If your game get stuck at launch, try adding 5e spells to your load order. Currently not sure why exactly that fixes the issue, but I'm working on it.
If you have any Bug Reports, please leave it in the bugs section. It would be a lot easier to sort through for me. Thanks!
Also if able, please provide the following, these information will help me identify the problem: 1. Your Mod List and Order 2. an account of what happened that lead to the bug 3. any error messages that was shown
If you are playing pass level 12 and using ULC, here is the recommended load order
- 5e Spells (if you are using it) - ULC - ULC 5e patch (if you are using 5e spells) - 2e Spells
This is because ULC and 5e spells removed 8th and 9th level spell lists from progression.
- weird crash at the creche for some people - 5e spells adjust seems to break Haunting Hymn (not sure if other spells are affected) - Incorrect Icons for the 5th level battle forms. - No controller icons (Im working on it, prob not going to happen any times soon)
How can I remove the demoralize class spell? Using AI mods keep making them constantly use this spell, so I would like to be able to remove it from either the mod itself or from being a class spell.
Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Is there any way to stop this from auto populating the action bars with those action changing abilities? Its highly annoying to have to rearrange my abilities every time i load a save.
Edit: sorry i should have read a few posts first. the question has already been answered.
Fun to use but pretty unpolished. A lot of spell descriptions just straight up do not make sense in terms of how the game is played.
"Restore Senses 2e Level 2 Enchantment Spell You light up a creature's sense with your magic, removing blindess and deafness, and the target creature become immune to them for the next minute."
It's little things like that; a minute makes 0 sense in BG3, and deafness isn't even a condition in this game.
Has anyone else noticed some spells doing way more damage than they should? Vampiric touch for example regularly does 50+ damage using a level 3 spell slot. Dunno why this is the case but it's a bit immersion breaking.
Edit: It seems to fluctuate randomly between doing it's normal damage and doing the insane 50+. I can't figure out why but it's been happening for a while
I noticed there isn't really any vfx or animation that goes with Blood Feast (the ability where you split your head open and bite someone). Would adding some red vfx and maybe a vampire bite animation to it be possible in the future? Just to make it a bit more immersive?
A while ago when i was ranking up my Tempest Cleric, it showed that I was given 7th level spells at lvl 13, but recently all of those spells disappeared from my cleric, i assume its a bug?
Having trouble getting this mod working again. Actions are showing up but not spells. Tried adding 5e spells to the list of active mods and while the 5e spells showed up, these ones didn't. Any ideas on how to get it to work?
459 comments
If you have any Bug Reports, please leave it in the bugs section. It would be a lot easier to sort through for me. Thanks!
Also if able, please provide the following, these information will help me identify the problem:
1. Your Mod List and Order
2. an account of what happened that lead to the bug
3. any error messages that was shown
If you are playing pass level 12 and using ULC, here is the recommended load order
- 5e Spells (if you are using it)
- ULC
- ULC 5e patch (if you are using 5e spells)
- 2e Spells
This is because ULC and 5e spells removed 8th and 9th level spell lists from progression.
- 9th level spells
What im also working on
- additional battle forms.
- weird crash at the creche for some people
- 5e spells adjust seems to break Haunting Hymn (not sure if other spells are affected)
- Incorrect Icons for the 5th level battle forms.
- No controller icons (Im working on it, prob not going to happen any times soon)
- 5eSpells
- /5eSpells
- /Public
- /5eSpells
- /Stats
- /Generated
- /Data
/Spells_Cantrips.txtSimilary to 5eSpells they're in the same folder and file txt.
Inside Spells_Cantrips there should be demoralize and 2e action to bonus actions etc, you can simply delete them.
This should remove this spell from the list and remove them entirely.
Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.
You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."
If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
Edit: sorry i should have read a few posts first. the question has already been answered.
"Restore Senses 2e
Level 2 Enchantment Spell
You light up a creature's sense with your magic, removing blindess and deafness, and the target creature become immune
to them for the next minute."
It's little things like that; a minute makes 0 sense in BG3, and deafness isn't even a condition in this game.
Edit: It seems to fluctuate randomly between doing it's normal damage and doing the insane 50+. I can't figure out why but it's been happening for a while
Have you found any fixes to this issue?
Having trouble getting this mod working again. Actions are showing up but not spells. Tried adding 5e spells to the list of active mods and while the 5e spells showed up, these ones didn't. Any ideas on how to get it to work?