Apologies if this is an obvious question, but could there be an issue with the changed values/weights impacting mods like Alchemy Solution Transformations that require camp supplies as an ingredient (in this case for the 3:1 and 2:1 versions)?
I've noticed that there are camp supplies that occasionally show up in-game that do not seem to be affected by this mod (also the bottles of alcohol that you get from Firewine barrels via Barrel Breakdown, which retain the vanilla value + weight). These cannot be combined/converted and it made me wonder. For example, vanilla-stat Ithbank that I fished out of a random container cannot be combined with Ithbank that has the values from the mod.
(I've been trying to track down the source of a bug I am getting with weightless + useless + sometimes non-interactive water containers. If I have to live with it and just spawn my own water via uuid when I need it to keep my beloved crafting mods - I especially refuse to give this particular one up - I absolutely will but it would be nice to figure out the why)
You are right. There's a mod conflict going on. I added a crafting category to each camp supply in order for them to be recognized as craftable. If you have another mod that edits camp supplies as well, then whichever you load after will win out. If the other mod you're using doesn't edit all camp supplies like this one, they could still be used together, but there's going to be some supplies you can't convert into alchemy ingredients. You'll have to load that mod after this one.
Thank you, that helps. Might have to mess with it a bit. If I can get Barrel Breakdown to give me alcohol that I can use for this mod, that would be wonderful (I have so much booze in my camp chest, it's ridiculous).
If not, hopefully I can at least get these new potion recipes to work if I load 'em after this.
If that mod doesn't edit the actual alcohol the barrels break down into, then it should work if it's loaded after this mod :) However, if the potion recipes also use alcohol, it's likely they were edited as well.
First, great idea for a mod! I've been wondering what to do with all of these camp supplies every run and this is a great solution!
I don't mean to sound ungrateful, but is there any way to speed the advanced mortar and pestle up? I have over 550 (5 camp supplies) to convert and having to double-click the mortar, drag one item over, then a different item, then click combine, wait for it to finish, close the window and repeat the whole process is taking forever! I'm looking at 36+ minutes of just converting 5 supply items before I can even begin converting stuff into alchemy ingredients.
I feel your pain about the speed of it. I did about 600+ items myself while testing another of my mods, haha.
Unfortunately, there's no way (that I know of) where I can increase the amount of supplies to be processed at a time :( The best advice I can give is to drag the Mortar and Pestel into your Custom bar so you can assign it to a key. I like to temporarily bind it to 1. That way, you can open the framework interface with 1 instead of the two clicks it takes. You'll still have to drag the items over and then close the window, I'm afraid, but it does save some time.
I noticed people often complained about having too many camp supplies and thought it'd be cool to give them another use. Granted, them yielding every alchemy ingredient is unbalanced, but it was much simpler to do it this way, haha.
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Mortar and Pestle
Advanced Mortar and Pestle
*Per JWL Crafting Framework vendor rules, if a vendor sells a higher tier of an item, they also have all the other lower tiers.
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Reminder:
5 supplies can't be converted into alchemy ingredients, and instead need to be combined with another 5 supplies.
I've noticed that there are camp supplies that occasionally show up in-game that do not seem to be affected by this mod (also the bottles of alcohol that you get from Firewine barrels via Barrel Breakdown, which retain the vanilla value + weight). These cannot be combined/converted and it made me wonder. For example, vanilla-stat Ithbank that I fished out of a random container cannot be combined with Ithbank that has the values from the mod.
(I've been trying to track down the source of a bug I am getting with weightless + useless + sometimes non-interactive water containers. If I have to live with it and just spawn my own water via uuid when I need it to keep my beloved crafting mods - I especially refuse to give this particular one up - I absolutely will but it would be nice to figure out the why)
You are right. There's a mod conflict going on. I added a crafting category to each camp supply in order for them to be recognized as craftable. If you have another mod that edits camp supplies as well, then whichever you load after will win out. If the other mod you're using doesn't edit all camp supplies like this one, they could still be used together, but there's going to be some supplies you can't convert into alchemy ingredients. You'll have to load that mod after this one.
If not, hopefully I can at least get these new potion recipes to work if I load 'em after this.
I don't mean to sound ungrateful, but is there any way to speed the advanced mortar and pestle up? I have over 550 (5 camp supplies) to convert and having to double-click the mortar, drag one item over, then a different item, then click combine, wait for it to finish, close the window and repeat the whole process is taking forever! I'm looking at 36+ minutes of just converting 5 supply items before I can even begin converting stuff into alchemy ingredients.
Thanks again for the mod!
I feel your pain about the speed of it. I did about 600+ items myself while testing another of my mods, haha.
Unfortunately, there's no way (that I know of) where I can increase the amount of supplies to be processed at a time :( The best advice I can give is to drag the Mortar and Pestel into your Custom bar so you can assign it to a key. I like to temporarily bind it to 1. That way, you can open the framework interface with 1 instead of the two clicks it takes. You'll still have to drag the items over and then close the window, I'm afraid, but it does save some time.
I hope this helps, even a little! :)
I noticed people often complained about having too many camp supplies and thought it'd be cool to give them another use. Granted, them yielding every alchemy ingredient is unbalanced, but it was much simpler to do it this way, haha.