Old question, but for anybody else looking for the answer to it, I can confirm that this works with Extra Attack for Rogue. Just make sure this one loads first.
For those encountering the issue with Rogue Unleashed, I have found a workaround. Since these two mods modify the same files, messing with load order or compatibility mods seems to do nothing (as far as I can tell).
My solution was to use the More Actions mod to give the rogue character in question an additional bonus action manually. That negated the need for this mod, while being slightly more work and not adjusting the Thief subclass at all anymore.
Just wanted to post my solution to save anyone else the hassle of getting this mod to work with Rogue Unleashed.
It isn't working for me unfortunately, I put it at the bottom of my load order and swapped classes a couple times but no extra bonus actions popped up. Is it not up to date anymore ?
EDIT : Forgot to mention I added it mid-playthrough, but a comment above said it shouldn't matter anyway.
Heya Adie, I dont't think this beautiful mod is compatible with Mharius's Rogue Unleashed mod :'(
Would anyone know a workaround to have my cake and eat it too? I'm currently making an OP dishonored theme shadowmonk rogue for a solo tactician run and would like to have my 4 mods compatible with eachother:
I don't think that can easily happen as they both go for the same file and progressions.lsx compatibility is notoriously limited in BG3 modding. I have been getting away with this issue by simply loading Rogue Unleashed after Fast Hands. It's a cheesy solution that doesn't solve the incompatibility issue, but it lets you fully utilize the benefits of both mods IF you do not plan to go beyond level 3 in rogue, which is actually the maximum level you need to get the full rogue benefit from melee multiclass builds (assa rog lvl 3 autocrit on surprise). Alternatively, you might have better luck asking Mharius to add this into one of his Unleashed variants if this one looks abandoned. He is very responsive to request last I checked
You could also add an optional with Thief that has Halfling_LightfootStealth (Racial, Advantage on Stealth) only with Second-Story, or maybe create a passive feature for Advantage on Sleight of Hand as there are gloves that give that, so it'll really match the subclass name.
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My solution was to use the More Actions mod to give the rogue character in question an additional bonus action manually. That negated the need for this mod, while being slightly more work and not adjusting the Thief subclass at all anymore.
Just wanted to post my solution to save anyone else the hassle of getting this mod to work with Rogue Unleashed.
Is it not up to date anymore ?
EDIT : Forgot to mention I added it mid-playthrough, but a comment above said it shouldn't matter anyway.
Would anyone know a workaround to have my cake and eat it too? I'm currently making an OP dishonored theme shadowmonk rogue for a solo tactician run and would like to have my 4 mods compatible with eachother:
any chance you could make a version where thief gets mobile and fast hands is gotten at level 2?
The reason being is if you make fast hands work at level 2 itll work with ALL subclass mods out of the box