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Sedzimir

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Sedzimir

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21 comments

  1. SDXando
    SDXando
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    • 0 kudos
    The target doesn't need to burn to land a critical on a 19.
  2. iskabin
    iskabin
    • member
    • 1 kudos
    This mod prevents the game from starting at Patch 7 because it has ModFixer. Disabling it makes the game work again.

  3. rasheen
    rasheen
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    • 0 kudos
    Hi, 
    i don't know if i did something wrong but i installed this mod after i started an Honour playthrough and the vendor at the grove doesn't have any of these everburns arms..
    i installed the mod via vortex.
    any ideas on how to fix it?

    thank you
    1. rasheen
      rasheen
      • member
      • 0 kudos
      ok, now it's working fine..
    2. Arstath
      Arstath
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      • 0 kudos
      How did you do it because I am running into the same problem?
  4. daver637
    daver637
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    • 0 kudos
    hey i rly love this mod i just want to ask if its possible to add upgradable versions of this weapons like very rare instead of just all of them beng only uncommon maybe an upgradeable version of the everburn blade as well would be cool
  5. Zantheros
    Zantheros
    • supporter
    • 13 kudos
    1d10 damage seems a little harsh for the self-damage for an explosive bowshot, considering how far away the explosion can actually be. If it were 1d4 instead, then I think it would be worth it.
  6. chronosperpetua
    chronosperpetua
    • member
    • 2 kudos
    Would love to see you add some upgrades of this style to the base game everburn blade within this mod. 
    1. Sedzimir
      Sedzimir
      • member
      • 6 kudos
      It's coming (: 
    2. syrops
      syrops
      • supporter
      • 10 kudos
      awesome! that's just what i came to ask about!
      the base game's everburn greatsword with these new passives, "Everburning" & "Stoke The Fire" would be so cool! 
      "Cauterize" & "Fan the Flames" from the longsword abilities would be a nice bonus too... might be a bit crowded on the hotbar.
      Definitely doesn't need any other base abilities, like rush on it tho, too many as it is on the greatsword.
      More fire, more gooder! 
  7. blaizeybones
    blaizeybones
    • supporter
    • 1 kudos
    what dye is that?
  8. CleverestFox
    CleverestFox
    • supporter
    • 0 kudos
    Would it be possible to make an divine version of the everburn greatsword? The same damage but divine? 
  9. TheoNoble
    TheoNoble
    • supporter
    • 0 kudos
    Great mod, love it - wondering if you could put a chest in act 2 or 3?
  10. darthpheonix
    darthpheonix
    • member
    • 2 kudos
    I know there's multiple mods that do this, but making these weapons grow with your character would be nice, for those who was to continue to use them throughout the game, and maybe do the same for the original everburn blade.

    Also a Githyanki longsword for Lae'zel?
    Rapier for Wyll?
    1. Sedzimir
      Sedzimir
      • member
      • 6 kudos
      These are some good ideas - could you link me an example or two of these progression mods? Sounds interesting 
    2. darthpheonix
      darthpheonix
      • member
      • 2 kudos
      Sorry, doing this from my phone.
      Basket of equipment (has specific weapons for Lae'zel and Wyll, which is where I got the idea)
      https://www.nexusmods.com/baldursgate3/mods/97

      Dark Scimitars
      https://www.nexusmods.com/baldursgate3/mods/2633

      Infinity Weapons
      https://www.nexusmods.com/baldursgate3/mods/2737

      These are just a few examples and ones I personally use.
    3. darthpheonix
      darthpheonix
      • member
      • 2 kudos
      Also thought that maybe there could be a sussur or adamantine everburn weapons? Idk if those would be too OP.