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Akgis32

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akgis32

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28 comments

  1. Gyula790312
    Gyula790312
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    I copied the pak file into the data folder but I can not see it in the load order. Did I miss something?
  2. olesyagodlike2
    olesyagodlike2
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    Hi, not that this mod isn't great, but there many ways to get another bonus action in the game. Sadly that couldn't be said about reaction action(heh), as far I know there only single legendary rapier with that property.
    Could you perhaps, create another mod that gives second reaction, opening possibility for different funny builds? It should read like this:
    "Paranoid Defense
    You gain a +1 bonus to Armour Class and an additional Reaction per turn. It's not paranoia if they're really out to get you." 
    1. akgis32
      akgis32
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      great idea for another Feat, thanks.

      About the bonus actions Iam not very far into the game so I dont know how much you can get later on, there is other ways to add it and there are other addons to do it but I didn't saw one afaik that added it as a perk
    2. Craigerade
      Craigerade
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      Second this idea!
    3. Pyr0blad3
      Pyr0blad3
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      i would download that version too but if possible do a seperate version with just the reaction feat. so people can use either both of your versions for both (reaction/bonus action) feats. or only 1 for either the reaction or the bonus action feat.

      third this idea!
      cheers and keep the good work up : )
    4. Krau7799
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      paranoid reaction as a feat is available in a mod too. It adds 1 reaction or 1 reaction + 1 ASI

      But regarding bonus action whats the other ways u can get it? Rogue 3 gives 1 but its very hard to go rogue3 if u want to run a dual wielder spellblade coz it hampers spell slot progression. Any item or buff that straight out gives 1 bonus action without having to kill or crit etc?
  3. Craftyboss1
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    Do you think you could update the description of the feat to follow similar formatting conventions to that of, say, the Essential Feats mod? It'd be nice to have that polish, so to speak. 

    example:
    1. akgis32
      akgis32
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      Yes should be possible and I totaly know how to do that, need to set up teh mod tools for BG3 and reinstall it, I will do it when the next patch comes up for sure, at the moment Iam busy with RL.

      Thanks for your patience.
  4. deleted25326899
    deleted25326899
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    Instead of Feat, how about a version that adds a Bonus Action to the Two-Weapon fighting style directly?

    Anyway, appreciate the Mod.
  5. Mharad
    Mharad
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    Awesome mod ! It was very annoying to put 3 level in rogue to get an extra bonus action which is fun but not really broken

    With this mod i feel like we need someone to rework the thief subclass so it becomes relevant
    1. deleted25326899
      deleted25326899
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      Same here. Finally obligatory Thief dip for dual wielders is gone. Thanks!
  6. Zanoth13
    Zanoth13
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    If i wanted to remove the +1 to Dex or Str, how could I edit the file to do so?

    Is it:
    <save>
        <version major="4" minor="0" revision="9" build="307"/>
        <region id="AbilityLists">
            <node id="root">
                <children>
                    <node id="AbilityList">
                        <attribute id="Abilities" type="LSString" value="Strength, Dexterity"/>
                        <attribute id="UUID" type="guid" value="e34da18b-21ad-448b-a2d1-27c279292cb9"/>
                    </node>
                </children>
            </node>
        </region>
    </save>
    1. gunsmaker789
      gunsmaker789
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      on feat.lsx remove this line "<attribute id="Selectors" type="LSString" value="SelectAbilities(e34da18b-21ad-448b-a2d1-27c279292cb9,1,1,IdleHandsASI)"/>"
      then delete folder that has AbilityLists.lsx in it, then repack. it should remove the ability increase.

      if you also want to edit the description, then idk, i want to know it too if anyone want to share.
    2. akgis32
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      Added a version without any ASI enjoy (👉゚ヮ゚)👉
    3. gunsmaker789
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      It could be great if you also make one for reaction, reaction is too. Anyways thanks for the mod.
  7. Kazenkou
    Kazenkou
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    Adding Wild Magic as a feat would be utter chaos. Please do it T-T
  8. Raizans
    Raizans
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    I thought hidle hands wasn't a mispelt. Just a divergence from base game spell.
  9. TheInvoker
    TheInvoker
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    remove bonus STR/DEX
    adding a bonus action is already a strong buff (on some classes)
    1. akgis32
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      Just because you asked nicely!
  10. wavion2
    wavion2
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    You've got several spelling mistakes in your screenshot. I'm not trying to be mean, maybe English isn't your first language. But, fixing them would give the impression you took the time to polish your mod.  You've also set the title of your mod on Nexus as "Hidle Hands" instead of "Idle hands."

    aditional = additional
    Strenght = Strength
    Desterity = Dexterity

    Also, this is minor, but I feel like the "Idle Hands" and "Armor has no pockets!" is supposed to be a reference or play on words, but it is lost on me.  It might just be me, but there is a chance it could be lost on others as well.  I'm familiar with the phrase "The devil finds work for idle hands," and I guess you're saying you can't put your hands in your pockets so you do another action? I don't know, but it's a little strange to me. Other posters, feel free to tell me it's obvious and I'm just dumb.
    1. akgis32
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      Sorry English is not my native language but most of the typos was because I and dumb and rushed including the mod name on nexus even lol

      Also name and description is also dumb its just a play on words I came out its nothing serious this mod is not DND based its just silly.