About this mod
Improves Resistences, Immunites, and Vulnerables for Undead Units.
- Permissions and credits
Changes:
_Undead:
- NecroticResistance - Immune or Resistant (variant mod available)
- RadiantResistance - Vulnerable
It just makes sense, right? Every undead should be immune (or resistant) to Necrotic and weak to radiant. (This will apply to every Undead from Zombies to Skeletons, and even Shadows)
Skeletons:
- BludgeoningResistance - Vulnerable
- SlashingResistance - ResistantToNonMagical
- PiercingResistance - ResistantToNonMagical
- PoisonResistance - Immune
DeathKnight (Support for actualsailorcat's Animate Dead Plus Plus)
- PoisonResistance - Immune
- NecroticResistance - Immune (or resistant)
- RadiantResistance - Vulnerable
Their mod has their Deathknights using "LOW_DeathKnight_Weak" as a pre-requisite, which isn't a vanilla type, and I couldn't quite find where it's actually pulling it from, so I just added this one for compatibility's sake.
Load Order:
Load order doesn't matter, whether before or after other undead mods, should work either way. I would recommend before though, to ensure it stays compatible with actualsailorcar's mod, and any other undead mods that use _Undead or Skeleton as base.
Installation/Uninstall:
Install with BG3MM, or manual installation:
- Extract to AppData\Local\Larian Studios\Baldur's Gate 3\Mods
Works mid-playthrough, can remove it at any time. Doesn't change anything permanently.