Apologies to the few people who downloaded the last version. It will still work if you hadn't recently updated the Grappling Framework, but it didn't include the update to the free hand check so was incompatible with the current version of the Grappling Framework.
Apologies to the few people who downloaded the last version. It will still work if you hadn't recently updated the Grappling Framework, but it didn't include the update to the free hand check so was incompatible with the current version of the Grappling Framework.
Hi, Can you explain what this pinned post means? I downloaded v1.1.1.3 of this mod and Grappling Framework v1.2.0.5. Do these two version work together? I don't think it's working for me but maybe it's other RAW mods I'm trying to use getting in the way.
I was able to get this mod to work with Tavern Brawler with the following order: kekyll's lab kekyll's grappling framework (other kekyll mods) Grappler feat Zerd RAW Prone RAW Patch Tavern Brawler RAW
However I notice one issue - you cannot do unarmed strikes if you have a weapon equipped, even a 1-handed weapon (if you went for the "need a free hand to unarmed strike" logic which isn't RAW). Can you change unarmed strike to not need free hands? I found Unlocked Unarmed Strikes but it seems to just overwrite this mod so that there's no 1d4 damage.
It isn't too big of a deal as Zerd RAW enables 1 free equip/unequip, so it can be worked around. But annoying.
Hi. the description is the vanilla text during character creation (or when using the Respec Spell mod), but is correctly updated to mod version when viewing from our stat screen (pressing I). Dunno if that's something you can fix. Also it seems I can't pick Grappler from the character creation / respec screen, only during level up.
yeah, i can't seem to replicate it. i thought i did for a second when i downloaded from nexus to make sure there wasn't an upload issue, but that was just me forgetting to replace the .pak when switching between versions.
i imagine it's that RAW Tavern Brawler does nothing little for monks, but idk. i normally wouldn't bother with an alternate version of a mod because maintaining that is a pain, but there's really nothing left to do with this one, so...
But since you would be getting it with Martial Arts: Deft Strikes, it makes Tavern Brawler not necessary to take unless playing unarmed barbarian. That's the idea of this feat?
The file archive should be accessible for this mod, but also anything that's missing from this mod is in the grappling framework now, so that should work to fix your save as well.
Is there a way you can limit the grappling to just one class, preferably the monk class? I am also using improvedAI but holding off on this because i dont want that accessed by any and everyone.
Do you want to make the Grappler Feat to go along with the set to give advantage:
Grappler
You have advantage on attack rolls against a creature you are grappling.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
I agree that LS interpretation of tavern brawler is OP but it's also a hell of a lot more fun and better then RAW tavern brawler. Good mod but honestly RAW tavern brawler is not worth a spending one of you 3 feats / Asi on not even in the table top.
True. Only people who don't want to use Tavern Brawler would be interested in this I think. A more interesting mod would balance the feat (towards the likes of GWM, Sharpshooter, Savage Attacker) rather than offering an underpowered RP alternative to Larian's brokenly OP mess.
My suggestion:
Increase your Strength or Constitution by 1, to a maximum of 20.
+1d4 damage with unarmed, improvised weapons and throwing attacks.
Somewhat lower strength requirement for throwing an enemy/item.
@seraphael There's nothing stopping you from making that mod, but I'm not sure why you'd make that suggestion here, where the goal of the mod is to reproduce RAW for people who want that. I agree that Tavern Brawler is a weak feat, but I made this mod for people who want RAW and to experiment with making grappling work.
@seraphael Personally I love how drkekyll brought a tabletop version of Tavern Brawler to the game. If you're looking for something closer to what you have in mind, then check out my mod:
https://www.nexusmods.com/baldursgate3/mods/1267
Glad that between these two mods, most players will have a way to better utilize the feat 🙂.
@drkekyll I hope you don't mind, I linked your mod and username in my mod's description as an alternative for players to try out. It's only fair since I posted my link in your comments lol. Really should've asked before posting, my apologies.
Very cool, I have to try that out. We're usually playing with one extra feat at level 2 for "underpowered" or roleplay feats, so it's awesome that this isn't as overpowered as the normal tavern brawler.
36 comments
kekyll's lab
kekyll's grappling framework
(other kekyll mods)
Grappler feat
Zerd RAW
Prone RAW Patch
Tavern Brawler RAW
However I notice one issue - you cannot do unarmed strikes if you have a weapon equipped, even a 1-handed weapon (if you went for the "need a free hand to unarmed strike" logic which isn't RAW). Can you change unarmed strike to not need free hands? I found Unlocked Unarmed Strikes but it seems to just overwrite this mod so that there's no 1d4 damage.
It isn't too big of a deal as Zerd RAW enables 1 free equip/unequip, so it can be worked around. But annoying.
normaloverride version.edit: they both seem to work fine for me.
here's what I'm seeing
https://ibb.co/r0Vb3kT
the cursor is gone from taking a snapshot but its over the mug, it's doing the same thing on both versions
nothinglittle for monks, but idk. i normally wouldn't bother with an alternate version of a mod because maintaining that is a pain, but there's really nothing left to do with this one, so...I am also using improvedAI but holding off on this because i dont want that accessed by any and everyone.
Grappler
Tomorrow... tomorrow.
Good mod but honestly RAW tavern brawler is not worth a spending one of you 3 feats / Asi on not even in the table top.
My suggestion:
https://www.nexusmods.com/baldursgate3/mods/1267
Glad that between these two mods, most players will have a way to better utilize the feat 🙂.