Though... I am curious, is there a way for the rings to remain in the game, even after the mod is removed? I'm.. a bit new, and was wondering if there was a way.
i created new UUIDs and as soon as a do that no items appear in the chest i did everything else added items to treasure table and changed the uuids in the armor.txt and it works with UUIDs that already exist in game but the i dont have all my own names of the items some help would be nice
Thank you so much for the resource. I was able to create my own custom ring because of it.
Funnily enough though, whenever I load a previous campaign with your mod installed I get a "Unable to create a working story. Your setup may be invalid" message and the rings don't show up in the tutorial chest. I also get the same message when I create a new campaign, but the rings actually show up in the chest. I also get this message when I use the mod I made based off yours.
Any idea why that is or how I can resolve this message? Yours is the only mod I'm playing with.
Could you make a standalone ring to add all the bonuses to the weapon like in this video: https://www.youtube.com/watch?v=IHNd1p_V3kQ&lc=Ugz7S9UAzrMhOsZJyed4AaABAg.9uof-7oe4zr9urxYvqiuyl
I would love that rainbow effect but i want to use the Oathbreaker armor mod too, thanks in advance for your great work for out community! :D
Would you be able to create a different mod or add to this one to include a ring for unlimited Ray of Frost and Eldritch Blast, please?? It would be nice to have these abilities on ANY class/race instead of only being available for a select few. Thank you.
I cannot for the love of me, figure out where the spell names are located, specifically lightning bolt and enlarge, I can find variations of them in spell_zone, spell_shout, but when added to a weapon or item as unlockspell, they don't appear, I was able to make a trap-lightningbolt spell work though....... I imagine it is because I am using the wrong spell names for the unlock, but I have looked through gustav/gustavdev for the right names and I cannot locate them - I am sure that I am just being a fool, but is this something anyone could help with?
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Though... I am curious, is there a way for the rings to remain in the game, even after the mod is removed?
I'm.. a bit new, and was wondering if there was a way.
Funnily enough though, whenever I load a previous campaign with your mod installed I get a "Unable to create a working story. Your setup may be invalid" message and the rings don't show up in the tutorial chest. I also get the same message when I create a new campaign, but the rings actually show up in the chest. I also get this message when I use the mod I made based off yours.
Any idea why that is or how I can resolve this message? Yours is the only mod I'm playing with.
Thanks!
Could you make a standalone ring to add all the bonuses to the weapon like in this video: https://www.youtube.com/watch?v=IHNd1p_V3kQ&lc=Ugz7S9UAzrMhOsZJyed4AaABAg.9uof-7oe4zr9urxYvqiuyl
I would love that rainbow effect but i want to use the Oathbreaker armor mod too, thanks in advance for your great work for out community! :D