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Zerd

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ZerdLR

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91 comments

  1. goldsnivy1
    goldsnivy1
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    Are there any plans to update this mod now that Patch 8 is out?
  2. Motenator
    Motenator
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    Patch 7 is coming out very soon. Will this mod be available on https://baldursgate3.game ?
    1. ZerdLR
      ZerdLR
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      Will do it soon. For now, just updated to make sure it works on Patch 7 without crashes
    2. Motenator
      Motenator
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      im eagerly waiting
    3. ZerdLR
      ZerdLR
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      The mod io version does not include the SE compatibility for obvious reasons. If you have any other mod changing the passives for the base player characters, it won't work. https://mod.io/g/baldursgate3/m/dcf
    4. PerfectGentle
      PerfectGentle
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      I couldn't find your mod in-game after it was mentioned in a reddit thread, I'm glad I checked the comments here and spotted that it's just named "DCF". Please consider renaming it to the full Disable Critical Fail so peeps only browsing mods in-game can find it. Thank you for your work!
  3. Motenator
    Motenator
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    Thanks
  4. Motenator
    Motenator
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    Please make a version that disables crit fails on attack rolls and save throws
    1. ZerdLR
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      Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws
    2. Motenator
      Motenator
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      So this leaves 2 types of crit fails:
      attack rolls + concentration saves
  5. Motenator
    Motenator
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    Thanks
  6. empomeitor
    empomeitor
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    Hi! Just want to point that you are using an old version of info.json version in all your mods, it's does not have an inmediate impact on the game, but for those using mod organizer will break the execution of the game unless we change to the new format.

    Thanks for all the mods you created!

    Cheers!
  7. pppkkk110
    pppkkk110
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    I appreciate the mod!

    MinimumRollResult(Attack, 2)
    MinimumRollResult(Damage, 2)
    MinimumRollResult(SavingThrow, 2)

    Personally, I would like to add the above-mentioned items as well.
    Could you kindly assist me with the syntax on how to do that?
    1. ZerdLR
      ZerdLR
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      That's pretty much it. I think those are correct. Just add them separated by semicolons to the passive
    2. Metalunacy
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      Hi. I tried to include saving throws at the end of the passive like this , but I'm getting a 100% reliable crash when interacting with the bloated hyena on the Risen Road that's about to turn into a gnoll. (When the INT Arcana check is about to be rolled it crashes.)

      How do I get saving throws to be min roll 2 without crashing?

      Thanks.
    3. ZerdLR
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      Try to use the IF(RAW_IsAbilityCheck) conditional, similar to the minimum roll for ability checks. It'll make sure the minimum roll is applied only to known abilities, not any of the obscure engine-exclusive ones
    4. Metalunacy
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      I tried this first - no crash, but the saving throws are critically failing.

      Next I tried this - no critical failures on saving throws, but crashing is back. :(

      Any other ideas?
    5. ZerdLR
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      Very likely it's the same problem there were with the skill and ability checks. You'd need to find out a way to make the minimum roll not apply to all saving throws, but only the known ones. I thought the RAW_IsAbilityCheck would do the trick, but it didn't, so you'll have to debug it
    6. Metalunacy
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      That's a bit too far beyond my skill level I'm sorry to say. Thanks for the help though I appreciate it.

      And thanks for this mod too - I have endorsed it. :)
    7. alterNERDtive
      alterNERDtive
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      Having it apply to saving throws as well would be great. It’s just frustrating to e.g. roll a 1 on a DC 10 concentration check with +1,000,000 and have it broken. RAW is way better there.
    8. ZerdLR
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      Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws

      I'll keep studying possibilities of making concentration saving throws also not critically fail without resulting in dialogue crashes, but I decided to push this update while I work on it
  8. DrBubonic
    DrBubonic
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    would be nice to have a mod that does the exact same thing for saving throws. i saw your 5e faithful mod didnt have it included, but it should be because you cant crit saves in 5e.

    i have a character who is built to succeed concentration saves with a con save bonus of up to +22 and advantage yet theres still a 1/400 chance i fail a dc 10 concentration save, or 1/20 if my advantage is countered by disadvantage. they sometimes have to make a dozen concentration saves per turn because they warding bond my whole party, so its quite the threat.

    i saw the post chain from a few months ago about just including it yourself and the other guy needing to debug it all himself? +1 to what he said about it being above his head. i wouldnt know what to do
    1. ZerdLR
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      Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws

      I'll soon update the changes here to Zerd's RAW as welll
      And I'll keep studying possibilities of making concentration saving throws also not critically fail without resulting in dialogue crashes, but I decided to push this update while I work on it
  9. nammerduong
    nammerduong
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    Does this mod have any effect in combat? Does it change any attack rolls or spell rolls?
    1. ZerdLR
      ZerdLR
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      Only ability and skill checks are affected, no attacks or saving throws are affected
    2. ZerdLR
      ZerdLR
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      Saving throws are now prevented from critically failing too. Unfortunately, Concentration Saving Throws might still critically fail due to a technical limitation I encountered when trying to prevent the crashes associated with setting a minimum roll for saving throws
  10. LuluCroissant
    LuluCroissant
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    I have checked every possible mod I could, and was wondering if it was possible to make a mod that actually makes you ALWAYS critical miss??
    I found out a few funny cutscenes only play when you critical miss constitution or perception and it's so so hard to get them!
    Thank you so much!! And if anyone knows a mod or a tip (maybe a spell?) to fail more rolls, lemme know!!
    1. ritzierwizard
      ritzierwizard
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      Using this mod, I was able to change it to do what you requested. I have published my change here.
    2. LuluCroissant
      LuluCroissant
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      Thank you really much! I just tried but sadly it didn't work for me. It does fail the first perception check, but the constitution check afterwards always succeeds and that's the one I'm trying to fail!
    3. ritzierwizard
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      Was the constitution check a saving throw, by any chance? Zerd’s mod (upon which mine is built) does not work with saving throws, though I might be able to implement a check for saving throws as well.
    4. LuluCroissant
      LuluCroissant
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      It's the check that's automatically done when you try to lick the spider in the temple of Shar!
      I'm trying to trigger a certain reaction from Gale and it only happens when you do a critical fail on the constitution. And for the life of me I can't fail aha.
      Hope it helps!