This mod adds a Melee Specialization Feat that lets you ignore resistance to a melee damage type of your choice. Added optional file to ignore immunity.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Melee Specialization Feat (Ignore Resistance) - Version FR
Donations
No donations accepted
Overview: I wanted to create a Feat like Elemental Adept but for all melee damage types.
Works with bows and thrown weapons/objects as long as it does the damage type chosen.
If you want a mod that does the same thing but for spell damage types check out my other mod All Elemental Adept.
Changelog: v1.0 Created Optional Mod File - Melee Specialization (Ignore Immunity) -
Installation: I'm pretty sure that it requires Baldur's Gate 3 Mod Fixer but I haven't checked. Otherwise I recommend installing it with Vortex. If you are using Baldur's Gate 3 Mod Manager: 1. Extract MeleeSpecialization.pak into AppData\Local\Larian Studios\Baldur's Gate 3\Mods 2. Activate it in the manager by dragging and dropping it from right to left 3. Save the load-order
Conflicts: There should not be any conflicts.
Notes: This was easier to make than I thought it would be lol.