Kind of an aggressive mod description. As a veteran DnD player and DM, I think Larian's implementation is fine for a video game adaptation that has to fit with in their system and setup.
This is a nice mod, and I might get it depending on the answer to this next question; that said, there's nothing inherently wrong with Larian's version either. I cannot stand that attitude where everything Larian does is is wrong because IT'S NOT RAW. Well, it's a video game so.
That said, does this clash with the 5e spells mod at all?
I never said everything Larian does is wrong because it isn't RAW so. I don't care if you disagree with my attitude. That said, I'm not a person who uses the huge RAW conversions, so you're barking up the wrong tree regardless. Just one who thinks Larian made some lame af house rules here and there.
Very good implementation of dimensional gates. I made a Chinese localization for my own use, but I haven't learned how to set it up as a localized-only file. Can I send you the localized pak so that this mod comes with the localization for more people to use?
Make the mod as if you're making your own mod by setting up your meta file in the Mods\ folder and renaming folders accordingly.
Remove all content unrelated to your translation. Basically, everything besides your localization files in Localization\Chinese and the meta.lsx file at Mods\Your Mod Folder\meta.lsx
Pack it and upload it as a new mod that is a translation of this mod. When you go to upload a new mod. the first question is "Type of file", and there's an option for Translation there.
Although my original intention is to directly hand over the mods that already contain Chinese versions to you for release, so as to simplify the number of mods (you can just mention me on the mod page).
I can also consider making a separate version with only Chinese translation too. However, I don’t have much time recently. If I want to learn and release this patch separately, it will take some time.
Hi ! I am not able to implement correctly this mod on mac. I've tried editing the modsettings.lsx file, but i am unable to find the right ID (when I open the paak file it textedit doesn't display it right). Could someone help. me ? What are the UUID value, the ID and the version 64 of this mod ? Thanks !
You want this in your ModOrder node anytime after the 28ac9ce2 entry: <node id="Module"> <attribute id="UUID" value="410dabcc-2249-4e9c-b305-6fd50864494a" type="FixedString" /> </node>
You want this in your Mods node under Gustav: <node id="ModuleShortDesc"> <attribute id="Folder" value="Improved Dimension Door" type="LSString" /> <attribute id="MD5" value="" type="LSString" /> <attribute id="Name" value="Improved Dimension Door" type="LSString" /> <attribute id="UUID" value="410dabcc-2249-4e9c-b305-6fd50864494a" type="FixedString" /> <attribute id="Version64" value="36028797018963968" type="int64" /> </node>
Possibly a silly question but would it be possible to add upcasting to select additional allies? Eh... Even if you could, I suppose that sort of make Gate redundant
What I meant to say was that the spell as implemented in BG3 doesn't make any special consideration when it comes to character size. It just gives one straight conditional that operates as if anyone casting it is medium, and can in that case only bring with them creatures that are medium or smaller: Ally() and ((Tagged('WEIGHT_MEDIUM') or Tagged('WEIGHT_SMALL') or Tagged('WEIGHT_TINY'))
39 comments
This is a nice mod, and I might get it depending on the answer to this next question; that said, there's nothing inherently wrong with Larian's version either. I cannot stand that attitude where everything Larian does is is wrong because IT'S NOT RAW. Well, it's a video game so.
That said, does this clash with the 5e spells mod at all?
To answer your question: No.
Although my original intention is to directly hand over the mods that already contain Chinese versions to you for release, so as to simplify the number of mods (you can just mention me on the mod page).
I can also consider making a separate version with only Chinese translation too. However, I don’t have much time recently. If I want to learn and release this patch separately, it will take some time.
I am not able to implement correctly this mod on mac. I've tried editing the modsettings.lsx file, but i am unable to find the right ID (when I open the paak file it textedit doesn't display it right). Could someone help. me ? What are the UUID value, the ID and the version 64 of this mod ? Thanks !
Version64: 1
Not sure what you mean by "ID".
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="GustavDev"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="LSString" value="GustavDev"/>
<attribute id="UUID" type="FixedString" value="410dabcc-2249-4e9c-b305-6fd50864494a"/>
<attribute id="Version64" type="int64" value="1"/>
</node>
Should it work like this ?
<node id="Module">
<attribute id="UUID" value="410dabcc-2249-4e9c-b305-6fd50864494a" type="FixedString" />
</node>
You want this in your Mods node under Gustav:
<node id="ModuleShortDesc">
<attribute id="Folder" value="Improved Dimension Door" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Improved Dimension Door" type="LSString" />
<attribute id="UUID" value="410dabcc-2249-4e9c-b305-6fd50864494a" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>
The max size for a humanoid is medium. If that is the case then the mod works per 5erules as intended.
If a size 4 body can't move another size 4 body then there are limitations.
Ally() and ((Tagged('WEIGHT_MEDIUM') or Tagged('WEIGHT_SMALL') or Tagged('WEIGHT_TINY'))