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Phunkii

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  1. Phunkii
    Phunkii
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    Sticky
    Hello everyone, first off I'd like to thank you all for checking out my mod. I'm also very happy to hear you guys liked it as much as I liked adding onto a game I adore and I appreciate all your kind words!

    After many requests for a finesse version of this mod I've made a new mod including a shortsword, rapier, scimitar and dagger: 
    https://www.nexusmods.com/baldursgate3/mods/3340
    Includes options for individual weapons and an all in one version.

    UPDATE: A finesse and katana version of the longsword are up under the optional files in the original mod page now!

    Once again, thank you and I hope you enjoy the new mod too!
    1. IkarusHell
      IkarusHell
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      Hi! Awesome mod! Since you have made a finesse version, would be possible to have a version with different weapon types? (Battleaxe, Hammer, etc...) 
      Thanks!
    2. Phunkii
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      I'm thinking of moving onto different stuff so prolly not gonna happen soz :(
  2. RuneMars
    RuneMars
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    Honestly feels like this weapon should be cannon. It would be a nice topper to all the Lightning themed gear you get.
  3. Degener8Soul
    Degener8Soul
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    Damn that's rad! I was hoping to find some kind of lightning teleport mod, and this doesn't disappoint!
  4. Demoncleave
    Demoncleave
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    Question:
    Would it be acceptable to ask you to have another version of this sword? I was wondering, if you could, thematically combine it with the Balduran's Giantslayer greatsword. The product of such a union would be a greatsword with the following:
    Giantslayer
    Electric Surge
    Lightning Strike
    Topple the Big Folk

    This way it gets the best of both and yet remains, somewhat, balanced.
    For your consideration.
  5. DrDave9
    DrDave9
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    Can I use your mod as a template to make and publish my own mod? I will refer to your mod page and give you credit ofcourse!
    1. Phunkii
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      yeah go crazy
    2. DrDave9
      DrDave9
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      Thanks!
  6. Kim1Month
    Kim1Month
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    pls providing instructions on how to implement the good looking lightning effect on weapons

