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Laruses

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Lynstence

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65 comments

  1. AlfarelCynthesis
    AlfarelCynthesis
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    Sticky
    For the option of using a pak mod, you would essentially include a file (in the correct path in the mod's Public folder, .\Public\ModName\Stats\Generated\Equipment.txt) that creates an entry with the exact same name as the one used in the loose file version, with all your changes, and the individual entry would be overriden instead of the full file.

    This has the benefit of very rarely needing alterations with updates, but does require learning how to properly format a pak mod. It's also easier to turn off and on, as it doesn't directly replace the in game file.

    As for characters not using range weapons, that can likely be fixed by adding the 'add initialweaponset "Ranged"' or similar lines right after the name.
    1. Lynstence
      Lynstence
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      Very good to know it works! Thanks very much for the info.
  2. Fa6le
    Fa6le
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    Sticky
    This is exactly what I've been looking for! What's the best place to actually see all the items on a character?
    1. Lynstence
      Lynstence
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      Download an "all items" mod, like ImMph's here: https://www.nexusmods.com/baldursgate3/mods/856, and actually load up a save to look. Then you can try to identify the stuff by name or stats in reverse.
    2. Bersark93
      Bersark93
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      There are also display vids like this (more on that same channel I think) if you don't want to see them in your own game but the above method is better IMO
  3. witchygal2703
    witchygal2703
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    Would it be possible to use armor from other mods like Ciri clothes mod as starting equipments, or is it only possible to use in-game clothing?
    1. LightMusician
      LightMusician
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      lo intenté, respetando el orden de carga de los mods, pero no me funciona
    2. LightMusician
      LightMusician
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      bueno ya conseguí que funcionara, solo debes ubicar "armor.txt" dentro del mod que vas a usar y copiar exactamente el contenido al lado de "new entry" de la ropa que vas a usar y pegarlo en tu "equipment.txt". Si son .paks tendrás que desempaquetarlos, trabajarlos, empaquetarlos de nuevo y al final cargar tu mod por debajo en el orden de carga.
  4. onakita
    onakita
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    I really hope You can update it for new subclass
  5. Oddivia
    Oddivia
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    I'm really lost as to what I'm doing wrong. What I want to do is replace the Fighter starting gear with the Flaming Fist scalemail armor. So I've put the Equipment.txt in \Steam\steamapps\common\Baldurs Gate 3\Data\Public\Shared\Stats\Generated and edited it as thus:

    new equipment "EQP_CC_Fighter"
    add initialweaponset "Melee"
    add equipmentgroup
    add equipment entry "WPN_Longsword"
    add equipmentgroup
    add equipment entry "WPN_Shortbow"
    add equipmentgroup
    add equipment entry "ARM_Boots_Metal_C"
    add equipmentgroup
    add equipment entry "OBJ_Potion_Healing"
    add equipmentgroup
    add equipment entry "OBJ_Potion_Healing"
    add equipmentgroup
    add equipment entry "ARM_ScaleMail_FlamingFist"
    add equipmentgroup
    add equipment entry "OBJ_Scroll_Revivify"
    add equipmentgroup
    add equipment entry "OBJ_Keychain"
    add equipmentgroup
    add equipment entry "OBJ_Bag_AlchemyPouch"
    add equipmentgroup
    add equipment entry "ARM_Camp_Body"
    add equipmentgroup
    add equipment entry "ARM_Camp_Shoes"
    add equipmentgroup
    add equipment entry "OBJ_Backpack_CampSupplies"

    Have I made a mistake somewhere, missed something? Because when I start a new character, they're still wearing the basic Fighter armor, in CC and when starting the game.
    1. Oddivia
      Oddivia
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      It seems the mod "No More Homely Clothes" is what's overwriting the changes.
  6. Soledad630
    Soledad630
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    Hmm, Shadowheart outfit changed from her baseline equipment will still reset to bandit cloths and leather boots on the beach and I have tried to search it up in the txt files to no avail. Is it possible to change in the txt files or it's a failsafe feature baked into base game?
    1. Lynstence
      Lynstence
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      I know what you're talking about. But unfortunately, I've had no luck so far either. I've had to toss the leathers every time. 
    2. Soledad630
      Soledad630
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      Thank you for the quick reply. I have heard several people talking about it being possible based on videos they have seen. I would hazard a guess that they did it with cheat engine since we both have no luck on this matter with txt files.
    3. lettuceagrden04
      lettuceagrden04
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      This annoyed me so much as well. So I tried googling more than I should. Unfortunately cannot do anything about it. It's coded in. See wiki page. So if you happen to change her equipment at the start, she will get re-equipped to the bandit stuff after the crash.
  7. luvpixie
    luvpixie
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    Thank you, this is such a helpful resource <3!! Sorry to bother you with a question, but I'm working on modifying the Dream Guardian's starting armor ("EQP_Daisy"), and was wondering if it's possible to give the Guardian different starting armor depending on the chosen body type? For example, to set the starting armor for if body 1 is chosen, then have it change to a different starting armor if body 2 is chosen. Would I be able to do that solely through editing the Equipment.txt, or would I need to modify other file(s) to do that? Thank you <3!
    1. lettuceagrden04
      lettuceagrden04
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      Sorry for the late reply, but this might be helpful for others as well. Unfortunately you cannot change the Dream Guardian armour for different types of races. When you modify the Equipment text file, it will apply to all races. You can try this mod maybe?
  8. Finnmanrturn
    Finnmanrturn
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    "56a26829-5103-49e7-8f5a-b88381a86903",--MAG_Umberlee_Robe_A (Wavemother's Robe) --> I found this on UUID item list and edit the txt. file about equipment . I edit "Bard" equipment but it didn't show up, Is there anything wrong? I just want my Tav's can wear Wavemother's Robe to start the game QAQ


    1. asr561
      asr561
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      TRY THIS : 
      MAG_LC_Umberlee_Regeneration_Robe
    2. IndigoAdek
      IndigoAdek
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      TRY THIS : 
      MAG_LC_Umberlee_Regeneration_Robe
      This works! thank you so much!
  9. lettuceagrden04
    lettuceagrden04
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    Thank you so much for this! I made my own pak version for personal use instead as I noticed my changes were overriden by some mods (I assume one of my mods overridden some of the starting equipment for some reason) and I use custom subclasses. They even equip the modded jewellery I assigned and "instruments" from Discordant Instruments mod! But I do notice when I put ranged equipment, they only equip one not 2 for hand crossbows :(. The extra bow doesn't even show in inventory. Even tried swapping starting weapon to ranged and no luck.
  10. Serukaizen
    Serukaizen
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    is there any way to customize downloaded classes' starting equipment with this method, or would I have to dig around in each .pak to find it?
    1. lettuceagrden04
      lettuceagrden04
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      You can. I recommend unpacking the modded class and find their equipment text file and edit it there. Then you can pack it back up. If you do this, if there is an update for the class mod, your changes will revert. To prevent this, I recommend to recreate the folder structure of the class mod to your game file location* generally like the below bolded. You can unpack the mod to find out more.
      *Baldurs Gate 3\*Data\*Public\Mod_Name\Stats\Generated
      then grab the mod's Equipment text file and put it inside the Generated folder you made.
  11. techroot
    techroot
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    Just wanted to thank you for this. 💛
  12. Calicoo
    Calicoo
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    Is it possible to add containers (bags) with items inside them? If so, how would I go about doing that?