Ok this will and does work with the patch 7 update as I am using it. I am curious as to a couple of things and was wondering if someone could answer me
Is this armor considered "Medium armor" even though the description for the armor says it's light armor> ? As the AC is 16 for both this one and the medium yet this one gives me a better AC than the medium
Love the armor and the fact that you can dye it. I'm curious if the author is still supporting the mod as I've not seen any posting from them in a long time.
Great mod. I do notice there is a problem with body counts and magic missile/AOE spells. Some times enemies killed with AOE or environmental effects are not counted toward body counts. If magic missle takes out more than 2 enemies, only 2 are registered toward body counts. Is there an easy fix to that?
This looks amazing, but when I activate the mod and load my save my character is immediately invisible - but only visually, there's no invisible status or anything, they just become transparent and this is before I even equip any of the mod's gear. Moving around a little bit seems to make it go away, but then it seems to randomly come back shortly after.
It's an effect from the gear, you look invisible while lightly or heavily obscured. It doesn't seem to really do anything, but I guess tell you that your obscurement buffs are active?
I have a strange issue with this mod. The rings don't match what you show in the images, as far as stats. I'm getting a ring called blood pact and the other describes cutting yourself and feeding a sword. I do have a durge mod with a sword that has thirst for blood but these rings weren't part of it. These rings came straight from the chest marked Lania's assassin set. It's just odd. It's the only things from the set effected. I've been trying to find what these rings go to, it's very specific about being dark urge but nothing I've found matches.
Hello, I would like to edit the mod so the killcount passiv works with wildshapes. I managed already to keep the passiv for the kill count stacks but it seems wilshape kills do not increase it atm. Any tips on what I need to do? I have added wildshape conditions to the passiv "Bodycount_Handler" to also apply the two boosts while in wildshape. What passiv/boost does actually increase the count on a kill?
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Is this armor considered "Medium armor" even though the description for the armor says it's light armor> ? As the AC is 16 for both this one and the medium yet this one gives me a better AC than the medium
Also how do I enter the UUIDs?
I have added wildshape conditions to the passiv "Bodycount_Handler" to also apply the two boosts while in wildshape. What passiv/boost does actually increase the count on a kill?
[Edit]: It turns out the tooltip is wrong. Both Improved Critical and Improved Arsenal require 100 bodycount. This should be fixed.