Are there any plans on updates for this mod? According to a few comments the class basically stops working at level 5, which is, well, not exactly good for a subclass mod
Hi, this is a suggestion about the skill's description. Psionic Strike is described as "Deals force damage to the target equal to the number rolled plus your intelligence modifier", while a vanilla spell usually gives the result in a special color font, e.g. "Deals 4~9 force damage" in red, which would enhance readability. Can you improve this?
Have you given any thought to making psionic strike useable with thrown weapons? I wanted to make a throwing build with this mod but it doesn't proc psionic strike.
I can't use Telekinetic Movement on enemies, the description says it only affects allies and objects, has the skill been nerfed or is this only happening to me?
I figured it out. The problem is that the psi dice cannot go past 12. So be sure Any psi warrior has AT MAX a +6 proficiency. If they have +7 or higher, the mod will erase ALL dice.
Can you make it so that all Psionic dice recover on a short rest like the original subclass, instead of just one per short rest and then you have to take a long rest?
Never mind, just saw that it is indeed only recover one on short rest.
I think that it's a stupid decision made by the original subclass creators, to restrict the recovery of a Fighter so heavily, but I retract my statement on it being more like the original. Apologies.
Fighters still have a vast arrangement of armament and fighting options when they run out of these points, same for the Battle Master. Compared to a Depleted Warlock, a Depleted Fighter will kick his ass anyday
Would it be possible to add buttons to the hotbar for Psionic Strike and the Push/Pull/Prone at later levels? I think it would be a good quality of life upgrade because then you could turn off the reaction if you wanted to (I want to). It would prevent it from competing with other reactions from items and multiclassing, and attack animations wouldn't be interrupted (sometimes I want to see the cool sword moves!) There's precedent in the game code (sneak attack for one example).
Also, minor thing, but the Potion of Angelic Slumber (fall asleep for 2 rounds, get a long rest) doesn't restore Psionic Dice.
I love this mod and this subclass, and thank you for the recent 13-20 update and all your hard work!
136 comments
Psionic Strike is described as "Deals force damage to the target equal to the number rolled plus your intelligence modifier", while a vanilla spell usually gives the result in a special color font, e.g. "Deals 4~9 force damage" in red, which would enhance readability.
Can you improve this?
I think that it's a stupid decision made by the original subclass creators, to restrict the recovery of a Fighter so heavily, but I retract my statement on it being more like the original. Apologies.
Also, minor thing, but the Potion of Angelic Slumber (fall asleep for 2 rounds, get a long rest) doesn't restore Psionic Dice.
I love this mod and this subclass, and thank you for the recent 13-20 update and all your hard work!