They now only exist in their individual mods like Paladin Unleashed and so on. Eldritch Blast apparently can cause issues with repelling blast, so I didn't include it here in the bundle. Not sure if it's that useful to have individual versions here as well.
Quick question, does increasing the paladin auras have any incompatibility issues with paladin mods that change the effect of the aura? my question is can we keep the changed effect as well as increase the range using your mod?
Hello there. I was wondering if you could add a new spell that acts like Guidance but lasts Until Long Rest with an effect that is; +10 to all ability scores (Aka +10 to all stats STR, CON, WIS, CHA, INT, & DEX.), +10 to all ability checks, and advantage on all ability checks. I ask this because this seems like the right mod for it.
Idk if it's possible but could you include all the unleashed series mods in 1 file? It is annoying to download, extract, and install all the mods one by one.
Okay, I'm not sure if I'm stupid or overlooked something but I downloaded the "Universal - Speak With Animals" file and regardless of whether I load it before or after other spell mods, none of my characters have Speak With Animals. Is there something else I'm supposed to do?
Supreme Guidance works perfectly and they were installed the same way so I'm stumped.
Jo just wanted to ask whether it's normal or intended for the eldritch blast 2d6 default range mod not to include the agonizing blast bonus, or if it's simply an oversight. Or does it just not show it but does actually use it in the damage calculations and I just have really bad luck?
Is it compatible with action resources? It's a mod that resets the spells without long rest right after combat, even short rest in most cases. There's a Reset all skills one too. It's been useful and fun.
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Could you do a damage mod for cantrips -- double or triple dice scaling or something like that?
I used the lay on hands, guidance and 2d6 elderitch blast before
Elderitch is gone and the others are only in bundles,
Or does it split out once installed?
Supreme Guidance works perfectly and they were installed the same way so I'm stumped.
Or does it just not show it but does actually use it in the damage calculations and I just have really bad luck?