Baldur's Gate 3
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Gycicada

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  1. Gycicada
    Gycicada
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    If your game get stuck at launch, try adding 5e spells to your load order. Currently not sure why exactly that fixes the issue, but I'm working on it.

    If you have any Bug Reports, please leave it in the bugs section. It would be a lot easier to sort through for me. Thanks!

    Also if able, please provide the following, these information will help me identify the problem:
    1. Your Mod List and Order
    2. an account of what happened that lead to the bug
    3. any error messages that was shown

    If you are playing pass level 12 and using ULC, here is the recommended load order

    - 5e Spells (if you are using it)
    - ULC
    - ULC 5e patch (if you are using 5e spells)
    - 2e Spells

    This is because ULC and 5e spells removed 8th and 9th level spell lists from progression.
    1. Gycicada
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      What will come in the next major update:
      - 9th level spells

      What im also working on
      - additional battle forms.
    2. Gycicada
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      Bugs im aware of:

      - weird crash at the creche for some people
      - 5e spells adjust seems to break Haunting Hymn (not sure if other spells are affected)
      - Incorrect Icons for the 5th level battle forms.
      - No controller icons (Im working on it, prob not going to happen any times soon)
  2. auzznagle
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    How can I remove the demoralize class spell? Using AI mods keep making them constantly use this spell, so I would like to be able to remove it from either the mod itself or from being a class spell.
    1. TheSweetLuna
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      Unpack 2eSpells.pak 

      /Spells_Cantrips.txt

      Similary to 5eSpells they're in the same folder and file txt.

      Inside Spells_Cantrips there should be demoralize and 2e action to bonus actions etc, you can simply delete them.

      This should remove this spell from the list and remove them entirely.
    2. Regret27
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      unpack with what
    3. TheSweetLuna
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      You can use https://github.com/ShinyHobo/BG3-Modders-Multitool to unpack, there's probably more alternative ways but I'm using this.
  3. Applejaxc
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    Hey, I like this mod. So much so that LillyBird and I included it in Listonomicon. "Listo" is a Wabbajack-powered mod list, that works almost identically to Nexus Collections but uses a community alternative to Vortex to help users download mods from Nexus, put them in the correct order, and prepare their game to play. No mods are repacked, stolen, or distributed directly - users are still directed here, just like with Collections, to download from your Nexus page and ensure you are given the proper download credit.

    Due to confusion over what Wabbajack is and what it does, users at the Down By The River community encouraged me to give a courtesy "heads up" to the authors whose work is included in Listonomicon. And to assure them that per Listonomicon's install instructions, users are explicitly told to direct their bug reports issues to us first as mod authors (like you) don't want to deal with being inundated with help requests or bug reports from users with 300+ active mods.

    You can read a little more about our project on Github, though the preferred way to access Listonomicon is via the Wabbajack gallery. A list of all included mods are here. A synopsis of the philosophy of Listo and what we are trying to accomplish (and avoid) can be found in our Whitepaper on the first two pages, and is elaborated starting page 17 "List Philosophy."

    If you have any concern about your mod being included in Listonomicon (which is still downloaded from this page, and credits you as the author), please send me a message via Nexus's PM mail. I'm not sure how to get notifications if someone has replied to a comment.
  4. 55claw55
    55claw55
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    Is there any way to stop this from auto populating the action bars with those action changing abilities? Its highly annoying to have to rearrange my abilities every time i load a save. 

    Edit: sorry i should have read a few posts first. the question has already been answered.
    1. hu380359212
      hu380359212
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      where is the answer? 
  5. Slifer135
    Slifer135
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    Why does everyone keep posting here, and failing to see the mod hasn't been updated since December. Odd people.
  6. W0lfandSaint
    W0lfandSaint
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    Fun to use but pretty unpolished. A lot of spell descriptions just straight up do not make sense in terms of how the game is played.

    "Restore Senses 2e
     Level 2 Enchantment Spell
    You light up a creature's sense with your magic, removing blindess and deafness, and the target creature become immune
    to them for the next minute."

    It's little things like that; a minute makes 0 sense in BG3, and deafness isn't even a condition in this game.
    1. Johanaxelson
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      Why does a minute not make sense for this immunity? one minute is 10 turns in turn-based mode.
  7. FunkleDane
    FunkleDane
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    Has anyone else noticed some spells doing way more damage than they should?  Vampiric touch for example regularly does 50+ damage using a level 3 spell slot. Dunno why this is the case but it's a bit immersion breaking.

    Edit: It seems to fluctuate randomly between doing it's normal damage and doing the insane 50+. I can't figure out why but it's been happening for a while
  8. FunkleDane
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    I noticed there isn't really any vfx or animation that goes with Blood Feast (the ability where you split your head open and bite someone). Would adding some red vfx and maybe a vampire bite animation to it be possible in the future? Just to make it a bit more immersive?
  9. ShutOner
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    What am I doing wrong? I do not have spells from the mod, only 1 focus "electric arc". Spells from 5e appeared

  10. RegisteredArsonist
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    A while ago when i was ranking up my Tempest Cleric, it showed that I was given 7th level spells at lvl 13, but recently all of those spells disappeared from my cleric, i assume its a bug?
    1. Ninjatweeters
      Ninjatweeters
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      I am running into this bug now as well. Even loading previous saves where I knew the spells were still. Will sending a bug report shortly.

      Have you found any fixes to this issue?
  11. GeneralN0nsense
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    Having trouble getting this mod working again. Actions are showing up but not spells. Tried adding 5e spells to the list of active mods and while the 5e spells showed up, these ones didn't. Any ideas on how to get it to work?