READ THESE FAQs: Q: Heads are floating/frozen? A: Set Animation LOD to High in your graphic settings.
Q: Speak with the Dead VFX/other face effects not working? A: Patch has been released but will override/get overridden by other mods with the same fix. Load order respective of said mods will matter EXCEPT with my other mods (Vemperen's Other Heads, Themia's Sister & Lore-Unfriendly Gith Heads). I've added every UUID from all my head mods to each one so load order (among them) shouldn't matter. UPDATE: Padme has made a patch for this and other head mods combined! Go DOWNLOAD IT and THANK HER!
Q: Naked men showing up instead of character creation? A: You did not install all required dependencies. You still need the mod fixer.
CHANGELOG: V1.1: - Fixed ear gaps for Human A2, Tiefling A1 and A2. - Minimized ear seams for Elf A2 and Half-Elf A2 (as best I could). V1.2: - Fixed Tiefling A2 LOD issues. - Fixed wrong WrinkleMap material for all heads except tieflings. Should remove weird wrinkle shadows for users who don't have Faces of Faerun. - Added info.json for Mac users. V1.21: - Fixed for compatibility with Kartoffel's Unique Tav V1.25: - Added VFX support (Speak with Dead VFX, etc.). CAUTION: Will override/get overridden by other mods with the same fix (see FAQs for more info.) - Added CC head icons. V1.3: - Fixed tiefling scalps and blurred textures. - Fixed small pupils for all eyes except tieflings'. - Updated VFX support for Vemp's new heads. - Made CC icons more vanilla-looking.
Is there anyway to make this mod work with Whispers of the Divine? The heads show up with the normal races but not the Aasimar race from WotD mod. Thanks in advance.
Really love the heads, however I'm not a fan of the roaring portrait change - is this intentional? I can't find mention of it in the mod description or any comments. If so, is there any way to change or have a version that has a more vanilla facial expression?
I'm using the in-game mod manager for what it's worth.
Hi. D&D Expanded has Goloiaths and Half Giants. I asked what it would take to make your heads compatible. This was their response. Would you please consider making them compatible?
As long as they fit Humans, they will fit Goliaths and Half-Giants. They are scaled up automatically. Then you just add them to CharacterCreationAppearanceVisuals.
Could you upload the updated mod here, because the nexus mods are incompatible with those of the game, I cannot download mods directly from the game or else it will crash
Could you upload the updated mod here, because the nexus mods are incompatible with those of the game, I cannot download mods directly from the game or else it will crash
What is your reason for thinking its a difference between this nexus version and the one in the ingame mod manager?
Hey! I'm having trouble using the Strong Head mod for my drow and the Tav's hairsalon mod is not loading, all the other mods do but not this one, does anyone has a way to solve this? I have the Tav's hair first and the head. I already chang and is still the same
155 comments
Q: Heads are floating/frozen?
A: Set Animation LOD to High in your graphic settings.
Q: Speak with the Dead VFX/other face effects not working?
A: Patch has been released but will override/get overridden by other mods with the same fix. Load order respective of said mods will matter EXCEPT with my other mods (Vemperen's Other Heads, Themia's Sister & Lore-Unfriendly Gith Heads). I've added every UUID from all my head mods to each one so load order (among them) shouldn't matter.
UPDATE: Padme has made a patch for this and other head mods combined! Go DOWNLOAD IT and THANK HER!
Q: Naked men showing up instead of character creation?
A: You did not install all required dependencies. You still need the mod fixer.
Q: How to use the new tiefling heads on Karlach?
A: Here's my replacer version of these heads (+ extra) specifically adjusted for Karlach.
Q: Will I make these work for body type 1?
A: Not likely, but check out Vemperen's Other Heads.
Q: What hair/horn did you use for the screenshots?
A: Check description page.
Q: Nothing happens? Mod doesn't work/appear?
A: Please read the instructions carefully, and make sure you have all the requirements.
V1.1:
- Fixed ear gaps for Human A2, Tiefling A1 and A2.
- Minimized ear seams for Elf A2 and Half-Elf A2 (as best I could).
V1.2:
- Fixed Tiefling A2 LOD issues.
- Fixed wrong WrinkleMap material for all heads except tieflings. Should remove weird wrinkle shadows for users who don't have Faces of Faerun.
- Added info.json for Mac users.
V1.21:
- Fixed for compatibility with Kartoffel's Unique Tav
V1.25:
- Added VFX support (Speak with Dead VFX, etc.).
CAUTION: Will override/get overridden by other mods with the same fix (see FAQs for more info.)
- Added CC head icons.
V1.3:
- Fixed tiefling scalps and blurred textures.
- Fixed small pupils for all eyes except tieflings'.
- Updated VFX support for Vemp's new heads.
- Made CC icons more vanilla-looking.
I'm using the in-game mod manager for what it's worth.
Thanks.
I dragged the .pak file to my AppData > Local > Larian Studios > Baldur's Gate 3 > Mods folder. Then I enabled it using the game's mod manager.
Hope this works for you as well!
As long as they fit Humans, they will fit Goliaths and Half-Giants. They are scaled up automatically. Then you just add them to CharacterCreationAppearanceVisuals.