Hi, not that this mod isn't great, but there many ways to get another bonus action in the game. Sadly that couldn't be said about reaction action(heh), as far I know there only single legendary rapier with that property. Could you perhaps, create another mod that gives second reaction, opening possibility for different funny builds? It should read like this: "Paranoid Defense You gain a +1 bonus to Armour Class and an additional Reaction per turn. It's not paranoia if they're really out to get you."
About the bonus actions Iam not very far into the game so I dont know how much you can get later on, there is other ways to add it and there are other addons to do it but I didn't saw one afaik that added it as a perk
i would download that version too but if possible do a seperate version with just the reaction feat. so people can use either both of your versions for both (reaction/bonus action) feats. or only 1 for either the reaction or the bonus action feat.
third this idea! cheers and keep the good work up : )
paranoid reaction as a feat is available in a mod too. It adds 1 reaction or 1 reaction + 1 ASI
But regarding bonus action whats the other ways u can get it? Rogue 3 gives 1 but its very hard to go rogue3 if u want to run a dual wielder spellblade coz it hampers spell slot progression. Any item or buff that straight out gives 1 bonus action without having to kill or crit etc?
Do you think you could update the description of the feat to follow similar formatting conventions to that of, say, the Essential Feats mod? It'd be nice to have that polish, so to speak.
Yes should be possible and I totaly know how to do that, need to set up teh mod tools for BG3 and reinstall it, I will do it when the next patch comes up for sure, at the moment Iam busy with RL.
on feat.lsx remove this line "<attribute id="Selectors" type="LSString" value="SelectAbilities(e34da18b-21ad-448b-a2d1-27c279292cb9,1,1,IdleHandsASI)"/>" then delete folder that has AbilityLists.lsx in it, then repack. it should remove the ability increase.
if you also want to edit the description, then idk, i want to know it too if anyone want to share.
You've got several spelling mistakes in your screenshot. I'm not trying to be mean, maybe English isn't your first language. But, fixing them would give the impression you took the time to polish your mod. You've also set the title of your mod on Nexus as "Hidle Hands" instead of "Idle hands."
Also, this is minor, but I feel like the "Idle Hands" and "Armor has no pockets!" is supposed to be a reference or play on words, but it is lost on me. It might just be me, but there is a chance it could be lost on others as well. I'm familiar with the phrase "The devil finds work for idle hands," and I guess you're saying you can't put your hands in your pockets so you do another action? I don't know, but it's a little strange to me. Other posters, feel free to tell me it's obvious and I'm just dumb.
28 comments
Could you perhaps, create another mod that gives second reaction, opening possibility for different funny builds? It should read like this:
"Paranoid Defense
You gain a +1 bonus to Armour Class and an additional Reaction per turn. It's not paranoia if they're really out to get you."
About the bonus actions Iam not very far into the game so I dont know how much you can get later on, there is other ways to add it and there are other addons to do it but I didn't saw one afaik that added it as a perk
third this idea!
cheers and keep the good work up : )
But regarding bonus action whats the other ways u can get it? Rogue 3 gives 1 but its very hard to go rogue3 if u want to run a dual wielder spellblade coz it hampers spell slot progression. Any item or buff that straight out gives 1 bonus action without having to kill or crit etc?
example:
Thanks for your patience.
Anyway, appreciate the Mod.
With this mod i feel like we need someone to rework the thief subclass so it becomes relevant
Is it:
<save>
<version major="4" minor="0" revision="9" build="307"/>
<region id="AbilityLists">
<node id="root">
<children>
<node id="AbilityList">
<attribute id="Abilities" type="LSString" value="Strength, Dexterity"/>
<attribute id="UUID" type="guid" value="e34da18b-21ad-448b-a2d1-27c279292cb9"/>
</node>
</children>
</node>
</region>
</save>
then delete folder that has AbilityLists.lsx in it, then repack. it should remove the ability increase.
if you also want to edit the description, then idk, i want to know it too if anyone want to share.
adding a bonus action is already a strong buff (on some classes)
aditional = additional
Strenght = Strength
Desterity = Dexterity
Also, this is minor, but I feel like the "Idle Hands" and "Armor has no pockets!" is supposed to be a reference or play on words, but it is lost on me. It might just be me, but there is a chance it could be lost on others as well. I'm familiar with the phrase "The devil finds work for idle hands," and I guess you're saying you can't put your hands in your pockets so you do another action? I don't know, but it's a little strange to me. Other posters, feel free to tell me it's obvious and I'm just dumb.
Also name and description is also dumb its just a play on words I came out its nothing serious this mod is not DND based its just silly.