Cool mod. But in my opinionit, is better to use “PassivesMainHand” rather than “PassivesOnEquip”. Because if a weapon has passives, then this causes problems. Longsword dont use “PassivesMainHand” , thanks to which everything is inherited correctly.
Unless something has changed since I first wrote it, PassivesOnEquip was the only way to actually make it work. It wouldn't apply the Finesse property otherwise.
Well, it works for me now. The original mod didn't work if the Longsword had passives, so I tried to do something. But I didn't change your mod. I changed "WPN_Longsword" in the following mod.
For some reason, I cannot get this to work with the Longswords found in the Basket Full Of Equipment. Either I am not installing my mods correctly, or those items are not detectable by this mod somehow.
The only thing I can think of is the new swords in that mod don't reference the base Longsword type in the Weapons.lst file. That's where I applied the new properties.
That's what I thought too. I asked about that in the Basket Mod comments, never got a response. I don't think that mod author is around much these days.
Just found a Longsword+1. It does not have the Finesse property. For some reason, the mod does not alter anything other than Common rarity Longswords. Has anyone else ever come across this issue?
Really cool mod, just what I need for my strider character. Is there a chance you could provide an info.json file? I'm on linux and the bg3 mod manager doesn't work for me, so I have to manually install the mod.
The other longsword finesse mod is manual install only. The two mods are a little different. This will only add the Finesse tag when using both hands. When you add a shield or offhand weapon, the Finesse tag disappears. I believe the other mod glues the Finesse tag to all Longswords and has it all of the time
Would you mind if I expanded this mod to work with all versatile weapons, along with the text changes for it to make sense (a warhammer is not a blade, as an example)?
If you do, please share with us. I'd love to see this fitness applied to spears/tridents, with the same principle as long sword. When wearing it two hand, it turns into a finess weapons.
In theory shouldn't be too hard. The code is already written, and it's not weapon-specific. All it does is check whether the offhand slot is occupied and apply Finesse as appropriate. So it's just a matter of adding the property to the base weapon in the Weapon.TXT file.
I'm working on it. I've already reviewed the scan logs and all of the virus scanners are clean, so I have no idea why the mod was quarantined. I've opened a support ticket with the Nexus but have not received a response yet. If I don't hear from them by tomorrow I'll follow up.
Thank you for making it! I really like the idea of something like this.
I will just give you my opinion on how to make it more balanced (but i understand that you may find it already balanced now). I would love it, if you keep as now but, when you hold it with 2 hands, you will get the finesse but the damage will be a d8 (and not d10). In case you have more strenght tho, it would be a d10 when wielded 2handed. I say so, cause in the way it is now, it will just be a better rapier (yeah i know, you cant wear a shield with it ofc) and would make it "too strong" just cause it has a lot of versatility. Its something minor btw and i will use it whatever you like these changes or not :D
Is it possible to make something like this? Thanks again for making it! Also, if you like somehow the idea, maybe you can make 2 versions of it?
Rapier has access to the Dueling fighting style, along with any other feats and abilities that require it, which even with Finesse the longsword can't benefit from since Dueling requires a one-handed weapon (which is funny considering the longsword was itself primarily a dueling and personal defense weapon).
I have to agree actually that here in bg3 it kinda balance itself since you cant use the dueling fighting style with longsword... Yeah i would say its a right call (didnt think about that). The problem i had it was only about the special traits the weapon had compared to a rapier:
The point about modding in single player games is the same I make about Homebrew in DnD. If you find a rule/mod imbalanced, just don't implement it into your game. Literally no one cares if you install a mod that adds 10d100 cheat sword to the game, It's not like it affects the gameplay of anyone else but you.
If you like the mod but find it too strong, there's nothing stopping you from digging into the files and changing the damage die yourself.
28 comments
But in my opinionit, is better to use “PassivesMainHand” rather than “PassivesOnEquip”. Because if a weapon has passives, then this causes problems.
Longsword dont use “PassivesMainHand” , thanks to which everything is inherited correctly.
But I didn't change your mod. I changed "WPN_Longsword" in the following mod.
Is there a chance you could provide an info.json file? I'm on linux and the bg3 mod manager doesn't work for me, so I have to manually install the mod.
I'd love to see this fitness applied to spears/tridents, with the same principle as long sword. When wearing it two hand, it turns into a finess weapons.
I will just give you my opinion on how to make it more balanced (but i understand that you may find it already balanced now).
I would love it, if you keep as now but, when you hold it with 2 hands, you will get the finesse but the damage will be a d8 (and not d10).
In case you have more strenght tho, it would be a d10 when wielded 2handed.
I say so, cause in the way it is now, it will just be a better rapier (yeah i know, you cant wear a shield with it ofc) and would make it "too strong" just cause it has a lot of versatility. Its something minor btw and i will use it whatever you like these changes or not :D
Is it possible to make something like this? Thanks again for making it!
Also, if you like somehow the idea, maybe you can make 2 versions of it?
Yeah i would say its a right call (didnt think about that).
The problem i had it was only about the special traits the weapon had compared to a rapier:
- Rapier: Finesse
- Longsword: Versatile (d10) + Finesse (only 2handed)
Which makes on paper a better weapon cause of the number of special traits (1 on rapier vs 2 on longsword)
If you like the mod but find it too strong, there's nothing stopping you from digging into the files and changing the damage die yourself.