. And others being turned into humans as far as passives go.
Such as many Elves not having Darkvision or Fey Ancestry. Gnomes not having Cunning, Halflings not have Luck, etc.
This is a simple patch that corrects those issues until such time as Khione can sort them out within the core mod.
The only thing included in this is the character.txt file corrections. The core mods of Enemies Enhanced is very much required.
Place this immediately below Enemies Enhanced in your load order.
Once the corrections have been carried into the core mod, this will be safe to remove mid game.