0 of 0

File information

Last updated

Original upload

Created by

drkekyll

Uploaded by

drkekyll

Virus scan

Safe to use

36 comments

  1. drkekyll
    drkekyll
    • premium
    • 41 kudos
    Locked
    Sticky
    Apologies to the few people who downloaded the last version. It will still work if you hadn't recently updated the Grappling Framework, but it didn't include the update to the free hand check so was incompatible with the current version of the Grappling Framework.
  2. AetherBlackbolt
    AetherBlackbolt
    • premium
    • 0 kudos
    Apologies to the few people who downloaded the last version. It will still work if you hadn't recently updated the Grappling Framework, but it didn't include the update to the free hand check so was incompatible with the current version of the Grappling Framework.
    Hi, Can you explain what this pinned post means? I downloaded v1.1.1.3 of this mod and Grappling Framework v1.2.0.5. Do these two version work together? I don't think it's working for me but maybe it's other RAW mods I'm trying to use getting in the way.
    1. AetherBlackbolt
      AetherBlackbolt
      • premium
      • 0 kudos
      I was able to get this mod to work with Tavern Brawler with the following order:
      kekyll's lab
      kekyll's grappling framework
      (other kekyll mods)
      Grappler feat
      Zerd RAW
      Prone RAW Patch
      Tavern Brawler RAW

      However I notice one issue - you cannot do unarmed strikes if you have a weapon equipped, even a 1-handed weapon (if you went for the "need a free hand to unarmed strike" logic which isn't RAW). Can you change unarmed strike to not need free hands? I found Unlocked Unarmed Strikes but it seems to just overwrite this mod so that there's no 1d4 damage.

      It isn't too big of a deal as Zerd RAW enables 1 free equip/unequip, so it can be worked around. But annoying.
  3. AetherBlackbolt
    AetherBlackbolt
    • premium
    • 0 kudos
    Hi. the description is the vanilla text during character creation (or when using the Respec Spell mod), but is correctly updated to mod version when viewing from our stat screen (pressing I). Dunno if that's something you can fix. Also it seems I can't pick Grappler from the character creation / respec screen, only during level up.
  4. belowzeros
    belowzeros
    • premium
    • 2 kudos
    i noticed in my game the tooltip context hover on the feats screen over the beer mug is empty or broken.  it's working ok on the character sheet
    1. drkekyll
      drkekyll
      • premium
      • 41 kudos
      which version? override or no? nothing should have changed with that in the normal override version.

      edit: they both seem to work fine for me.
    2. belowzeros
      belowzeros
      • premium
      • 2 kudos
      always hate telling a dev about a bug and then they can't reproduce it, sorry ><  

