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Created by
Psygrrl88 with Help from Celes and Chance-Santana WeesUploaded by
Psygrrl88Virus scan
Mod articles
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Hopefully i have caught most of the bugs.
Extra attack works at level 5.
Proficiency increases to 3 at level 5.
In character creation you can pick from a few different weapons.
No more infinite attacks (it was great whilst it lasted).... -
Implemented the tadpole power as designed by the mod author, Psygrrl88.
AOE psychic damage to enemies, on a failed save the enemies are frightened.... -
Open Hand Monk - toggle trip, push when using flurry of blows.
Drunk Master - now blocks AOO
Mercy Monk - after using flurry of blows you can using healing.
Kensei - after using martial arts full action you get +2 AC.
To be fixed: As of 3.8 should be working, i tested war hammer and it worked.
Kensei monk doesn't seem to work to make weapons a Kensei Weapon, I mostly tested with weapons that aren't normally monk weapons ingame such as Spears and Warmaces. They still use Str for dmg and to-hit, and you don't get Agile Parry for attacking with a regular unarmed strike as a main action.
Way of Mercy monks currently don't get to use their Hand of Harm even if you've toggled the passive and land an unarmed attack (tested both main action and bonus... -
Kensei Monk - +1 scimitar, +1 spear, +1 Longbow and +1 Warhammer added as Kensei weapons.
Mercy Monk - Hand of Harm passive - necro dmg now working.
Astral Monk - after using astral arms you get another spell (drag to hotbar) that casts a spell doing 2d4 force damage (just using fireball effects atm) on a failed dex save.... -
Made a new darkness spell so it should be compatible with 5e Spells mods.
At level 5 the martial arts die damage did not increase, I have fixed this.
I set stunning strike give a DC14 Con save versus the stunning effect. The saving throw did not show in the combat log (not sure why).... -
Monk and Subclasses Update 3.1
Lots of new quality of life improvements, three new subclasses (to level 11), bug fixes and custom ability icons!
****CORRECTED ISSUE WHERE MOD WASNT INSTALLING CORRECTLY****
- This update WILL cause your saved game to be unusable. If you want to play your old save I have left the previous file in the archives for downloading -
Added:
Way of the Kensei
Way of the Drunken Master
Way of the Astral Self
Custom Armor
Custom Icons
Fixed:
Deflect Missiles
Name and description mismatches
Jump no longer requires a bonus action
::ExtraConditions.pak is required to be put into your mods folder in order for this mod to work. Also - it cannot be installed with vortex unless you extra the files, and ... -
Update Complete - file uploaded to mod page.
***NOTE***
The update may not be completely compatible with your previous save. I was unable to test for backwards compatibility. If the game crashes when you load, or the game crashes when you level up that means the update isn't compatible. I have left the previous version available for download just in case....