Makes Sneak Attack a passive toggle that automatically applies to the first viable attack that hits each turn. You get a charge back at the end of any turn it's used, so your sneak attacks are only limited by your reactions and the number of turns in a round.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.0.3.3
Removed defunct sneak attack charge restoration code from Cunning Strike.
Fixed full sneak attack damage triggering in addition to the reduced damage with Cunning Strike: Trip and Cunning Strike: Poison.
Added Devious Strikes at level 14 if you have ULC or a similarly compatible mod.
Version 1.0.3.2
Added adjustments from Honor mode to avoid double damage riders.
Made some changes to clean up CC.
Removed redundant code for refreshing Sneak Attack charges.
Cunning Strike toggles now perform a normal Sneak Attack if their effects would be redundant.
Version 1.0.3.1
Sneak attack now checks for enemies of the target rather than allies of the attacker.
Hid some technical statuses being displayed by mistake.
Version 1.0.3.0
Unarmed sneak attack now only requires that you could use Dexterity for the attack not that you actually do.
Version 1.0.2.1
Fixed sneak attack charge not restoring on reaction attacks.
Added a better tooltip for sneak attacks.
Version 1.0.1.0
Fixed a bug causing Sneak Attack to never consume a charge.
Cunning Strike toggles now check to see if the status they apply is already on the target and use a normal Sneak Attack if their effect would be redundant. Make sure to use matching version numbers if using both mods.
I made this to get Sneak Attack off the OnCastHit trigger where Divine Smite (and Blade Flourish and Battle Master Maneuver interrupts if you use some of my other mods) live and bring its functionality more in line with tabletop. You can sneak attack as many times as you have reactions and there are turns. Unfortunately, the Commander's Strike maneuver grants an extra attack instead of an immediate reaction attack and, since that happens on your turn, you won't get two sneak attacks that turn unless Commander's Strike has been modded to grant an additional charge. My Battle Master Maneuver mod reworks Commander's Strike to provide an immediate reaction attack if you want that.
Also, allows Monks to perform unarmed sneak attacks. If you play a single classed Rogue, you likely won't see much benefit from this mod as you can achieve the same functionality by making the Sneak Attack interrupt automatic (uncheck the box that causes it to ask if you want to use it). However, if you play a multiclassed Rogue (or have added more interrupts to the game with mods), the benefit of this mod is that it takes Sneak Attack off the mutually exclusive interrupt trigger it shares with Divine Smite et al.