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  1. clintmich
    clintmich
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    New Version 1.16 is up! August 21, 2023

    Update includes:


    • FULL RELEASE compatibility.
    • Changed some items equipment slots.
    • Fixed some spelling errors.
    • Changed Boots of the Winterlands world model to one that more closely matches the icon/tooltip art.
    • Changed new game cheat location.

    See "LOGS" section for previous updates.
     
    -clintmich
  2. clintmich
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    Troubleshooting
    PLEASE READ IF YOU'RE NEW TO MODDING - Thank You!

    Q. I'm getting this error message after installing this mod. "We were unable to create a working story. Your add-on setup might be invalid. The game will continue with the setup from the savegame."
    A. This is a normal warning when a mod is successfully installed. Your game will work fine.


    Q. I'm getting the following error when the game boots up: "Failed to load the main menu from the current game mod RaritiesOfTheRealms.The main menu in that mod requires the level ."
    A. Your modsettings are wrong. It's missing the GustavDev information.


    Q. After installing I can't interact with anything or anyone, if I start a new game I'm sent to a dummy room instead of the character creator.
    A. You need the Full Release Mod Fixer mod. This recompiles the game after a mod is installed making it work correctly.
  3. TheGuiltyPillow
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    I would suggest severely limiting the items' availability. We tried this mod in our group and even getting them legitimately obliterated our balance. The monk found the belt of Storm Giant Strength and the game crumbled within an hour. If there is a way to have only a couple of drops in the whole game that have a random item from this mod in them, that would be cool. But no DM/GM in 5e would allow the party to gain some of the combinations this mod presently allows. For example:
    A paladin in one game could obtain the ring of protection, belt of storm giant strength, and shield of wonder. That would make them essentially unstoppable between the strength modifier to damage and the sheer AC gains. I'm happy to see Magic Items from the books being implemented, and this mod is well done otherwise, but as both a 5e player and a BG3 player I think the method of acquisition needs to mirror how a real DM would distribute such power.
    1. clintmich
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      Honestly I don’t know how many times this has to be said. This mod is in beta!!!! Early access. This mod is in no way complete! Please read the page description. Item balance is based on the item 5e rule set. These items are available early only in Act 1 right now because the mod was first built in EA. Eventually, maybe years from now, this mod will be done and balanced well. All items will eventually be seeded throughout all acts accordingly. The over powered items won’t be found until later acts. 
  4. PlenaMiseriae
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    I posted this on the ring mod too, but it would be cool to have a version where Arron doesnt sell all of the items, but maybe only a few so that I can randomly get them! I feel like having the option to purchase all of them makes it less rewarding to get them out of trading.
    1. clintmich
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      I seen you posted on the other mod. As mentioned in an earlier post here, this mod is in beta. It's no where's near complete at this point. Consider it early access. Eventually most of the items will be taken out of Arrons inventory and he'll only have a few in stock. I have a bunch of big mods on the go so development could take years.
  5. Nemesysbr
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    I feel like the belts being in the underwear slot really break game balance. It "makes sense" logically, but mechanically it becomes more like a free buff instead of a piece of equipment. I like the amulet slots better for this, because at least there are other items to compete for the slot.

    Still a great mod, though.
    1. clintmich
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      Noted.
  6. rockskyrimnexus
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    salut clintmich j'ai trouvé des bugs avec les objets : cape d'invisibilité, lunettes de nuit, yeux de charme et toutes les ceintures sont invisibles.texture normale ou inédite pour ces objets ?
    1. clintmich
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      Posting translation for any other users reading this:

      Hi clintmich I found bugs with the items: invisibility cloak, night goggles, charm eyes and all belts are invisible. Normal or new texture for these items?


      Not a bug. These items don't currently have physical models that show on the player. I could give the cape of invisibility a model, but I think it's funny that it's invisible.
  7. taha360
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    very cool mod. I saw that you mentioned you're still balancing some of them. this would be amazing for my third playthrough 
  8. BleuennBosser
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    @clintmich Found a bug in the festering cove in the underdark for some reason all of the fishmen and many of the boxes dropped broaches of shielding. I got like 11 from a really easy encounter.
    1. clintmich
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      They must all share the same treasure table. Thanks for the heads up!
  9. Emophaze
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    Why can I never get an answer on this if its possible to be able to allow gale to absorb the magical items o_o.
    1. isa0005
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      I second this
    2. clintmich
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      I've never tested it. So I don't know.
  10. xkrxdragoon
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    Cool items! Found the flametongue greatsword, I'm loving it, however I think its ability should be limited to once per short rest, to keep it in line with other ability's of its caliber added from other weapons throughout the game.
    1. clintmich
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      Noted. I’ll be fixing some issues so I’ll keep it in mind.
  11. 420ReptarJH
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    I agree, I would prefer a version with the items not in the store, so you have to find them, or simply removing them from the store all together. Honestly my issue with the modded magic items people have made for this game, is most you can just buy at a store and then boom. Your op.... I don't mind having the weapon and armor in the game if you actually have to find them. But being able to buy them all just... Defeats the point of having magic items lol where is the adventure if I just go buy all my magic items.? Makes looting pointless in my eyes. This isn't me talking smack and I do apologize if it comes off that way, just wanted to explain my viewpoint on the matter. Would be awesome to tie them to some quest or something like that.
    1. clintmich
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      Mod is in beta. All the rare items that Arron sells will eventually be taken out of his inventory. They are there now for convenience. People have no patience with development.
  12. Drifter2464
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    can you make a version without the cheat location. maybe just a version where they are placed around the world ?
    1. clintmich
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      I'm not creating multiple versions. The only cheat location is the tutorial chest at the start of the game. Use some willpower and just avoid using it.