Yes, ideally. As far as I know it should work the same as it did before right now, but I'll go through and see what all needs to be done. It might be a while though as I am quite busy with work right now unfortunately. Hopefully most of the issues should have simple fixes
Ah okay, good to know. Is this happening only when this mod in particular is added, or is it happening with any mod made before patch 7? Either way I'll have to check it out but I can't think of why it'd crash thing send unless everything is doing that in general
happened with all mods that uses SE and overrides. Patch 7 changed many things on the core of the game. So many of those that made class and subclass mods had to upgrade, between others. Other modes like cosmetics or other things werent affected though.
Hey! Update coming within the next few days. I've gotta adjust some stuff to get the Psionic Energy Dice icons to work again after the new patch, but otherwise I think I've got it bug-fixed and ready to go.
Hey! Sorry, I got distracted working on a Weapon Mastery mod and forgot that I have the update for this subclass done. The only thing left for me to do is to get the icons working again, as those have changed post-patch 7. I can send you the .pak for the mod now though if you're wanting to play before that
I pushed mine out about a week or so ago so unfortunately I think I beat you to it lol. [Weapon Mastery Mod Link Here] If you wanna workshop anything though lemme know and I can add you to a server for modders working on 2024 PHB mods.
I can't use Telekinetic Movement on enemies, the description says it only affects allies and objects, has the skill been nerfed or is this only happening to me?
Are there any plans on updates for this mod? According to a few comments the class basically stops working at level 5, which is, well, not exactly good for a subclass mod
Hi, this is a suggestion about the skill's description. Psionic Strike is described as "Deals force damage to the target equal to the number rolled plus your intelligence modifier", while a vanilla spell usually gives the result in a special color font, e.g. "Deals 4~9 force damage" in red, which would enhance readability. Can you improve this?
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Other modes like cosmetics or other things werent affected though.
Let me know if you want to collaborate :)
[Weapon Mastery Mod Link Here]
If you wanna workshop anything though lemme know and I can add you to a server for modders working on 2024 PHB mods.
Psionic Strike is described as "Deals force damage to the target equal to the number rolled plus your intelligence modifier", while a vanilla spell usually gives the result in a special color font, e.g. "Deals 4~9 force damage" in red, which would enhance readability.
Can you improve this?