Hi, you used to have the same mod for elixirs and arrows too, right? or is from another author? I have a save file with those 2 mods and the game wont load, trying to download them again but cant find it anywhere.
Can you add the cheeky quasit shovel scroll? My Shovel is bugged and I don't learn the summon skill. I want to learn it without starting a new game. It's honor mode
Does this have the Scroll for Flesh to Gold..? I want to try it and I could not get it from the Tax collector. Also, not able to find its UUID anywhere,
If you're fine with the UID I think it's UNI_TWN_Scroll_FleshToGold, otherwise you might need to reverse-engineer it by using a software to get the UUID of the Signed Trade Visa from your inventory. Or try your luck with the Modders Multitool.
The reference I have is maybe limited and does not have everything, I have that :
new entry "OBJ_Scroll_FleshToStone" type "Object" using "_MagicScroll" data "RootTemplate" "a9135751-3a8a-4070-9f3a-11d24d123a3f" data "ValueLevel" "12" data "Rarity" "VeryRare" data "ObjectCategory" "MagicScroll_6" data "Priority" "1"
new entry "UNI_TWN_Scroll_FleshToGold" type "Object" using "OBJ_Scroll_FleshToStone" data "ObjectCategory" ""
I found the UUID for the Signed Trade Visa (Flesh to Gold scroll) and thought I'd share. Simply paste this line into the BG3SE console to spawn one into the selected character's inventory:
Hi, I downloaded the mod, but noticed that you did not provide an info.json file for manual installation. The thing is, there is a significant number of players who use Mac or Linux as their operating system.
Right now your mod is the only one that I cannot use due to that :/
No worries ! I'm going to detail it a little, for everyone who is interested. So to be honest I don't know how it is from the developer perspective. But maybe telling about the user perspective might help ?
Manual installations, from the user perspective, are super simple really. We juste have to add the PAK file in the mod folder, then edit the modsettings.lsx file. Everything is explained in the BG3 Wiki, in the Installing Mods page. (And I just noticed there is a Creating Mods page too, but it's getting a bit too complicated for me.)
The info.json file is basically a text file (.txt) but that end with .json instead. It's included in the zip we download next to the PAK file usually. The content is like that :
{"Mods":[{"Author":"Astralities","Name":"ASTRL Hair Colors","Folder":"ASTRLhaircolors","Version":null,"Description":"Supplemental hair color options for CC.","UUID":"525600ac-ca07-4745-a5bc-0a620975e2f3","Created":"2023-09-23T16:55:39.4890354+03:00","Dependencies":[],"Group":"6ffe7996-0570-436a-83a6-2e4678e5c46b"}],"MD5":"4274b6d3cd020a56ac70becefc12ad2c"}
To make it clearer while we add it to the modsettings.lsx file we spread it over several lines :
{"Mods":[{ "Author":"Astralities", "Name":"ASTRL Hair Colors", "Folder":"ASTRLhaircolors", "Version":null, "Description":"Supplemental hair color options for CC.", "UUID":"525600ac-ca07-4745-a5bc-0a620975e2f3", "Created":"2023-09-23T16:55:39.4890354+03:00", "Dependencies":[], "Group":"6ffe7996-0570-436a-83a6-2e4678e5c46b"}], "MD5":"4274b6d3cd020a56ac70becefc12ad2c"}
And here we can take Name, Folder, UUID and MD5 to add an entry in the modsettings.lsx file, located in the AppData folder :
(https://bg3.wiki/wiki/Modding:Installing_mods , at the bottom of the page there is an example) <node id="Module"> <attribute id="UUID" type="FixedString" value="525600ac-ca07-4745-a5bc-0a620975e2f3"/> </node>
54 comments
TemplateAddTo("0813b3e2-07d6-40d0-91d6-f090dd983363", GetHostCharacter(), 1)
TemplateAddTo("0813b3e2-07d6-40d0-91d6-f090dd983363", GetHostCharacter(), 1)
I have a save file with those 2 mods and the game wont load, trying to download them again but cant find it anywhere.
I want to try it and I could not get it from the Tax collector.
Also, not able to find its UUID anywhere,
The reference I have is maybe limited and does not have everything, I have that :
new entry "OBJ_Scroll_FleshToStone"
type "Object"
using "_MagicScroll"
data "RootTemplate" "a9135751-3a8a-4070-9f3a-11d24d123a3f"
data "ValueLevel" "12"
data "Rarity" "VeryRare"
data "ObjectCategory" "MagicScroll_6"
data "Priority" "1"
new entry "UNI_TWN_Scroll_FleshToGold"
type "Object"
using "OBJ_Scroll_FleshToStone"
data "ObjectCategory" ""
Simply paste this line into the BG3SE console to spawn one into the selected character's inventory:
TemplateAddTo("f2c940ba-3049-49d2-bb90-af9f4830057c", GetHostCharacter(), 1)
You cannot scribe the scroll with a wizard, but you can add the spell directly to your character by entering:
AddSpell(GetHostCharacter(), "Target_TWN_Tollhouse_FleshToGold")
Right now your mod is the only one that I cannot use due to that :/
So to be honest I don't know how it is from the developer perspective. But maybe telling about the user perspective might help ?
Manual installations, from the user perspective, are super simple really. We juste have to add the PAK file in the mod folder, then edit the modsettings.lsx file. Everything is explained in the BG3 Wiki, in the Installing Mods page. (And I just noticed there is a Creating Mods page too, but it's getting a bit too complicated for me.)
The info.json file is basically a text file (.txt) but that end with .json instead. It's included in the zip we download next to the PAK file usually. The content is like that :
{"Mods":[{"Author":"Astralities","Name":"ASTRL Hair Colors","Folder":"ASTRLhaircolors","Version":null,"Description":"Supplemental hair color options for CC.","UUID":"525600ac-ca07-4745-a5bc-0a620975e2f3","Created":"2023-09-23T16:55:39.4890354+03:00","Dependencies":[],"Group":"6ffe7996-0570-436a-83a6-2e4678e5c46b"}],"MD5":"4274b6d3cd020a56ac70becefc12ad2c"}
To make it clearer while we add it to the modsettings.lsx file we spread it over several lines :
{"Mods":[{
"Author":"Astralities",
"Name":"ASTRL Hair Colors",
"Folder":"ASTRLhaircolors",
"Version":null,
"Description":"Supplemental hair color options for CC.",
"UUID":"525600ac-ca07-4745-a5bc-0a620975e2f3",
"Created":"2023-09-23T16:55:39.4890354+03:00",
"Dependencies":[],
"Group":"6ffe7996-0570-436a-83a6-2e4678e5c46b"}],
"MD5":"4274b6d3cd020a56ac70becefc12ad2c"}
And here we can take Name, Folder, UUID and MD5 to add an entry in the modsettings.lsx file, located in the AppData folder :
(https://bg3.wiki/wiki/Modding:Installing_mods , at the bottom of the page there is an example)
<node id="Module">
<attribute id="UUID" type="FixedString" value="525600ac-ca07-4745-a5bc-0a620975e2f3"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSString" value="ASTRLhaircolors"/>
<attribute id="MD5" type="LSString" value="4274b6d3cd020a56ac70becefc12ad2c"/>
<attribute id="Name" type="LSString" value="ASTRL Hair Colors"/>
<attribute id="UUID" type="FixedString" value="525600ac-ca07-4745-a5bc-0a620975e2f3"/>
<attribute id="Version64" type="int64" value=""/>
</node>
And that's it. The mod is installed, we don't need any mod manager and we can do it on Windows, Mac and Linux.