Upcasting sleep doesn't work, when I upcast it the "finish selection" checkmark disappears and I can only cast it if the max amount of targets is reached
Hello, could you enhance Banishment and Hypnotic Pattern spells next? They last 2 rounds which is pitiful compared to DnD 5e rules (In which they last 10 turns). Perhaps you could also remove concentration and/or increase area, also possibly make the spell to not affect allies, please? I know I said this many times, but thanks for all the hard work you put into your amazing mods.
In some of your files you mention a mod that increases the enemy level to 20, do you mind telling me which one you were talking about? I can only seem to find ones that raise the player cap to 20, not enemy cap. Thank you
Hi :) You are right, there are no mods that increases enemy lv to 20 for now, so this is more like a buff for an enemy who will cast sleep on a player with high lv. I should be more precise.
Uh, excuse the dumb question but, could this cause the sleep spell to ctd the game if used by an enemy npc? Can you see any theoretical way of this being possible? I'm grasping at straws here, know very little but did manage to observed one thing.
I have one idea: Enemies are dumb in BG3 and do not have the ability to pick many targets. So spells with multiple targets need AOE version for AI without targets limit, because NPC wants always to pick all, even if it is unable to.
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Thanks for your mods!
Like this?
You are right, there are no mods that increases enemy lv to 20 for now, so this is more like a buff for an enemy who will cast sleep on a player with high lv. I should be more precise.
Enemies are dumb in BG3 and do not have the ability to pick many targets. So spells with multiple targets need AOE version for AI without targets limit, because NPC wants always to pick all, even if it is unable to.