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lostsoulman

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  1. lostsoulman
    lostsoulman
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    V1.00 Initial release for full game.

    *WARNING*: I have only tested it briefly in Act 1 of full version of game. I searched and found only two relevent entries in game files and have attempted to change the appearance. As I do not have a save game at that point I have not been able to check. I therefore do not certify this mod as clinically safe for use. I will rely on others to inform me if I have missed any creatures and then attempt to fix.
  2. peyodogo
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    I managed to get through the Iron Throne part that's giving people grief. As someone else suggested, I used the Ultimate Cheat Spell Collection mod. My process was a bit different from theirs, though, and it requires Omeluum to be in the Iron Throne as well. Here's how I did it, without turning this mod off:


    • Free Omeluum and move it so it can reach Ravengard with its Teleport to Submarine spell. Open the door to Ravengard's cell.
    • (Optional) If you care to keep them alive, heal or otherwise protect Ravengard, Omeluum, and any gnomes you've rescued that already made it into the submarine. Otherwise, they will probably die. You can always Revivify them after, but in my game they counted as dead when I did that.
    • Use Omeluum's Teleport to Submarine spell on Ravengard. The cutscene that spawns the spiders will be immediately triggered, but instead of spawning with Ravengard in his cell, they'll spawn in the submarine where they've been teleported along with him and Omeluum.
    • Kill the spiders. I used the Kill Command spell from the mod to do this. Be mindful that they'll explode and hurt whatever is nearby. 
    • There's a possibility that a spider dies but still appears in the turn order, despite having 0 HP and not being attackable. If this happens, use the Summon or Destroy Crush Box spell from the mod, which will spawn a container in your inventory. Have a character pick the spider up, put it in the container, then use the Summon or Destroy Crush Box spell again to obliterate it. If you don't get rid of this bugged spider, it'll crash the game once it's its turn.

    Omeluum is important here because it provides a means to alter the turn order; the crash happens when the spiders have their turn, which is hard to prevent with the usual flow of events, in which Ravengard exits the cell and the spiders' turn comes after his and before yours, leaving you no chance to stop them from crashing the game. Using the Teleport to Submarine spell immediately triggers the cutscene that spawns the spiders. If this happens while it's still your party's turn, the spiders' turn will be queued after yours instead, which gives you the chance you need to get rid of them.

    One thing: beware the portraits. Only one of them got dogged for me, for some reason. The rest were all the regular spider portrait. I just kinda blurred my eyes/blocked that part of the screen with my hand to deal with that and was fine.

    And that's that. I cheated like a bandit with free actions and all to get this done, because if the game is going to do me dirty then I figure it's only fair. Hope this helps someone out!
  3. Mikuuno
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    Sadly this mod hasnt worked for me at all and i got jumped scared by 3 spider summons in my first 3 hours of a new playthrough. Im not sure if its because im using the "comprehensive overhaul" mod but enemies are using their ranger summons and druid shapeshifts more often resulting in a lot of spider summons i think. Maybe this mod is incompatible because of that.
    1. lostsoulman
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      Hi

      I always recommend a test. Start game as wizard with find familiar, when it's available summon a spider. If it's not a rat the mod isn't loaded correctly. I don't know what the other mod has changed. You could try loading my mod after their mod, but that only works if they haven't changed character.txt stats.
    2. Mikuuno
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      Hey 

      So I currently am loading your mod after/below their mod, do you think I should try the reverse and load your mod before instead as a test? Im not sure if that would do anything 
    3. lostsoulman
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      If loading my mod after theirs doesn't work , then loading my mod first won't help.
  4. AkeMan33
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    Is this mod still working? many people are saying models arent being replaced in gameplay and in cutscenes both spiders and the driders 
    1. lostsoulman
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      Hi AkeMan33

      I just updated and tested.
      V2.05 Tested: Find Familiar, Ranger Companion, Druid WildShape, Kar'niss (Drider).
    2. AkeMan33
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      okay but this shows up every time i load my game what should I do
    3. lostsoulman
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      This just means you have downloaded a newer version the MCM mod.
      You can ignore the message and play the game
      Then make a save. You won't get that message when you later load the new save 
  5. TiphClay
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    Can anyone confirm yet if Kar'niss and spiders in Act 2 onwards are working correctly in Patch 8 yet? I'm seeing reports of their default appearances, but most aren't clear if it was a faulty install or not and at least one was. I don't have anyone to test for me and can't do it myself. Thank you so much!
    1. marsemberblush
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      I can confirm that with Patch 8 and the most recent version of the mod that Kar'niss doesn't turn into a dog anymore.  I've only just started Act 2, so I can't confirm anything after that.

      edit:  Got to the Gauntlet of Shar, and the carcass is also not changing like it's supposed to.
    2. AkeMan33
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      hope the author sees this and gives us a update
  6. flannoit
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    Any chance we could get an optional version that applies to the drider NPC(s) who's lower body is spiders?
    1. lostsoulman
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      Hi

