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Mooneaterwolf

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Mooneaterwolf

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30 comments

  1. redneck1st
    redneck1st
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    I had this mod until Patch 7 dropped doing a clean install and was wondering if you would be adding it to the BG 3 Mod Manager any time
    soon?

    Also on the Forseti axe was wonder if you could change it from a Strength of 19 to give you say a +3 to strength.
  2. Phi2358
    Phi2358
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    This mod stopped all other mods from loading for me. 
  3. theorochocz
    theorochocz
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    Does this mod works with Randomized Equipment Loot? if not, it would be great if you could add a REL version, it seems to be simple to do, the mod page has a tutorial.
  4. nycz666
    nycz666
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    Can you please create a mod that spawns the NYRULNA weapon (2 handed) in the tutorial chest at the nautiloid? I’m hoping to use it at the very start of the game and you seem like the person that can make it happen!
  5. zenits23
    zenits23
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    hmm, guess you're not a fan of two-handed weapons. =(
  6. Khaalis
    Khaalis
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    Thank you for this. However, would it be possible to get a version of Asator Without the Lightning VFX?  Even after Transmog, the VFX persists.
  7. Tetrol88
    Tetrol88
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    Great mod - one thing though - the spear a) seems to be upside down (point down) and b) clips into the ground even on tall races - if it was rotated 180 degrees....
    Interesting - seems different for different races - Half Elf point down, Githyanki point up
  8. PortRoyale
    PortRoyale
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    Hey, would it be possible to add another weapon with a Githyanki Sword look? 
    I would love to have a thrown (returning) sword as EK Lae'zel and unfortunately while weapons return for Eldritch Knight, throwing Swords doesn't do much without the thrown property.
  9. dawn13245
    dawn13245
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    I'm trying to create my own weapon mods but I'm having trouble applying the return enchantment. It seems the MAG_HomingWeapon_Passive doesn't work on its own.

    How were you able to make your weapons return?
    1. k4dn4r
      k4dn4r
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      After some testing and reverse engineering, I found that to cause weapons to return after throwing without using a spell, one can add "ItemReturnToOwner()" to the weapon object in the "DefaultBoosts" section. The passive you mentioned only adds the text name and description but does not add the actual returning functionality. The "ItemReturnToOwner()" attribute is vanilla and can be added to modded weapons or vanilla weapons, etc.

      Example:
      data "DefaultBoosts" "WeaponDamage(5d20,Fire);WeaponEnchantment(3);WeaponProperty(Magical);ItemReturnToOwner();"
    2. dawn13245
      dawn13245
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      hey thanks! this is a much better solution than doing the statusBOOST method.
  10. grynner
    grynner
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    Very nice mod, if a bit OP till maybe halfway through Act 2.  
    I'm hoping you could help me with a small problem I've been having.

        I've been trying to add the Returning property to the spear and daggers/tanto's in AnteMaxx's Basket weapons, with no joy.
     I tried unpaking your mod and using the weapon descriptions and passive.txt as a possible solution, but have had only partial success.

       I added the "passive data" line "MAG_ReturningWeapon" to the item descriptions, and got the text stating the property to show up on the weapons in game description...but only the description, not the property. I even tried adding the Thrown Weapon bit from your passive.txt to the Basket one, and referencing it in both Passive Data and Data "Boosts" in the weapon txt, but still no joy on the weapons actually returning to hand when thrown.

        Any chance you could help me out here? Tell/show me what I'm missing?  Any help would be greatly appreciated.
    1. k4dn4r
      k4dn4r
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      After some testing and reverse engineering, I found that to cause weapons to return after throwing without using a spell, one can add "ItemReturnToOwner()" to the weapon object in the "DefaultBoosts" section. The passive you mentioned only adds the text name and description but does not add the actual returning functionality. The "ItemReturnToOwner()" attribute is vanilla and can be added to modded weapons or vanilla weapons, etc.

      Example:
      data "DefaultBoosts" "WeaponDamage(5d20,Fire);WeaponEnchantment(3);WeaponProperty(Magical);ItemReturnToOwner();"