Hey, any chance you can update for patch 7? I removed mod fixer from the mod but still seems to cause issue when loading into the game as in screwing up the load order and causing all mods to become inactive.
Dear WinterBrick, hello! I don't see a mortar and pestle from the arron merchant, How to combine potions, nothing is clear at all :(I installed 2 mods JWL Crafting Framework and Alchemy Solution Transformations. I have enabled them in the mod manager
Hey there, really cool to see something like this mod being made.
Quick question though, if I want to be able to combine 2 normal health potions for greater health potion, 4 for a superior health potion, or 2 greater for 1 superior, which file should I pick?
So the way it works is 4, 3, or 2 of a lower tier to get the next tier of potion so you pick whichever file you want for which ratio you want. You can't jump directly from lowest to highest you must convert through the tiers so to get from health potions to supreme health potions with a mod ratio of 2:1 you would need 8 health potions to get 1 supreme health potion.
If you pick 2:1 then it'll be: 2 health potions (+2 wine or beer, etc) -> 1 greater health potion 2 greater health potion (+2 wine, beer, etc) -> 1 superior health potion 2 superior health potion (+2 wine, beer, etc) -> 1 supreme health potion
Are you making sure to fill the other slots with a drink that has camp supply value such as a wine, beer, etc? All slots must be filled and the cauldron makes the most sense for potions so I had to make all recipes use 4 items per JWL Craftings rules.
Are you making sure to fill the last slot with a drink that has camp supply value such as a wine, beer, etc? All slots must be filled and the cauldron makes the most sense for potions so I had to make all recipes use 4 items per JWL Craftings rules.
yeah nah its my bad, I didnt realize that, idk if its possible but it would be cool if you could eventually do equal stacks instead of one at a time -- great work on the mod, even if thats not possible I completely appreciate your work
(Example of what im talking about 11 health pots + 11 health pots + 11 health pots + 11 camp drinks = 11 greater health pots -- Instead of one at a time)
No worries, glad there's no issue :) I didn't create the underlying crafting system so I don't control how it works, I currently am just making crafting recipes. I think there is currently a way to make it better without altering the system and so I might look into updating to that. Ultimately I am releasing a fair few crafting mods and after they've all been released I might combine them all in to one mod and try to add QoL improvements where possible.
me to being in chapter 3 and having over 120 small healing potions was annoying not being able to convert to higher ones sucked ..thank you for this mod ..but would you consider doing it on a 2 - one ratio 2 small for 1 greater ext. if you can do it later otherwise thank you very much :)
No this mod allows you to upgrade and downgrade potions into their weaker and stronger variants. I may add a mod later to break potions down into their base ingredients :)
Edit. I've updated the mod wording to more accurately reflect this.
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Quick question though, if I want to be able to combine 2 normal health potions for greater health potion, 4 for a superior health potion, or 2 greater for 1 superior, which file should I pick?
If you pick 2:1 then it'll be:
2 health potions (+2 wine or beer, etc) -> 1 greater health potion
2 greater health potion (+2 wine, beer, etc) -> 1 superior health potion
2 superior health potion (+2 wine, beer, etc) -> 1 supreme health potion
Hope that helps.
All slots must be filled and the cauldron makes the most sense for potions so I had to make all recipes use 4 items per JWL Craftings rules.
All slots must be filled and the cauldron makes the most sense for potions so I had to make all recipes use 4 items per JWL Craftings rules.
(Example of what im talking about 11 health pots + 11 health pots + 11 health pots + 11 camp drinks = 11 greater health pots -- Instead of one at a time)
Have a great night!
I didn't create the underlying crafting system so I don't control how it works, I currently am just making crafting recipes. I think there is currently a way to make it better without altering the system and so I might look into updating to that. Ultimately I am releasing a fair few crafting mods and after they've all been released I might combine them all in to one mod and try to add QoL improvements where possible.
Enjoy :)
I may add a mod later to break potions down into their base ingredients :)
Edit. I've updated the mod wording to more accurately reflect this.