I have to do this song and dance every single patch but once again I tested EotB + presets and everything works completely fine, this mod had never "broken" nor has it ever needed an update to be "fixed" UNLESS a specific bodytype or head changed data and stopped being compatible!! PLEASE check your load order (new patches can shuffle these around in case you weren't aware!) and don't mix and match bg3mm with the in-game mod manager unless you know what you're doing as it can mess up your load order as well!
ImpUI is no longer a requirement, if you still experience UI issues make sure you're using UI mods updated for Patch 8 or as a last resort try the Patch 8-lite version ImpUI.
--
With the drop of the last patch for this game (and as I have stated in my profile bio), I'm on an indefinite modding hiatus and will not be actively updating any of my BG3 mods for the foreseeable future, including this one.
Head/race mod authors are still completely free to upload their own EotB patches (and I thank them sincerely for their efforts <3) but requests for additions or updates here will be ignored, and are better directed at the authors themselves (if they are open to creating patches, please respect their decision either way).
Have a good one everyone, I appreciate any support and kind words given over the years <3
Load order? See the screenshot in Images tab, or check the main page. To iterate; load all the EotB mods LAST. ALWAYS. All your other mods go BEFORE these (which means they go higher than EotB in BG3MM). Very few exceptions could possibly exist for this advice! Some of you are playing with 200+ mods (which is your god given right), but you cannot reasonably expect for me to know which one of them could possibly be conflicting with EotB.
Can you turn X into a seperate eye color option? No, the eye presets cannot be turned into seperate/standalone eye color options in CC. This is not how eye materials work - as textures (these dictate iris and pupil shape/size + various other effects) HAVE to be directly attached to heads. Believe me, if I could make them standalone, then I would've built the mod that way!
Why are the eyes on all heads changed? The main mod replaces eyes on ALL character creator player heads (not npcs or origin characters) to a blank default, and the eye preset overwrites this again to insert its eye designs. No, I will not create versions where only some are replaced, you are free to edit my files for PERSONAL USE and do this yourself. If you scroll through the comments you should find a long post where I explain how to do this.
The mod isn't working, all my eyes are just black or white! This mod consists of the MAIN mod and EYE PRESETS, using both is REQUIRED - or else you will get plain black/white sclera eyes, as this means at least the main mod is loaded. I STIPULATE THIS IN SEVERAL PLACES. If you can't get the eyepreset to show up, swap the loading order of both mods - the eyepreset has to load AFTER. In BG3 Mod Manager this means that the eye preset is below the main mod.
Why doesn't the preset work with heterochromia? I want one eye to look like x and one eye to look vanilla. No, you cannot use heterochromia with any eyepresets in a way where one eye looks like the preset's one, and the other looks like the vanilla one. Only with the Extra Eye Eolors mod can you get one blind eye and one regular eye, I cannot recreate this with any other preset because Blindness is a parameter Larian themselves have built-in.
I'm getting an error with Vortex! Don't use Vortex, I've made BG3 Mod Manager a requirement on all my mods because Vortex has a tendency to bug out with BG3 mods. I cannot help you if Vortex causes issues for you.
Permissions? I'm willing to add compatibility with any head/race mod - but generally I recommend asking the original author's whether they wish to create patches themselves instead (as it gives them more control over updates - I am but one person juggling multiple projects + general life so I won't always be able to be on top of this).
Head/Race creators: You have blanket permission to make patches yourself, you don't need to ask - I appreciate being informed about it is all! Even if we both add compatibility without realizing, nothing will break regardless.
Third-party creators: You do have to ask permissions for creating patches (from both me AND the original head/race mod authors, unless they specify otherwise) and I'd generally prefer third-party patches to not be created if not necessary as it can create confusion for end-users (and me). So in this case I re-iterate, ask the original authors if they prefer to create a patch themselves or have EotB natively add compatibility - if they say no to both but you have permission to create a patch, then you're fine to do so.
EotB Eye Material ID? 9d087230-74a2-4f4b-83d4-495422b6f663
Ok so I don't know which one worked, but it works. I have put both UTAV and EOTB in the highest load order (4-5-6-7). I launched the game, activate mods on mods menu, new game -> CC, went back to the menu, disabled all EOTBs then immediatly re-enabled all EOTBs, new game -> CC = NO MORE BLANK EYES
Idk why but this seems to have worked for me but im using Bg3mm put them in the order as they should be then load up the game. once in game go to in game mod manager check all your mods active start a new game, once in cc back out and go back into in game mod manager then uncheck and recheck (Eotb mods) active again this worked for me. Please let me know if this works for anyone else or if there is a more simple way.
