My first thought is that this is super OP on mages but on the other hand stormorcs can already cast this and a spell on the same turn so I guess it isn't too bad. Pretty funny either way
I don't believe this works with clerics, the 18m optional mod still comes up as 9m. Since clerics are given spells and not learned, ( although there is a mod for changing that), you can not learn it since the 9m version is learned when you level.
I don't know if there is a way of changing the cleric given spell. I know this works for wizard and others, although so far i have not been able to get it to work on cleric.
Update: yes it works on cleric, you have to choose a higher scale when you cast it, up to 24 m
it does the create just fine but there is no option to "destroy" as the spell would otherwise have. it's not bad just have not come across a need for the Destroy part but all the same it's missing that utility.. cool mod though, love dumping water on invis assholes and whatnot. ;p
well i found my problem, i use a controller I know, i know WHY? because i'm one of those ppl that play games on the PC w/ a controller if i can . lol /=. i just gives me the ONLY option to Create Water but on m/k which i suck at {lol} i can do both.
This spells has a lot of usages: washing your characers when they are covered with blood, guts and other "Eek! OMG!" things. Also works for removing blood on ground.
I believe this is incompatible with 5e spells. The spell is still a bonus action, but it's no longer a ritual spell and it uses a spell slot again. It's weird because I use many of your spells enhanced mod, but once I installed 5e spells, this is the only one that was affected. No matter where it is in the load order, whether it's before or after 5e spells, it still doesn't work right. Even tried different versions, but none of them show it as a ritual spell anymore.
I tested it, and there is no short rest cast cooldown. If you got spell from normal class level, should be ok, but if you got it from feat or item, it can have cooldown. Take off all items and respec to check it.
I have every other feature, a larger range, and double the wet effect, but the spell has a cooldown for a short rest. There might be another mod conflicting with it. I'll investigate the issue and share my findings.
Because all these spells are using base spell I changed in this mod. So if I will change sth, all Create or Destroy Water variants will get after it, changing only one or two things, like cooldown.
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any chance you add it one day in the ingame mod menu? it would be apreciated a lot
also can you make a version of this mod for the spell grease ? :O
Thank you for the mod
I don't know if there is a way of changing the cleric given spell. I know this works for wizard and others, although so far i have not been able to get it to work on cleric.
Update: yes it works on cleric, you have to choose a higher scale when you cast it, up to 24 m
Is A1 not working in any way?
A1 for me:
RIP controller users.
Also works for removing blood on ground.
:D
And put mod as last one in load order.