All - Happy to announce that the feats and metamagic only version of the mod has been completed and uploaded. Should solve most of the compatibility issues with other leveling mods. Elemental mastery has also been converted into a feat. As always, let me know if you run into any bugs or issues. Also happy to hear any ideas for future abilities/passives/feats/spells etc. Have fun!
Hi! Thank you for this great mod! Would it be possible to make Elemental mastery function like Elemental Adept in the way that it allows you to spend more then 1 feat on it potentially gaining improved dmg on all the elements? Thanks!
Actually tried it earlier and I'm pretty sure 5e spells are there. probably just that 5e spells is supposed to be higher in the load order or something.
ok I used only this mod and unlock level curve together with faster level and some class feature for wizard and paladin when reaching level 14 to 20 do not appear with this mod
Just some info here. I managed to find a way to run this on an existing save! It worked for me, but you also need a modded class like Artificer.
Before installing the mod, respec everyone (probably those not on your party too) to a modded class (Artificer). Then, install the mod and the game should load your save. Respec everyone back to the class they were and the new class features and feats should show up as you leveled up.
Thanks! Just a random spurt of idea. I'd guessed crashes are caused by the new progression table and since this won't touch other modded classes' table, this method theoretically would work in my mind. Turned out it did.
Hope people that don't want to start a new save like me can find this helpful.
Thank you so much for this! made me feel powerful playing like a Lonewolf version in dos 2, hoping for a spell progression slot only mod, that paladin/ranger 8 lvl 3 spell slots is hard to beat!
Hi There! Excellent Mod! This adds a lot of versatility on play throughs when you have already beaten the game multiple times like I have. I only have one issue that I was wondering if anyone else is having? After I installed this mod (Existing playthrough, I did not know that this was discouraged until after reading the comments), I respec'd my sorcerer and as I was levelling up, I never was given the option for the Quickened Spell Metamagic trait? This is a must have metamagic feat for casting "Haste" and other spells that really are OP when used with Quickened Spells. I don't think my load order is the issue, but possibly could be causing the problem. I do have UnlockLevelCurve and 5e Spells as well as PF2e Spells mods installed along with several other mods that combine classes, etc. Any help to get Quickened Spell back would be welcomed immensly! I had move this mod up the load order because it was interrupting my feat every level mod.
Intensified Magic LOOKS SO GOOOD !!!!!! And healing mastery is a little too strong, i think it needs a little nerf. Idk the math behind it, but my lvl 4 Life Domain Cleric is healing 6~16 for 3 turn. I think that even for a feat, thats a lot.
Yeah I'm planning to do some more work on that one, was originally planning for it to be a level 8+ feat but haven't quite gotten the feat requirement scripting to work. I might scale it based on class level or just weaken it overall if I can't get the feat requirement to work.
Do you still planning on readjustment on Healing Mastery? If not I could send you my own revision I made, I make it roll (1d4 RegainHitpoints) + maximum dice of 2 every levels with lesser turns.
Hey! I have the feats and metamagic file, but it still edits assassin's alacrity. Is it possible to release a version that does not adjust assassin's alacrity? I would be fine with the effect if it triggered on the first turn of combat, but the effect triggers as soon as I go into turn based mode after a short rest.
70 comments
Thank you for this great mod!
Would it be possible to make Elemental mastery function like Elemental Adept in the way that it allows you to spend more then 1 feat on it potentially gaining improved dmg on all the elements?
Thanks!
My load order was:
Mod Fixer
UnlockLevelCurve
5eSpells
DND_Revamp
Although I must say I did not see 5espells on leveling up so maybe some compatibility issues with that mod. Will look into it further.
Before installing the mod, respec everyone (probably those not on your party too) to a modded class (Artificer). Then, install the mod and the game should load your save. Respec everyone back to the class they were and the new class features and feats should show up as you leveled up.
Hope people that don't want to start a new save like me can find this helpful.
Right on time to get home, nice timing.
use intensified spell with unhighlighted spells or cantrips