Could it be caused by another mod? Based on my testing, this mod is completely non-functional—it only shows +1 in the UI, but has no effect during combat.
I just want to say, I love the way you set this mod up. Rather than having optional files that overwrite main files, just having a bunch of main files to pick from is nice, because it reduces the number of mods on the mods list. Your easy to follow categorization system using letters and numbers is super helpful too. <3
Hey, it seems like Magic Weapon C2 (No Concentration. Bonus Action. 5 turns) has the 9m AoE added into the code. I don't know if that was intentional. Also, the description in game still says "till Long Rest" but it is the correct 5 turns.
+1 I'm using the version of Spells Enhanced - Elemental Weapon that doesn't require concentration and works on both the main and off hand for my dw paladin, and I think this would go great with that spell. The ritual tag would help differentiate it from elemental weapon, and the concentration requirement for magic weapon would help keep things balanced by preventing you from just stacking the two spells with no downside.
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I'm using the version of Spells Enhanced - Elemental Weapon that doesn't require concentration and works on both the main and off hand for my dw paladin, and I think this would go great with that spell. The ritual tag would help differentiate it from elemental weapon, and the concentration requirement for magic weapon would help keep things balanced by preventing you from just stacking the two spells with no downside.