Would it be possible for you to make a version with a little bit of fire damage added instead of all radiant, and the permanent flame visuals from the everburn blade?
It'd be really cool to use alongside kahashi's armour of vengeance mod for a vengeance paladin. I'd pay you if you're willing man lol
cant find this in the tutorial chest. it spawns on the nautiloid in the tutorial chest. after entering act 1 it no longer spawns in the tutorial chest. is this done of purpose?
Great mod but maybe instead of 3M radius silence it could be a a counterspell limited to x time per fight or long rest? or maybe a version of it with this?
It's honestly a shame that by removing alignments from the system, 5e effectively crippled a lot of unique weapons that utilized the alignment system for damage and useability dynamics when transitioning to a computer-based format. If BG3 still used alignments it would be easy to designate different NPCs or monsters with an alignment which would balance out weapons like Carsomyr significantly with regards to damage.
If i read the coding write there is an alignment system of sorts, we develop our alignment through our actions as opposed to selecting it. for instance, if you start killing everyone in the grove ppl will literally call you evil (except with the goblins their hero lol ). if you do good, they say your a "saint". its an interesting set up. being able to develop weather your good or evil or just neutral through your actions is in IMO genius.
18 comments
+3
Stun target for 2 turns unless they pass a spell saving throw
Spells: blind and chain lightning
It'd be really cool to use alongside kahashi's armour of vengeance mod for a vengeance paladin. I'd pay you if you're willing man lol
"expect" when you probably wanted "except"
I'm sorry, did you feel uncomfortable?
Please let me know if you find any other strange expressions.
or maybe a version of it with this?
the alignment system for damage and useability dynamics when transitioning to a computer-based format. If BG3 still used alignments it would be easy to designate different NPCs or monsters with an alignment which would balance out weapons like Carsomyr significantly with regards to damage.
If i read the coding write there is an alignment system of sorts, we develop our alignment through our actions as opposed to selecting it. for instance, if you start killing everyone in the grove ppl will literally call you evil (except with the goblins their hero lol ). if you do good, they say your a "saint". its an interesting set up. being able to develop weather your good or evil or just neutral through your actions is in IMO genius.