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acignacio1

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28 comments

  1. Spyrox357
    Spyrox357
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    not-so-long rest at last
  2. oldtimegamer999
    oldtimegamer999
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    You may want to check out the following link.
    I don't know if it is the same code, or anything, but it is curious.
    Love the mod, and thanks.

    https://www.nexusmods.com/baldursgate3/mods/7963
  3. Feljorn
    Feljorn
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    I've run into a weird issue, and I'm sure its a mod conflict but I thought I would ask

    I've noticed if I cast longstrider and remove it from my prepped spells list it drops from everyone. Is this intended?
    1. acignacio1
      acignacio1
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      That's vanilla behavior afaik. You can just cast longstrider using a companion in your camp. Or use a withers hireling
    2. Tunnah
      Tunnah
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      I use Script Extender to get around this - I add it as a spell and then it doesn't count towards prepped spells, nor does it consume a spell slot.

      In the console window press enter, an arrow will appear ">>"

      Osi.AddSpell(GetHostCharacter(), "Target_Longstrider", 1, 1)

      Make sure the character you want it to apply to is selected. I did this with Longstrider, Mage Armor, and Detect Thoughts - spells I count as QoL. Everyone has different thoughts on what they count as too much or too little so go with whatever you're comfortable with. For instance I used to also apply it to several others, but after realising it made the game too easy, I removed the spells I added. If you get into that situation, use:

      RemoveSpell(GetHostCharacter(), "Target_Grease", 1, 1)

      Grease was the spell I remove, change it to the name. To find names of spells use https://bg3.norbyte.dev/search?

      It supports searching specific things, for instance to find "knock", you would do "type:spell knock" in the search box. 
  4. Dajolie
    Dajolie
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    Thank you so much for the series of “permanent X” mods! No more adding hirelings every morning heh. May I ask if you plan doing the same for the Transmutor’s Stone? That would be amazing. 
    1. acignacio1
      acignacio1
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      what's that?
    2. Dajolie
      Dajolie
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      It’s the stone buff by wizards with Transmutation spec. They get this ability at lvl 6. It can give a number of different buffs, most important being the CON proficiency. It lasts until long rest, so need to re-add hireling to the party every morning for it as well. I am playing on the modded uplscaled tactician difficulty, impossible without all these buffs heh.
    3. acignacio1
      acignacio1
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      I'll look into it when I have time.
    4. Dajolie
      Dajolie
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      Thank you! <3
  5. KunshiroSan
    KunshiroSan
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    Seems to have bugged out my melee attack reactions, like opportunity attacks or shield bashes, for whatever reason saying I couldn't do em while polymorphed
  6. Micko
    Micko
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    deleted
    1. acignacio1
      acignacio1
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      what?
  7. NexusLex27
    NexusLex27
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    funny... Feather Fall and Jump are now permanent, but Longstrider isn't. May I have forgotten something?
  8. TheInvoker
    TheInvoker
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    is it a toggleable passive now?
    how does it work exactly? how can i disable it if i want?
    1. acignacio1
      acignacio1
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      By respeccing/dying.
  9. Pragmaticpoet
    Pragmaticpoet
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    can yo do permanent mage hand?
    1. MacBO0K
      MacBO0K
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      • 11 kudos
      Meaningless
    2. Pragmaticpoet
      Pragmaticpoet
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      huh?
    3. acignacio1
      acignacio1
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      Mage hand is a summon. I can't do the same thing I do with buffs.
    4. Pragmaticpoet
      Pragmaticpoet
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      Ok. Thanks anyway.
  10. KeviNOlighT
    KeviNOlighT
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    Hi, thanks for making this mod (certainly a time saver/ease of life).
    If I can ask a question, what would happen if you uninstalled this mod while having the permanent effect?
    Would your save crash or you'd simply lose the effect?
    1. acignacio1
      acignacio1
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      Should lose the effect after you long rest
    2. KeviNOlighT
      KeviNOlighT
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      Nice, thanks for answering!