Not sure why , but the items do not seem to show up in the tutorial chest for whatever reason? Could this be a conflict with the Tutorial chest mod prioritising other mods over this one when displaying items in it?
Hey I enjoyed your mod a lot and there are few experiences I would like to share:
*The whole idea of Singularity is cool and creative enough but the damage it causes to its wielder seems to be enhanced by the wielder's perks and feats so during my play with a lot other enhancing mod such as level limit unlockers I tend to kill the wielder herself by this weapon. Any way to pypass the enhancement and just 1-4 force damage as it says?
*As others requested it would be amazing to have a one-handed Gravity Hammer and yet if there is a way to make its AOE damage safe (no friendly fire) it would be much nicer! And, if there is a one-handed Darkening Skies also (maybe needs a little bit nerf then) people can happily cosplay Thor or what so ever.
Yet I would thank you for your work and inspiringly creative ideas. I've gratefully offered my endorsement and vote as they should be.
Elaborate Reliquary has all the weapons on the Natoliod ship right in the beginning of the game, is that normal, will they still how up later if I ignore it?
One of the coolest item/weapon mods I found here, both balanced, fun, and flavourful. Please do create more, s#*! you find here is mostly broken or unusable. These people either never played the game, or haven't finished act one.
Fantastic mod! Crossing my fingers that the pure caster classes get some love with new weapons. None of the weapons really scream "Sorcerer" or "Wizard" to me especially as most of these are martial weapons, but it's understandable as those classes already have a very powerful legendary staff from Larian. I'll keep my eyes posted either way to see if inspiration strikes you again!
You can use the console commands to add items, or you can purchase them from specific merchants. At the description page of this mod, each item has a breakdown, with their UUID and the merchant name.
88 comments
Not sure why , but the items do not seem to show up in the tutorial chest for whatever reason? Could this be a conflict with the Tutorial chest mod prioritising other mods over this one when displaying items in it?
Any help would be much appreciated.
*The whole idea of Singularity is cool and creative enough but the damage it causes to its wielder seems to be enhanced by the wielder's perks and feats so during my play with a lot other enhancing mod such as level limit unlockers I tend to kill the wielder herself by this weapon. Any way to pypass the enhancement and just 1-4 force damage as it says?
*As others requested it would be amazing to have a one-handed Gravity Hammer and yet if there is a way to make its AOE damage safe (no friendly fire) it would be much nicer!
And, if there is a one-handed Darkening Skies also (maybe needs a little bit nerf then) people can happily cosplay Thor or what so ever.
Yet I would thank you for your work and inspiringly creative ideas. I've gratefully offered my endorsement and vote as they should be.
Please do create more, s#*! you find here is mostly broken or unusable.
These people either never played the game, or haven't finished act one.
issue though, when zombies despawn, even if npc's are out of radius, they create aggro. is this intended?
At the description page of this mod, each item has a breakdown, with their UUID and the merchant name.