    Mjolnir (Mythology Inspired) at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
    1. Phunkii
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      its a status you can apply on a weapon's root template.
      take a look at AMC_LIGHTNING_AURA in Status_BOOST.txt then you can see its applied in the StatusList node in merged.lsx 
    2. Kim1Month
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      <?xml version="1.0" encoding="utf-8"?>
      <save>
      <version major="4" minor="0" revision="6" build="5" />
      <region id="Templates">
      <node id="Templates">
      <children> 
                      <node id="GameObjects">
                          <attribute id="Description" type="TranslatedString" handle="h5c2edee339694d86b8586fbccede2c2f" version="1" />
                          <attribute id="DisplayName" type="TranslatedString" handle="h3140d005e05f4d769bb76f821912e01b" version="1" />
                          <attribute id="Icon" type="FixedString" value="Item_WPN_HUM_LightHammer_B_1" />
                          <attribute id="MapKey" type="FixedString" value="3d6936f3-ac4a-414c-928b-331c03ab99ea" />
                          <attribute id="Name" type="LSString" value="Mjolnir_Mjolnir" />
                          <attribute id="ParentTemplateId" type="FixedString" value="733a70a1-2e0f-46f4-aca1-037c0335dc72" />
                          <attribute id="Stats" type="FixedString" value="Mjolnir_Mjolnir" />
                          <attribute id="Type" type="FixedString" value="item" />
                          <attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
                          <children>
                              <node id="GameMaster" />
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                      </node>
                      <node id="GameObjects">
                          <attribute id="Description" type="TranslatedString" handle="h9438037ab7aa4e498aee016d9df4157d" version="1" />
                          <attribute id="DisplayName" type="TranslatedString" handle="hef345a3327de44e3b297b09da932d751" version="1" />
                          <attribute id="Icon" type="FixedString" value="Generated_ARM_ScaleMail_2_Magic" />
                          <attribute id="MapKey" type="FixedString" value="f9c2b230-10a6-4317-93fa-79f8c8db6aad" />
                          <attribute id="Name" type="LSString" value="ModName_Blue_Dragon_Scale_Mail" />
                          <attribute id="ParentTemplateId" type="FixedString" value="21f0dd84-6f02-4be9-8654-4cebd00dcbaf" />
                          <attribute id="Stats" type="FixedString" value="ModName_Blue_Dragon_Scale_Mail" />
                          <attribute id="Type" type="FixedString" value="item" />
                          <attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
                          <children>
                              <node id="GameMaster" />
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                      </node>
      </children>
      </node>
      </region>
      </save>
      --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      <?xml version="1.0" encoding="utf-8"?>
      <save>
      <version major="4" minor="0" revision="6" build="5" />
      <region id="Templates">
      <node id="Templates">
      <children> 
                      <node id="GameObjects">
                          <attribute id="Description" type="TranslatedString" handle="h5c2edee339694d86b8586fbccede2c2f" version="1" />
                          <attribute id="DisplayName" type="TranslatedString" handle="h3140d005e05f4d769bb76f821912e01b" version="1" />
                          <attribute id="Icon" type="FixedString" value="Item_WPN_HUM_LightHammer_B_1" />
                          <attribute id="MapKey" type="FixedString" value="3d6936f3-ac4a-414c-928b-331c03ab99ea" />
                          <attribute id="Name" type="LSString" value="Mjolnir_Mjolnir" />
                          <attribute id="ParentTemplateId" type="FixedString" value="733a70a1-2e0f-46f4-aca1-037c0335dc72" />
                          <attribute id="Stats" type="FixedString" value="Mjolnir_Mjolnir" />
                          <attribute id="Type" type="FixedString" value="item" />
                          <attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
                          <children>
                              <node id="GameMaster" />
                          </children>
      <node id="Tags">
      <children>
      <node id="Tag">
      <attribute id="Object" type="guid" value="7b96246c-54ba-43ea-1db0-0b4ead20f135" />
      </node>
      </children>
      </node>
      <node id="OnUsePeaceActions">
      <children>
      <node id="Action">
      <attribute id="ActionType" type="int32" value="7" />
      <children>
      <node id="Attributes">
      <attribute id="Animation" type="FixedString" value="06346da5-2ed5-4af1-b803-4066a505e662" />
      <attribute id="Conditions" type="LSString" value="Tagged('REALLY_GALE', context.Source) and not Tagged('ORI_GALE_DONEWITHITEMS', context.Source)" />
      <attribute id="StatsId" type="FixedString" value="ORI_GALE_AVATAR_CONSUMEITEM" />
      <attribute id="StatusDuration" type="int32" value="0" />
      <attribute id="Consume" type="bool" value="True" />
      <attribute id="IsHiddenStatus" type="bool" value="False" />
      </node>
      </children>
      </node>
      </children>
      </node>
      <node id="StatusList">
      <children>
      <node id="Status">
      <attribute id="Object" type="FixedString" value="AMC_LIGHTNING_AURA" />
                      </node>
                      <node id="GameObjects">
                          <attribute id="Description" type="TranslatedString" handle="h9438037ab7aa4e498aee016d9df4157d" version="1" />
                          <attribute id="DisplayName" type="TranslatedString" handle="hef345a3327de44e3b297b09da932d751" version="1" />
                          <attribute id="Icon" type="FixedString" value="Generated_ARM_ScaleMail_2_Magic" />
                          <attribute id="MapKey" type="FixedString" value="f9c2b230-10a6-4317-93fa-79f8c8db6aad" />
                          <attribute id="Name" type="LSString" value="ModName_Blue_Dragon_Scale_Mail" />
                          <attribute id="ParentTemplateId" type="FixedString" value="21f0dd84-6f02-4be9-8654-4cebd00dcbaf" />
                          <attribute id="Stats" type="FixedString" value="ModName_Blue_Dragon_Scale_Mail" />
                          <attribute id="Type" type="FixedString" value="item" />
                          <attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
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      </children>
      </node>
      </region>
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      --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

      like this?
    3. Phunkii
      Phunkii
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      yep.
      make sure all the lines from my AMC_LIGHTNING_AURA status is in Status_BOOST.txt and you should be good to go.
    4. Kim1Month
      Kim1Month
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      I don't speak English well.
      I don't know what you mean.
  7. LarsJager
    LarsJager
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    Dosent seem to work with bg3 loader
    1. Phunkii
      Phunkii
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      it should be working fine

      are you trying to summon it from the tutorial chest or looting it from ansur's body?
  8. GrayZao69
    GrayZao69
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    I'd like a mod like that, but instead of a weapon with Lightning Strike it would be a feat that gives you access to this ability.
  9. Crashmai
    Crashmai
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    does this still work after the recent update?
  10. AdriVas14
    AdriVas14
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    Hello, how are you? I downloaded your mod. I just killed Ansur and he didn't give me the sword. However, I also downloaded the chest mod from the tutorial and it didn't appear there either. I don't know if it's a bug or if I did something wrong. There's no other way to summon the weapon
  11. AdriVas14
    AdriVas14
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    Hello, how are you? I downloaded your mod. I just killed Ansur and he didn't give me the sword. However, I also downloaded the chest mod from the tutorial and it didn't appear there either. I don't know if it's a bug or if I did something wrong. There's no other way to summon the weapon