Hello everyone, first off I'd like to thank you all for checking out my mod. I'm also very happy to hear you guys liked it as much as I liked adding onto a game I adore and I appreciate all your kind words!
After many requests for a finesse version of this mod I've made a new mod including a shortsword, rapier, scimitar and dagger: https://www.nexusmods.com/baldursgate3/mods/3340. Includes options for individual weapons and an all in one version.
UPDATE: A finesse and katana version of the longsword are up under the optional files in the original mod page now!
Once again, thank you and I hope you enjoy the new mod too!
Hi! Awesome mod! Since you have made a finesse version, would be possible to have a version with different weapon types? (Battleaxe, Hammer, etc...) Thanks!
Question: Would it be acceptable to ask you to have another version of this sword? I was wondering, if you could, thematically combine it with the Balduran's Giantslayer greatsword. The product of such a union would be a greatsword with the following: Giantslayer Electric Surge Lightning Strike Topple the Big Folk
This way it gets the best of both and yet remains, somewhat, balanced. For your consideration.
its a status you can apply on a weapon's root template. take a look at AMC_LIGHTNING_AURA in Status_BOOST.txt then you can see its applied in the StatusList node in merged.lsx
Hello, how are you? I downloaded your mod. I just killed Ansur and he didn't give me the sword. However, I also downloaded the chest mod from the tutorial and it didn't appear there either. I don't know if it's a bug or if I did something wrong. There's no other way to summon the weapon
Hello, how are you? I downloaded your mod. I just killed Ansur and he didn't give me the sword. However, I also downloaded the chest mod from the tutorial and it didn't appear there either. I don't know if it's a bug or if I did something wrong. There's no other way to summon the weapon
71 comments
After many requests for a finesse version of this mod I've made a new mod including a shortsword, rapier, scimitar and dagger:
https://www.nexusmods.com/baldursgate3/mods/3340.
Includes options for individual weapons and an all in one version.
UPDATE: A finesse and katana version of the longsword are up under the optional files in the original mod page now!
Once again, thank you and I hope you enjoy the new mod too!
Thanks!
Would it be acceptable to ask you to have another version of this sword? I was wondering, if you could, thematically combine it with the Balduran's Giantslayer greatsword. The product of such a union would be a greatsword with the following:
Giantslayer
Electric Surge
Lightning Strike
Topple the Big Folk
This way it gets the best of both and yet remains, somewhat, balanced.
For your consideration.
Mjolnir (Mythology Inspired) at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
take a look at AMC_LIGHTNING_AURA in Status_BOOST.txt then you can see its applied in the StatusList node in merged.lsx
<save>
<version major="4" minor="0" revision="6" build="5" />
<region id="Templates">
<node id="Templates">
<children>
<node id="GameObjects">
<attribute id="Description" type="TranslatedString" handle="h5c2edee339694d86b8586fbccede2c2f" version="1" />
<attribute id="DisplayName" type="TranslatedString" handle="h3140d005e05f4d769bb76f821912e01b" version="1" />
<attribute id="Icon" type="FixedString" value="Item_WPN_HUM_LightHammer_B_1" />
<attribute id="MapKey" type="FixedString" value="3d6936f3-ac4a-414c-928b-331c03ab99ea" />
<attribute id="Name" type="LSString" value="Mjolnir_Mjolnir" />
<attribute id="ParentTemplateId" type="FixedString" value="733a70a1-2e0f-46f4-aca1-037c0335dc72" />
<attribute id="Stats" type="FixedString" value="Mjolnir_Mjolnir" />
<attribute id="Type" type="FixedString" value="item" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
<children>
<node id="GameMaster" />
</children>
</node>
<node id="GameObjects">
