Baldur's Gate 3
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Aetherpoint

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Aetherpoint

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About this mod

Grants your party an always prepared, ritual version of Speak With Animals as soon as you load into the game.

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DESCRIPTION

Grants your party an always prepared, ritual version of Speak With Animals.

The spell itself is a vanilla version of the spell already in the game, and the mod only grants it to the active party, it does not modify how Speak With Animals works in any way. If you would like to tweak the functionality of the spell, feel free to use Spells Enhanced - Speak with Animals or a similar mod in conjunction with this one. I have personally verified that they work together.

The ability will be available to the player character and their party members as soon as you load into the game.

INSTALLATION

  • Make sure you have a Mod Fixer installed.
  • In the Baldur's Gate 3 Mod Manager, enable the Script Extender by clicking on the 'Tools` tab at the top left of the program, and then by clicking 'Download and Extract the Script Extender'.
  • Now import this mod's .zip file into the Mod Manager, and drag the mod from the right panel of the mod manager, to the left panel.
  • Save and export your load order.
SPELLS FOR ALL

You can find the rest of the Spells For All series here:

Black Hole For All
Detect Thoughts For All
Disguise Self For All
Find Familiar For All
Fly For All
Guidance For All
Mage Hand For All
See Invisibility For All
Shatter For All
Speak With Animals For All
Speak With Dead For All