Thanks for the Mod, unfortunately this was one of the things Larian hasn't tried to fix yet, I hope the second DLC will be better. I translated your mod into my native language, Brazilian Portuguese, would you grant me permission to share? And I'm another one in favor of making the Mask Legendary again too, I'm even willing to try translating it the same day you release it.
I've already translated the additional description and the new functions, I'm just going to update it to its new version with Legendary Mask. Thanks for the permission, the update and happy new year!
Weird request but can you make a version that makes the Shapeshifter's Mask Legendary again? I love the knew abilities but I often sort my items by rarity I'm used to it being there.
Well I was bit dissapointed that base items didnt had any use except visually(no problem if we had transmog in game), tho I bought them all just for extra songs to play (and to futher support Larian) but still. So thank you for making this mod! :)
Hey I don't know if you're at all open to requests but I would love it if you gave the needle the homing weapon passive. I'm genuinely amazed that they gave three weapons that ability and none were throwing knives lol
Its done. look under files. That passive is baked into weapon Root file. That sadly means only newly spawned dagger will get that passive. Weapon is unique so you can get it only one time in playthrough.
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https://www.reddit.com/r/BaldursGate3/comments/1faxckj/adding_mods_after_p7_master_post_with_links_wip/
I translated your mod into my native language, Brazilian Portuguese, would you grant me permission to share?
And I'm another one in favor of making the Mask Legendary again too, I'm even willing to try translating it the same day you release it.
Added optional file. No translation needed for it.
Thanks for the permission, the update and happy new year!
That passive is baked into weapon Root file. That sadly means only newly spawned dagger will get that passive.
Weapon is unique so you can get it only one time in playthrough.