Thanks, I fixed it by enabling only the EotB mods in the in-game mod manager, entering character creation, then returning to the mod manager to enable all the other mods.
hey, many people (and me) seems to have the white eye issue even with preset loader after main mod. Does someone know if in 2025 this mod is broken or if we are all just goofy ?
I think its the mod it was working for me and my friend then after the hotfix it just shows up as white eyes, I spent all yesterday trying to figure it out got it to work one time randomly after redownloading but once I added another mod it stopped working again.
ok thanks you verry much. I'm gonna start a new adventure tomorrow, so its cool to know wich mod works or not ! Hope this great mod will get updated :)
This mod at the moment seems incompatible with Unique Tav. I am using the CatGlowEyes preset and on their own they do fine, but the moment I enable the unique tav mod and its Eotb patch the pupils revert to normal.
Did you check Unique Tav's page for a post-8 patch to fix this? If you read EotB's main page, the author explicitly states that they are not going to make patches every other mod in existence... NOR SHOULD THEY BE EXPECTED TO.
The mod is generally always compatible with custom head mods that replace existing vanilla heads via loose files - but any .pak mods require either to be added to the main EotB mod, or the author has to create a patch.
Before you go Karen-mode and bite my head off, maybe take a closer look at my message too? I never ONCE said that I had any other mods enabled, no non-vanilla heads, no non-vanilla replacers or addons. It is only those 3 mods, EotB (main and eye preset), Unique Tav, and the UT EotB patch. When UT and its affiliated patch are enabled, this mod does not work. I ain't got other mods ya goober.
I basically cleared my Larian folder and reinstalled the mod using the MM and it fully works now. I've even got unique hairs and faces with a unique body and eyes. Dunno what was wrong but I'm glad I fixed it!
sorry if this has already been answered, but this mod won't work with any of the other mods i have. It doesn't add the custom colors at all (I use Vortex), and with the vanilla head presets all the eyes only show completely white or completely black. I have tried deleting the mod and putting it back, but the issue persists.
The mod might be needed to be updated. Also got the issue awhile back from my other save, tested with just the files from the OP's 2nd pic (load order).
i play the game on the ps5 is there anyway that you could make it and or submit it to and onto mod.io for approval or whatever is needed so that i could use it i would love to use the red cat eyes for my durge
Hi. After patch 8 the preset doesn't seem to work anymore. I used the glow eyes preset. The main file seems to work fine, eyes are are fully white or black if they're demonic. I've made sure to load the preset after the main file and have tried several spots in the load order, even when I had no other mods it still didn't work.
Just want to say I'm experiencing the same issue, using blind eyes preset. Main file is fine, but when adding the preset it's as if the mod is not installed.
Edit: Found something interesting...based on the patch info about ImprovedUI features mostly being implemented as part of the base game, I decided to disable ImprovedUI Patch8 just to see what would happen. I am now seeing the blind preset. Although it seems fragile; when I was clicking through the eye options, selecting any of the black sclera options made the blind preset disappear. Selecting Randomize Appearance and then going back to the eye options brought the blind preset back.
1245 comments
I have to do this song and dance every single patch but once again I tested EotB + presets and everything works completely fine, this mod had never "broken" nor has it ever needed an update to be "fixed" UNLESS a specific bodytype or head changed data and stopped being compatible!! PLEASE check your load order (new patches can shuffle these around in case you weren't aware!) and don't mix and match bg3mm with the in-game mod manager unless you know what you're doing as it can mess up your load order as well!
ImpUI is no longer a requirement, if you still experience UI issues make sure you're using UI mods updated for Patch 8 or as a last resort try the Patch 8-lite version ImpUI.
--
With the drop of the last patch for this game (and as I have stated in my profile bio), I'm on an indefinite modding hiatus and will not be actively updating any of my BG3 mods for the foreseeable future, including this one.