      The mod should work on the drider.
      Do you have a save before going in to the shadowlands? 
      If yes use the newest version and check the drider. Thanks
    2. flannoit
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      Unfortunately, I don't think I do :(

      He's dead in my save but if his body hasn't been cleaned up, maybe I can check that?
    3. lostsoulman
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      You can try but the mod works best if its active before you enter that map level...
    4. flannoit
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      If it comes down to it, I can make an alternate save and go to act 2 and just see what happens.
    5. AkeMan33
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      did the model change for you or is it still a spider
  7. nightrider666
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    Hi, i installed the mod and had someone go to the cave with spiders in act 1 and all enemies still appear as spiders but if you fight them they turn to dogs, rats and whatever the other ting is. is that the way the mod is intended to work?
    1. lostsoulman
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      Hi
      Its meant to turn then into rats/ dogs when they are spawned into the game
      I have a backup so if that doesnt work it will work when combat starts.
    2. lostsoulman
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      Just uploaded another version, the creatures should be changed when they move, when they are created and when they enter combat.
    3. nightrider666
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      thanks man, maybe doesn't matter too much from a random guy in the internet but i really appreciate this work you do, gonna try right up the mod again. love U
  8. CaptainRyke80
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    Hi all. Does anybody know how well this mod works as of March 2025? Thanks in advance!
    1. lostsoulman
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      Hi

      It was working on Patch 8 stress test version 1
    2. TiphClay
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      Did you find out if it's working? A lot of people are saying it's not fixing the drider or spiders on Act 2.
  9. HI bro,this mod didn't work.I'm sure i have installed this mod.I installed this mod right after i saw two spiders in the goblin camp.But i found spiders are still spiders.i'm deep arachnophobia.How can i solve this problem?Should i start a new game?
    1. lostsoulman
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      Hi

      Start a new game as a wizard with find familar
      Test spider find famliar, if its still a spider the mod hasnt been loaded in or it broke with the hotfix
    2. TiphClay
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      This mod doesn't work right if you install it mid-game. Did you ever get it working? 
  10. Sapherius
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    Is the mod confirmed working for Patch 8? For a new game, specifically. 

    Also did we ever find out if it's broken for the drider? Just wanna be able to prepare myself if that's the case.
    1. lostsoulman
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      Hi

      Its working for me in the tutorial level but thats are far as ive got testing this mod.

      Friendly warning: this is definitely a testing version. If you have a friend to test BEFORE you approach any known critters, that would be the safest option.
    2. TiphClay
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      Did you ever find out if it's working past Act 1? I've been waiting to update my game for this mod and I'm getting frustrated. 
  11. GhostyGage
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    Hi, the latest version of the mod works for most of the sp*ders, but the drider and the dead giant sp*der in the gauntlet of shar are still using their default models. Could you please fix them? Almost pissed myself yesterday lol.
    1. lostsoulman
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      Hi GhostyGage

      I thought the drider was working,, dont recall any feedback about spiders in the gauntlet of shar.
      Please confirm: you had the mod installed and working before entering the shadowlands where the drider is?
      If the level has already loaded then the visual change wont appear.

      And sorry for the jump scare!
    2. GhostyGage
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      Hi, thank you for the swift reply! Yes, I've had the mod installed and loaded last in my LO since it came out haha. It was working on the Act 1 sp*ders down the well and in the goblin camp.
    3. TiphClay
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      Did you ever find out what went wrong? I currently have a patch 7 playthrough and I'm close to entering Act 2. I'm a bit freaked about Kar'niss now. 
  12. dreams897
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    How hard would it be to replace spiders with wolves or something equivalent? I like that they are gone, but don't like how basically Scratch has replaced them and I don't want to kill him either. And then we don't get the XP and stuff if we kill them right? Haven't tried this just yet but that is what I've gathered. Also wondering if this works on patch 8
    1. lostsoulman
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      Hi

      Not difficult to change to a wolf etc.
      I am yet to test on patch 8.
      Pick wizard, start new game with mod active and summon a spider..that will tell you if the mod has loaded on patch 8
    2. TiphClay
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      Most people downloading this mod are arachnophobic. Is there a way to find out if this mod is working without asking arachnophobes to deliberately trigger our phobia? What about that apple trick?
    3. bmy
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      So real, I hate this response. Go google an image of a spider to see if its working
    4. lostsoulman
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      Have a friend test it for you?
    5. TiphClay
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      The only friend I have playing the game on pc is my gf and she's still on Act 2 of her first playthrough. She won't be updating until she beats it, and her free time is sparse. It's not that we're unappreciative, but suggesting arachnophobes test a mod by deliberately triggering the phobia we are trying to avoid is insensitive, and this is where our frustration stems from. I'm super grateful and really appreciate you spending your time and effort on a mod that allows us to play this game, it just stings to see a response to an inquiry about the mod essentially boil down to "idk, risk a panic attack and lmk." I hope this clarifies why some people are getting upset.