This page was last updated on 01 March 2024, 4:15AM
Changelogs
Version 1.4
- Reduced the thickness of the upper neck - Touched up the cheeks a little more, the face should have more cheekbone now - Slightly straightened out the back of the jaw, the face should now look less round from a front-facing perspective - Made a lot of small vertice adjustments to the cheeks, jaw, nose, and mouth, to improve overall smoothness - Move the "Just The Head" file to optional files (I'm pretty comfortable with this release, there isn't much that I feel I have to change anymore, so don't really expect any updates for a good long while)
Version 1.3
- Slightly reduced the width of the mouth to improve facial balance - Tweaked the shape of the lips - Cleaned up the head texture A LOT, should look way better than before - Removed the side divot between the lower jaw and chin to improve the jaw shape - Made the cheeks less round, should look more refined now - Removed a lot of the puffyness on the sides of the mouth - Fixed more alignments of mesh vertices on the face (I also opened up the file archive for people who prefer an older version)
Version 1.2
- Ever so slightly moved the mouth/jaw up to reduce the distance between the top lip and the nose (I noticed the face had a very long philtrum, so I raised the mouth and jaw to compensate) - Made the nose look less like a triangle from a side view, so now it has more of a curve instead of being completely flat - Fixed the jaggedness of the jaw, so there's less polygons poking out, it should be more smooth now - Fixed the bumpiness of the cheeks, they should also be more smooth now - Fixed the alignment of some mesh vertices on the face - Made a few very minor edits to the face texture (I'm still not content with how the mouth looks, so I will be looking into that next)
Version 1.1
- Cleaned up the head texture even more, including the nose