Installing this is really not very clear, keeps crashing upon reaching the character creator. Might be a good idea to make a collection with a load order file or something cause I can't imagine many people getting this to work. You mention custom races and classes not being needed but the required files require custom subclasses and such to be installed.
Quick question about Drow, do Seldarine Drow still get Daylight Sensitivity? Daylight Sensitivity from a gameplay perspective, in a video game, is hard to balance.
Also I noticed you have RacialASI.pak after Compatibility Framwork, I was under the impression CF had to be loaded last always.
Hi, I was wondering if you'd be willing to add Mobility Overhaul (https://www.nexusmods.com/baldursgate3/mods/2376) to the compatibilities? That mod for the most part edits different things but it does make it so dwarves specifically aren't hindered by the heavy armour penalty on movement.
I noticed while playing (after putting your mod last on the list) that both mods work properly—other races are affected by the movement penalty (as they should) and get their ASI. Dwarves do get their ASI but lose the racial benefit granted by the mobility mod.
So far I've temporarily circumvented the problem by putting Mobility Overhaul after Racial ASI in the load order, but Im not sure if this won't cause potential problems since you specifically stated to put your mod last, and if there might have been unintended effects because of the new load order.
So... is the old optional UndeadWarlockOnly patch file now officially retired/dead/no longer needed or useful or working, now that it's moved to archives? Do I no longer need it for the most recent version of the main RacialASI mod? Or... ?
Trying to get my load order right (and, yes, I've reviewed the video & grdive stuff)
Edit: Oops... re-read updated desc page more carefully, and I now see *yes* I no longer need the patch file... mea culpa
Yes 👍 no more needed old optional undeadWarlockOnly patch. To be sure to work, I recommend the required mods too and yes the last RacialASI mod. For the load order, yes the gdrive is the most recent stuff, it's my personal game loader :-)
I've got all the required mods (and in the correct relative order) -- EXCEPT for Lumaterian's Subclass Compatch patch(es), because I run BG3SE, the Community Library & the Subclass Compatibility Framework (and various CF Legacy patches)... and the Compatch patches are specially an *alternative* for those who don't/can't use BG3SE & the Framework (so, running both would be redundant/incompatible).
I'll review my SE console log to chk for errors/warnings...
lol... you asked for feedback? Feedback shall come...
I'm not qualified/observant enough to do a review, but I'll shout hoorays here if I get it all figured out (800+ in the l/o, so conflict testing is a chore)
In the Player's Handbook, "normal" humans get +1 to all ability scores (pretty useless). Variant Human instead (on the same page, page 31) gets +1 to only two ability scores, but one extra skill proficiency and one free feat.
First of all THANK YOU for this amazing mod. I like the racial diversity much more than the approach of Larian (though they did a good job). Would it be possible to add a patch or integrated compatibility with the blood hunter, scrounger, and vessel class? They all seem quite interesting, but I dont wanna miss out on your mod <3
When using this with the divine soul sorcerer (asi patch for the class is activated), I can choose 8 cantrips and 4 spells in the beginning :( Boiled it down to a conflict of this mod and the class mod
The optionnal patch doesnt modify the cantrip, just rewrite the start ASI score. I think it's another conflict. I think that the best to test is to have zip mods and load order.
48 comments
https://www.nexusmods.com/baldursgate3/mods/3015/?tab=videos&jump_to_comment=130324103
my mods list to check load order if needed (git repo):
https://drive.google.com/drive/folders/18QvdL6ajXU_ffmn6POD3hoxopHwXaRHK
Might be a good idea to make a collection with a load order file or something cause I can't imagine many people getting this to work.
You mention custom races and classes not being needed but the required files require custom subclasses and such to be installed.
Also I noticed you have RacialASI.pak after Compatibility Framwork, I was under the impression CF had to be loaded last always.
I noticed while playing (after putting your mod last on the list) that both mods work properly—other races are affected by the movement penalty (as they should) and get their ASI. Dwarves do get their ASI but lose the racial benefit granted by the mobility mod.
So far I've temporarily circumvented the problem by putting Mobility Overhaul after Racial ASI in the load order, but Im not sure if this won't cause potential problems since you specifically stated to put your mod last, and if there might have been unintended effects because of the new load order.
Sure, i can take a look. Let me time to check and i feedback you :)
Do I no longer need it for the most recent version of the main RacialASI mod? Or... ?
Trying to get my load order right (and, yes, I've reviewed the video & grdive stuff)
Edit:
Oops... re-read updated desc page more carefully, and I now see *yes* I no longer need the patch file... mea culpa
To be sure to work, I recommend the required mods too and yes the last RacialASI mod.
For the load order, yes the gdrive is the most recent stuff, it's my personal game loader :-)
I've got all the required mods (and in the correct relative order) -- EXCEPT for Lumaterian's Subclass Compatch patch(es), because I run BG3SE, the Community Library & the Subclass Compatibility Framework (and various CF Legacy patches)... and the Compatch patches are specially an *alternative* for those who don't/can't use BG3SE & the Framework (so, running both would be redundant/incompatible).
I'll review my SE console log to chk for errors/warnings...
I'm not qualified/observant enough to do a review, but I'll shout hoorays here if I get it all figured out (800+ in the l/o, so conflict testing is a chore)
Would it be possible to add a patch or integrated compatibility with the blood hunter, scrounger, and vessel class? They all seem quite interesting, but I dont wanna miss out on your mod <3
Your are the second who ask me this update. i will try this week :)
let me second to fix all that