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xSHIGUYx

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  1. xSHIGUYx
    xSHIGUYx
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    Subclass Compatibility has been added!

    Goblimancy should be able to appear alongside other subclass mods (provided they also use the Compatibility Framework).
    Here's a link to the CF supporting mods.
  2. Reianor1
    Reianor1
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    When you said "empowering goblins" I immediately had to ask - does this count the caster himself if he is a goblin or shape-shifts into one?
  3. CasualGamer43
    CasualGamer43
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    Somebody call the goblin slayer
    1. Reianor1
      Reianor1
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      There's at the very least a mod with his helmet somewhere out there on the nexus.
  4. TravisScottex
    TravisScottex
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    How do I summon multiple goblin archers instead of just 1? Is there a mod that does this?
  5. adamsandler2
    adamsandler2
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    update my friend. 
  6. bluemario42
    bluemario42
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    is this able to be used in patch 7?
  7. GameingGod2000
    GameingGod2000
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    This is humanity's greatest creation.
  8. dragonicle
    dragonicle
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    Why Not KOBOLD....?
  9. Sidea
    Sidea
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    It would be nice to have a compatibility patch for Trap Hunter - a complete rework of Ranger (Hunter)
  10. Dolsebela
    Dolsebela
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    Oh please update this please, i want to summon a small army of goblins...
    1. MaximumEdgeMods
      MaximumEdgeMods
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      It doesn't work for you?
  11. starsite
    starsite
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    You can only summon one of each plus why do every goblin go up a spell slot