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68 comments

  1. hadundun12
    hadundun12
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    Hello, is there still an update? Can I create a spell with a sleep level of+1 for every level increase, and only sleep on one target version
  2. kayra1234567
    kayra1234567
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    Do you plan to add percentage hp increment versions?
  3. amanemonesia
    amanemonesia
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    This seems to make sleep work on all types of characters, such as elves, who shouldn't be susceptible to it. Is that intended?
  4. Tarvod
    Tarvod
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    Upcasting sleep doesn't work, when I upcast it the "finish selection" checkmark disappears and I can only cast it if the max amount of targets is reached
  5. DglShadow
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    Was just curious what 3/2/1 referred to in the F2 version of sleep?

    DC Wisdom save. 3/2/1 targets. Character level 3 and less + 3 character levels on every spell power level. Sleep duration increased with spell
    level.
    1. MaskedRPGFan
      MaskedRPGFan
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      Fewer targets with level, but will work on higher level targets.
    2. DglShadow
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      Ah cheers, thanks for clarifying that!
  6. TheLordOfDrinks
    TheLordOfDrinks
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    Hello, could you enhance Banishment and Hypnotic Pattern spells next? They last 2 rounds which is pitiful compared to DnD 5e rules (In which they last 10 turns). Perhaps you could also remove concentration and/or increase area, also possibly make the spell to not affect allies, please? I know I said this many times, but thanks for all the hard work you put into your amazing mods.
    1. MaskedRPGFan
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      Sure
    2. MaskedRPGFan
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    3. TheLordOfDrinks
      TheLordOfDrinks
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      Thanks! You're awesome!
  7. Ephemereaal
    Ephemereaal
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    Could you enhance Colour spray please? Same reasoning with the HP. Similar to version F with a Wis Save to keep it balanced.

    Thanks for your mods!
    1. MaskedRPGFan
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      Thank you :)

      Like this?
    2. Ephemereaal
      Ephemereaal
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      Can't believe I missed this, thanks a bunch!
  8. frazzle489
    frazzle489
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    Do your Enhanced mods use self inheritance? I wanted to add some of them after Syrchalis's Rebalanced spells so they take precedence over his
    1. MaskedRPGFan
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      Do your Enhanced mods use self inheritance?
      Always :)
  9. the2ndbro
    the2ndbro
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    In some of your files you mention a mod that increases the enemy level to 20, do you mind telling me which one you were talking about? I can only seem to find ones that raise the player cap to 20, not enemy cap. Thank you
    1. MaskedRPGFan
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      Hi :)
      You are right, there are no mods that increases enemy lv to 20 for now, so this is more like a buff for an enemy who will cast sleep on a player with high lv. I should be more precise.
  10. Dolsebela
    Dolsebela
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    Uh, excuse the dumb question but, could this cause the sleep spell to ctd the game if used by an enemy npc? Can you see any theoretical way of this being possible? I'm grasping at straws here, know very little but did manage to observed one thing.
    1. MaskedRPGFan
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      I have one idea:
      Enemies are dumb in BG3 and do not have the ability to pick many targets. So spells with multiple targets need AOE version for AI without targets limit, because NPC wants always to pick all, even if it is unable to.
    2. Dolsebela
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      i later found out death march and lethal ai are incompatible, so it was probably that