      here's what I'm seeing 
      https://ibb.co/r0Vb3kT

      the cursor is gone from taking a snapshot but its over the mug, it's doing the same thing on both versions
    3. drkekyll
      drkekyll
      • premium
      • 41 kudos
      yeah, i can't seem to replicate it. i thought i did for a second when i downloaded from nexus to make sure there wasn't an upload issue, but that was just me forgetting to replace the .pak when switching between versions.
  5. GreatOldOneBob
    GreatOldOneBob
    • member
    • 1 kudos
    This is probably a stupid question, but does this overwrite the base Tavern Brawler, or could I have options for both somehow?
    1. drkekyll
      drkekyll
      • premium
      • 41 kudos
      It does, but give me a few.
    2. GreatOldOneBob
      GreatOldOneBob
      • member
      • 1 kudos
      Awesome, I'd love to have both options
    3. drkekyll
      drkekyll
      • premium
      • 41 kudos
      Sorry I meant to do this then. Slipped my mind.
    4. belowzeros
      belowzeros
      • premium
      • 2 kudos
      what's the upside to having both active?
    5. drkekyll
      drkekyll
      • premium
      • 41 kudos
      i imagine it's that RAW Tavern Brawler does nothing little for monks, but idk. i normally wouldn't bother with an alternate version of a mod because maintaining that is a pain, but there's really nothing left to do with this one, so...
    6. GreatOldOneBob
      GreatOldOneBob
      • member
      • 1 kudos
      Yeah it's because I like options, but this way I can build one character around one feat, and another around the other.
  6. itai1996
    itai1996
    • member
    • 1 kudos
    But since you would be getting it with Martial Arts: Deft Strikes, it makes Tavern Brawler not necessary to take unless playing unarmed barbarian. That's the idea of this feat?
  7. penguinmodded12
    penguinmodded12
    • supporter
    • 0 kudos
    Hey is there any way you are willing to allow installation of older files you uploaded? my save is corrupt and wont work with the newer update.
    1. drkekyll
      drkekyll
      • premium
      • 41 kudos
      The file archive should be accessible for this mod, but also anything that's missing from this mod is in the grappling framework now, so that should work to fix your save as well.
  8. Echelon
    Echelon
    • premium
    • 103 kudos
    Is there a way you can limit the grappling to just one class, preferably the monk class?
    I am also using improvedAI but holding off on this because i dont want that accessed by any and everyone.
  9. atmandjinn0
    atmandjinn0
    • member
    • 0 kudos
    Do you want to make the Grappler Feat to go along with the set to give advantage:

    Grappler


    • You have advantage on attack rolls against a creature you are grappling.
    • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
    1. drkekyll
      drkekyll
      • premium
      • 41 kudos
      Great Odin's Raven! I missed one!

      Tomorrow... tomorrow.
  10. JoeDoe22
    JoeDoe22
    • premium
    • 4 kudos
    I agree that LS interpretation of tavern brawler is OP but it's also a hell of a lot more fun and better then RAW tavern brawler.
    Good mod but honestly RAW tavern brawler is not worth a spending one of you 3 feats / Asi on not even in the table top. 
    1. seraphael
      seraphael
      • member
      • 30 kudos
      True. Only people who don't want to use Tavern Brawler would be interested in this I think. A more interesting mod would balance the feat (towards the likes of GWM, Sharpshooter, Savage Attacker) rather than offering an underpowered RP alternative to Larian's brokenly OP mess.

      My suggestion:

      • Increase your Strength or Constitution by 1, to a maximum of 20.
      • +1d4 damage with unarmed, improvised weapons and throwing attacks.
      • Somewhat lower strength requirement for throwing an enemy/item.
    2. drkekyll
      drkekyll
      • premium
      • 41 kudos
      @seraphael There's nothing stopping you from making that mod, but I'm not sure why you'd make that suggestion here, where the goal of the mod is to reproduce RAW for people who want that. I agree that Tavern Brawler is a weak feat, but I made this mod for people who want RAW and to experiment with making grappling work.
    3. VoidVigilante
      VoidVigilante
      • member
      • 2 kudos
      @seraphael Personally I love how drkekyll brought a tabletop version of Tavern Brawler to the game. If you're looking for something closer to what you have in mind, then check out my mod:  

      https://www.nexusmods.com/baldursgate3/mods/1267

      Glad that between these two mods, most players will have a way to better utilize the feat 🙂.
    4. drkekyll
      drkekyll
      • premium
      • 41 kudos
      @VoidVigilante indeed your mod already existing is a reason this isn't a rebalance. making str vs dex an actual choice was a good call.
    5. VoidVigilante
      VoidVigilante
      • member
      • 2 kudos
      @drkekyll  I hope you don't mind, I linked your mod and username in my mod's description as an alternative for players to try out. It's only fair since I posted my link in your comments lol. Really should've asked before posting, my apologies.
    6. drkekyll
      drkekyll
      • premium
      • 41 kudos
      all good!
  11. MishuuEdd
    MishuuEdd
    • premium
    • 0 kudos
    Very cool, I have to try that out. We're usually playing with one extra feat at level 2 for "underpowered" or roleplay feats, so it's awesome that this isn't as overpowered as the normal tavern brawler.