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Codey Hanson

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codeyhanson

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459 comments

  1. codeyhanson
    codeyhanson
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    Locked
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    Will be adding a few things but waiting for patch 7 and full toolkit
    working on patch 7 fix now will take a bit guessing weekend

    mod from now on will require Script Extender
    https://github.com/Norbyte/bg3se/releases
  2. RockinT765
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    Hi! Not sure if you're still upkeeping this mod, but wanted to let you know that this somewhat works on patch 8, but the backpacks are bugged and cause the game to immediately crash and close whenever you click on them or attempt to put them into your inventory.

    I also noticed that the names of the backpacks (mom's vs. dad's) are in switched locations from the screenshots featured here, but I'm not sure if that was a purposeful change! I also have no idea if there are other bugs or not since I'm not very far in this run, yet.

    Do you have the UUID for the jewelry kit so that I can attempt to spawn it in via the script extender since I can't grab it from the bags?
    1. codeyhanson
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      Will be updating it hopefully soon, will try to find UUID when I get time
    2. RockinT765
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      Awesome, thank you! No rush!
  3. sevenpatch
    sevenpatch
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    Are there supposed to be ring gem's in one of the two backpacks?  I'm not getting them.  Just the Family Ring, Spouse Ring, Barely Legible Note, Sandy Barely Legible Note and Jewelry Kit.
    1. codeyhanson
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      gems are gone now
  4. sirknighthood73
    sirknighthood73
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    Is the bard suppose to start with all of the equipment? I noticed that in the character creator the bard is the only class wearing Legacy armor
    1. MerryMalfunctioning
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      Probably a debugging thing that didn't get disabled when this version got released.

      This exact thing happens a LOT in modding, and in professional coding too. It's just so easy to do.
    2. codeyhanson
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      yup thats what happened disabled in newest
  5. capitancow
    capitancow
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    I know the mod author is busy transferring it to mod.io but for anybody who likes the mod and doesn't like the wait I came up with a jury rigged solution that works.

    1. unpack the mod using multitool
    2. go to mod folder un unpacked mods section
    3. delete the mod fixer section in the story tab. NOT the dailog section in there as well. sepciffically get rid of the modfixer section.
    4. open _merged.lsx file in notepad++
    5. go to line 20 it will say something about attributes and Type. Delete it. the author had two lines with the same reference so it spergs out the multitool when you try to repack it.
    6. throw the folder into the repack box

    It should work now. Least it did for me and i have like 900 mods.
    1. Gozkill
      Gozkill
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      Thank you. For anyone having an issue it was the .lsx in the Globals/WLD_Main_A/Characters folder.
  6. sothpaw
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    Thank you for updating this mod.  It's a personal favorite.

  7. pitviper1961
    pitviper1961
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    I have installed the script editor after update 7 and the mod will not let the game start.
    1. redneck1st
      redneck1st
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      Mod still hasn't been updated to Patch 7. We will just have to wait on this one and there's one more. I'm waiting on the update. Until then I'm just going to play through the game.
  8. jerythemouse
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    So how is going friend some changes in the near future?
  9. redneck1st
    redneck1st
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    So far I've not gotten this Mod to work with Patch 7 have to wait for Mod author to update the mod.
  10. CoAmA
    CoAmA
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    there is a problem with combining the boots... no longer an ok combination
    1. CoAmA
      CoAmA
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      also, when i made the legacy smithy, the father ghost apared to tell me to go after the gnoll again,

      also there is no immersive way to tell the party to make sure they make the two pieces of armor out of that mithril
    2. Bontablanc
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      same 
    3. codeyhanson
      codeyhanson
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      waiting for patch 7 then will most likely be a week after that for it to be updated
    4. redneck1st
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      Which boots are you suing in the 1st slot? I used the Legacy boots and it worked fine. I.e Legacy boots Disintegrating night walkers and Varsh Ko'uus's boots and it worked. Hope this helps.
  11. vathalos13
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    I noticed that the Blue Family Ring add +10ft of movement, however all upgraded versions do not.  Is that a design choice?