Hey glad I stumbled across this one again. I updated after patch 7 and realized I was missing my Rayblade! XD That sword is so essential combined with other mods and pieces of gear that utilize lightning charges. 10/10 sword ty for this one.
if you are asking an update for the patch then theres no need since the files are the same i think and the mod is basically in perfect state unless you want me to add new stuff, which is hard rn cuz i dont got the time to even play myself haha
May I ask how you made your weapon glow? I really like your mod, and I am trying to transfer the glow effect of your weapon to another weapon. How did you do it
you gotta copy the status ID from the root template of the katana into the root template of the weapon u want and thats about it, the ID's are in the merged.lsx and you gotta open it with notepad++ or other similar program, when you do that you gotta look for this string:
<node id="StatusList"> <children> <node id="Status"> <attribute id="Object" type="FixedString" value="(copy the ID thats here)" />
after you copy it you just look for the same string in the root template of the weapon you want and paste it there, hope this helps you.
Any advice on how I could make the reyblade only in Act 3 - Lower city - cellar in Golbraith's home (x:-152 y:-55)? I'm not very familiar with modding but I want to make this a unique find in a way that feels more natural to me.
ofc dude, (im assuming you know how to extract and create the .pak file) you go to Public\GameTweaks\Stats\Generated and just delete the TreasureTable.txt, that should make it obtainable only by looting it in act 3
I think the description on the Blood Feeder should say "Hit Points" rather than "HP" because that's how it's written everywhere else in the game. I don't think "HP" is used to reference hit points anywhere in the vanilla game as far as I know
well every single time hit points and bonus action is mentioned in a passive or ability its not capitalized, and i feel like it would look weird since its not grammaticly correct to have them capitalized either, you smell me?
Hey there, first of all thanks for the mod, really enjoy the Blood Feeder. One thing I noticed though, another character of mine uses the Shadoweaver Katana from this mod https://www.nexusmods.com/baldursgate3/mods/1296. And now the name of it is also Rayblade and it has the sparkling effects, which is a bit weird for a Katana that deals necromatic damage lol.
thats because my mod edits the source code of the katana itself, the shadoweaver has its own code using the katana as a template, thats why that happens i believe, i dont want to change it because this way your save its not affected in case you delete the mod
29 comments
<node id="StatusList">
<children>
<node id="Status">
<attribute id="Object" type="FixedString" value="(copy the ID thats here)" />
after you copy it you just look for the same string in the root template of the weapon you want and paste it there, hope this helps you.