The mod io version does not include the SE compatibility for obvious reasons. If you have any other mod changing the passives for the base player characters, it won't work. https://mod.io/g/baldursgate3/m/dcf
I couldn't find your mod in-game after it was mentioned in a reddit thread, I'm glad I checked the comments here and spotted that it's just named "DCF". Please consider renaming it to the full Disable Critical Fail so peeps only browsing mods in-game can find it. Thank you for your work!
Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws
Hi! Just want to point that you are using an old version of info.json version in all your mods, it's does not have an inmediate impact on the game, but for those using mod organizer will break the execution of the game unless we change to the new format.
Hi. I tried to include saving throws at the end of the passive like this , but I'm getting a 100% reliable crash when interacting with the bloated hyena on the Risen Road that's about to turn into a gnoll. (When the INT Arcana check is about to be rolled it crashes.)
How do I get saving throws to be min roll 2 without crashing?
Try to use the IF(RAW_IsAbilityCheck) conditional, similar to the minimum roll for ability checks. It'll make sure the minimum roll is applied only to known abilities, not any of the obscure engine-exclusive ones
Very likely it's the same problem there were with the skill and ability checks. You'd need to find out a way to make the minimum roll not apply to all saving throws, but only the known ones. I thought the RAW_IsAbilityCheck would do the trick, but it didn't, so you'll have to debug it
Having it apply to saving throws as well would be great. It’s just frustrating to e.g. roll a 1 on a DC 10 concentration check with +1,000,000 and have it broken. RAW is way better there.
Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws
I'll keep studying possibilities of making concentration saving throws also not critically fail without resulting in dialogue crashes, but I decided to push this update while I work on it
would be nice to have a mod that does the exact same thing for saving throws. i saw your 5e faithful mod didnt have it included, but it should be because you cant crit saves in 5e.
i have a character who is built to succeed concentration saves with a con save bonus of up to +22 and advantage yet theres still a 1/400 chance i fail a dc 10 concentration save, or 1/20 if my advantage is countered by disadvantage. they sometimes have to make a dozen concentration saves per turn because they warding bond my whole party, so its quite the threat.
i saw the post chain from a few months ago about just including it yourself and the other guy needing to debug it all himself? +1 to what he said about it being above his head. i wouldnt know what to do
Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws
I'll soon update the changes here to Zerd's RAW as welll And I'll keep studying possibilities of making concentration saving throws also not critically fail without resulting in dialogue crashes, but I decided to push this update while I work on it
Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws
I have checked every possible mod I could, and was wondering if it was possible to make a mod that actually makes you ALWAYS critical miss?? I found out a few funny cutscenes only play when you critical miss constitution or perception and it's so so hard to get them! Thank you so much!! And if anyone knows a mod or a tip (maybe a spell?) to fail more rolls, lemme know!!
Thank you really much! I just tried but sadly it didn't work for me. It does fail the first perception check, but the constitution check afterwards always succeeds and that's the one I'm trying to fail!
Was the constitution check a saving throw, by any chance? Zerd’s mod (upon which mine is built) does not work with saving throws, though I might be able to implement a check for saving throws as well.
It's the check that's automatically done when you try to lick the spider in the temple of Shar! I'm trying to trigger a certain reaction from Gale and it only happens when you do a critical fail on the constitution. And for the life of me I can't fail aha. Hope it helps!
91 comments
attack rolls + concentration saves
Thanks for all the mods you created!
Cheers!
MinimumRollResult(Attack, 2)
MinimumRollResult(Damage, 2)
MinimumRollResult(SavingThrow, 2)
Personally, I would like to add the above-mentioned items as well.
Could you kindly assist me with the syntax on how to do that?
How do I get saving throws to be min roll 2 without crashing?
Thanks.
Next I tried this - no critical failures on saving throws, but crashing is back. :(
Any other ideas?
And thanks for this mod too - I have endorsed it. :)
I'll keep studying possibilities of making concentration saving throws also not critically fail without resulting in dialogue crashes, but I decided to push this update while I work on it
i have a character who is built to succeed concentration saves with a con save bonus of up to +22 and advantage yet theres still a 1/400 chance i fail a dc 10 concentration save, or 1/20 if my advantage is countered by disadvantage. they sometimes have to make a dozen concentration saves per turn because they warding bond my whole party, so its quite the threat.
i saw the post chain from a few months ago about just including it yourself and the other guy needing to debug it all himself? +1 to what he said about it being above his head. i wouldnt know what to do
I'll soon update the changes here to Zerd's RAW as welll
And I'll keep studying possibilities of making concentration saving throws also not critically fail without resulting in dialogue crashes, but I decided to push this update while I work on it
I found out a few funny cutscenes only play when you critical miss constitution or perception and it's so so hard to get them!
Thank you so much!! And if anyone knows a mod or a tip (maybe a spell?) to fail more rolls, lemme know!!
I'm trying to trigger a certain reaction from Gale and it only happens when you do a critical fail on the constitution. And for the life of me I can't fail aha.
Hope it helps!