Head/race mod authors are still completely free to upload their own EotB patches (and I thank them sincerely for their efforts <3) but requests for additions or updates here will be ignored, and are better directed at the authors themselves (if they are open to creating patches, please respect their decision either way).
Have a good one everyone, I appreciate any support and kind words given over the years <3
Load order?
See the screenshot in Images tab, or check the main page. To iterate; load all the EotB mods LAST. ALWAYS. All your other mods go BEFORE these (which means they go higher than EotB in BG3MM). Very few exceptions could possibly exist for this advice! Some of you are playing with 200+ mods (which is your god given right), but you cannot reasonably expect for me to know which one of them could possibly be conflicting with EotB.
Can you turn X into a seperate eye color option?
No, the eye presets cannot be turned into seperate/standalone eye color options in CC. This is not how eye materials work - as textures (these dictate iris and pupil shape/size + various other effects) HAVE to be directly attached to heads. Believe me, if I could make them standalone, then I would've built the mod that way!
Why are the eyes on all heads changed?
The main mod replaces eyes on ALL character creator player heads (not npcs or origin characters) to a blank default, and the eye preset overwrites this again to insert its eye designs. No, I will not create versions where only some are replaced, you are free to edit my files for PERSONAL USE and do this yourself. If you scroll through the comments you should find a long post where I explain how to do this.
The mod isn't working, all my eyes are just black or white!
This mod consists of the MAIN mod and EYE PRESETS, using both is REQUIRED - or else you will get plain black/white sclera eyes, as this means at least the main mod is loaded. I STIPULATE THIS IN SEVERAL PLACES. If you can't get the eyepreset to show up, swap the loading order of both mods - the eyepreset has to load AFTER. In BG3 Mod Manager this means that the eye preset is below the main mod.
Why doesn't the preset work with heterochromia? I want one eye to look like x and one eye to look vanilla.
No, you cannot use heterochromia with any eyepresets in a way where one eye looks like the preset's one, and the other looks like the vanilla one. Only with the Extra Eye Eolors mod can you get one blind eye and one regular eye, I cannot recreate this with any other preset because Blindness is a parameter Larian themselves have built-in.
I'm getting an error with Vortex!
Don't use Vortex, I've made BG3 Mod Manager a requirement on all my mods because Vortex has a tendency to bug out with BG3 mods. I cannot help you if Vortex causes issues for you.
Permissions?
I'm willing to add compatibility with any head/race mod - but generally I recommend asking the original author's whether they wish to create patches themselves instead (as it gives them more control over updates - I am but one person juggling multiple projects + general life so I won't always be able to be on top of this).
Head/Race creators: You have blanket permission to make patches yourself, you don't need to ask - I appreciate being informed about it is all! Even if we both add compatibility without realizing, nothing will break regardless.
Third-party creators: You do have to ask permissions for creating patches (from both me AND the original head/race mod authors, unless they specify otherwise) and I'd generally prefer third-party patches to not be created if not necessary as it can create confusion for end-users (and me). So in this case I re-iterate, ask the original authors if they prefer to create a patch themselves or have EotB natively add compatibility - if they say no to both but you have permission to create a patch, then you're fine to do so.
EotB Eye Material ID?
9d087230-74a2-4f4b-83d4-495422b6f663
Ok so I don't know which one worked, but it works. I have put both UTAV and EOTB in the highest load order (4-5-6-7). I launched the game, activate mods on mods menu, new game -> CC, went back to the menu, disabled all EOTBs then immediatly re-enabled all EOTBs, new game -> CC = NO MORE BLANK EYES
Finally....... *cry*
0) <billion mods>
1) unique_tav
2) EotB Main - EyesOfTheBeholder
3) EotB Eye Preset - AberrationEyes (or whichever preset you use)
4) unique_tabv_EotB_patch
The main file seems to work fine, eyes are are fully white or black if they're demonic.
I've made sure to load the preset after the main file and have tried several spots in the load order, even when I had no other mods it still didn't work.
Edit: Found something interesting...based on the patch info about ImprovedUI features mostly being implemented as part of the base game, I decided to disable ImprovedUI Patch8 just to see what would happen. I am now seeing the blind preset. Although it seems fragile; when I was clicking through the eye options, selecting any of the black sclera options made the blind preset disappear. Selecting Randomize Appearance and then going back to the eye options brought the blind preset back.