Make sure the character you want it to apply to is selected. I did this with Longstrider, Mage Armor, and Detect Thoughts - spells I count as QoL. Everyone has different thoughts on what they count as too much or too little so go with whatever you're comfortable with. For instance I used to also apply it to several others, but after realising it made the game too easy, I removed the spells I added. If you get into that situation, use:
Thank you so much for the series of “permanent X” mods! No more adding hirelings every morning heh. May I ask if you plan doing the same for the Transmutor’s Stone? That would be amazing.
It’s the stone buff by wizards with Transmutation spec. They get this ability at lvl 6. It can give a number of different buffs, most important being the CON proficiency. It lasts until long rest, so need to re-add hireling to the party every morning for it as well. I am playing on the modded uplscaled tactician difficulty, impossible without all these buffs heh.
Seems to have bugged out my melee attack reactions, like opportunity attacks or shield bashes, for whatever reason saying I couldn't do em while polymorphed
Hi, thanks for making this mod (certainly a time saver/ease of life). If I can ask a question, what would happen if you uninstalled this mod while having the permanent effect? Would your save crash or you'd simply lose the effect?
28 comments
I don't know if it is the same code, or anything, but it is curious.
Love the mod, and thanks.
https://www.nexusmods.com/baldursgate3/mods/7963
I've noticed if I cast longstrider and remove it from my prepped spells list it drops from everyone. Is this intended?
In the console window press enter, an arrow will appear ">>"
Osi.AddSpell(GetHostCharacter(), "Target_Longstrider", 1, 1)
Make sure the character you want it to apply to is selected. I did this with Longstrider, Mage Armor, and Detect Thoughts - spells I count as QoL. Everyone has different thoughts on what they count as too much or too little so go with whatever you're comfortable with. For instance I used to also apply it to several others, but after realising it made the game too easy, I removed the spells I added. If you get into that situation, use:
RemoveSpell(GetHostCharacter(), "Target_Grease", 1, 1)
Grease was the spell I remove, change it to the name. To find names of spells use https://bg3.norbyte.dev/search?
It supports searching specific things, for instance to find "knock", you would do "type:spell knock" in the search box.
how does it work exactly? how can i disable it if i want?
If I can ask a question, what would happen if you uninstalled this mod while having the permanent effect?
Would your save crash or you'd simply lose the effect?