<attribute id="Description" type="TranslatedString" handle="h9438037ab7aa4e498aee016d9df4157d" version="1" />
<attribute id="DisplayName" type="TranslatedString" handle="hef345a3327de44e3b297b09da932d751" version="1" />
<attribute id="Icon" type="FixedString" value="Generated_ARM_ScaleMail_2_Magic" />
<attribute id="MapKey" type="FixedString" value="f9c2b230-10a6-4317-93fa-79f8c8db6aad" />
<attribute id="Name" type="LSString" value="ModName_Blue_Dragon_Scale_Mail" />
<attribute id="ParentTemplateId" type="FixedString" value="21f0dd84-6f02-4be9-8654-4cebd00dcbaf" />
<attribute id="Stats" type="FixedString" value="ModName_Blue_Dragon_Scale_Mail" />
<attribute id="Type" type="FixedString" value="item" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
<children>
<node id="GameMaster" />
</children>
</node>
</children>
</node>
</region>
</save>
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
<?xml version="1.0" encoding="utf-8"?>
<save>
<version major="4" minor="0" revision="6" build="5" />
<region id="Templates">
<node id="Templates">
<children>
<node id="GameObjects">
<attribute id="Description" type="TranslatedString" handle="h5c2edee339694d86b8586fbccede2c2f" version="1" />
<attribute id="DisplayName" type="TranslatedString" handle="h3140d005e05f4d769bb76f821912e01b" version="1" />
<attribute id="Icon" type="FixedString" value="Item_WPN_HUM_LightHammer_B_1" />
<attribute id="MapKey" type="FixedString" value="3d6936f3-ac4a-414c-928b-331c03ab99ea" />
<attribute id="Name" type="LSString" value="Mjolnir_Mjolnir" />
<attribute id="ParentTemplateId" type="FixedString" value="733a70a1-2e0f-46f4-aca1-037c0335dc72" />
<attribute id="Stats" type="FixedString" value="Mjolnir_Mjolnir" />
<attribute id="Type" type="FixedString" value="item" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
<children>
<node id="GameMaster" />
</children>
<node id="Tags">
<children>
<node id="Tag">
<attribute id="Object" type="guid" value="7b96246c-54ba-43ea-1db0-0b4ead20f135" />
</node>
</children>
</node>
<node id="OnUsePeaceActions">
<children>
<node id="Action">
<attribute id="ActionType" type="int32" value="7" />
<children>
<node id="Attributes">
<attribute id="Animation" type="FixedString" value="06346da5-2ed5-4af1-b803-4066a505e662" />
<attribute id="Conditions" type="LSString" value="Tagged('REALLY_GALE', context.Source) and not Tagged('ORI_GALE_DONEWITHITEMS', context.Source)" />
<attribute id="StatsId" type="FixedString" value="ORI_GALE_AVATAR_CONSUMEITEM" />
<attribute id="StatusDuration" type="int32" value="0" />
<attribute id="Consume" type="bool" value="True" />
<attribute id="IsHiddenStatus" type="bool" value="False" />
</node>
</children>
</node>
</children>
</node>
<node id="StatusList">
<children>
<node id="Status">
<attribute id="Object" type="FixedString" value="AMC_LIGHTNING_AURA" />
</node>
<node id="GameObjects">
<attribute id="Description" type="TranslatedString" handle="h9438037ab7aa4e498aee016d9df4157d" version="1" />
<attribute id="DisplayName" type="TranslatedString" handle="hef345a3327de44e3b297b09da932d751" version="1" />
<attribute id="Icon" type="FixedString" value="Generated_ARM_ScaleMail_2_Magic" />
<attribute id="MapKey" type="FixedString" value="f9c2b230-10a6-4317-93fa-79f8c8db6aad" />
<attribute id="Name" type="LSString" value="ModName_Blue_Dragon_Scale_Mail" />
<attribute id="ParentTemplateId" type="FixedString" value="21f0dd84-6f02-4be9-8654-4cebd00dcbaf" />
<attribute id="Stats" type="FixedString" value="ModName_Blue_Dragon_Scale_Mail" />
<attribute id="Type" type="FixedString" value="item" />
<attribute id="_OriginalFileVersion_" type="int64" value="144115188075855912" />
<children>
<node id="GameMaster" />
</children>
</node>
</children>
</node>
</region>
</save>
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
like this?
make sure all the lines from my AMC_LIGHTNING_AURA status is in Status_BOOST.txt and you should be good to go.
I don't know what you mean.
are you trying to summon it from the tutorial chest or looting it from ansur's body?