Tried to uninstall this to use "Selune's Spear Of Night ReDivined (Enhanced)" but uninstalling didn't work, he spear in game still has this mod applied instead, even if I install the new mod (redivined), any suggestions?
The creator of this mod simply did a very, VERY poor job.
They used Selune's Spear Of Night ReDivined (Enhanced) as a base for their own mod but didn't change ANY of the meta.lsx files. So when you load this mod into modmanager it will say it is from NukaCola069 and not GBNeto and it has the EXACT same name in modmanager "SeluneSpearOfNightEnhanced" and not 'LegendarySeluneSpearOfNight' like the .pak file. Plus all the IDs and such are matching in the meta.lsx file and so you get this kind of 'one mod overwrites the other' problem. So this mod disguises itself as NukaCola's mod in modmanager because GBNeto plagiarized from NukaCola069.
You'll probably need to go to your mod folder; in modmanager, if setup correctly, you can hit Go -> Open Mods Folder to go there instantly. Look for "LegendarySeluneSpearofNight.pak" and delete it. Make sure you reload modmanager, save mod order + export to game once you've removed it, and then after re-adding Selune's Spear Of Night ReDivined (Enhanced) - whose .pak file should look something like "Selune spear of night enhanced No Beam Buff - LightFinesseReach.pak" - you'll need to save mod order + export to game again.
Not sure it's really plagarism if they actually changed the stuff they wanted to changed, and assuming that stuff wasn't already available from the other mod. And depending on whether or not they have NukaCola's permission for the edit.
Styrrr, Before accusing people of something, it is always a good thing to check the dictionary, since you have bad character, it will be my pleasure to educate you.
Plagiarism "Presenting work or ideas from another source as your own, with or without consent of the original author, by incorporating it into your work without full acknowledgement" - University of Oxford.
NukaCola069 work was indeed used as a base for my mod, emphasis on base. I never did anything to hide that fact because there isn't anything wrong with it. My edits are my own, and they differ from his work.
Another thing to note, dear almighty styrrr, is that I create mods for myself, and I happened to be on the mood to share it with the community, so what you call a very poor job is simply the fact that I don't intend to put in the effort to create a mod from scratch since it fulfills my playthough needs.
I could go ahead and edit the meta.lsx. But hey, good news for you, I give you my permission to "fix" my mod. Go ahead, and upload it as your own, I couldn't care less, and the community stands to gain from a fixed mod.
hey I think this is really great, however it is still a bit underpowered compared to the Shar version of the weapon i got. So a few suggestions 1. The Darkvision is kinda pointless, not only does the spear itself give light in 6m radius, but shadowheart(whom I assume most people will use this for, already have darkvision as a halfelf. How about upgrading it to the equiliant of the Warlock Invocation Devil's Sight that lets you see in even magical darkness up to 24m, and maybe also give blindness immunity. 2. Make Moonmote be a bonus action, it is a fairly weak effect to spend your full action on. 3. Making it a wisdom modifier based weapon also seems logical, but there are plenty of other ways to get around that.
It would just be nice to see the weapon gifted to her by her goddess actually being worthy of seeing use, instead of just being sold of to the next merchant.
Also a really cool abiility to add would be like a radiant damage cantrip that shoots a beam(s) (like eldrith blast but wisdom based)
This is brilliant mate. Making it a Finesse Weapon is great but have you considered a version where it uses Wisdom or Spellcasting modifier instead of Dexterity for attack rolls?
Since Selenite Shadowheart can't use the Mirror of Loss giving her a weapon that makes her Single Attribute Dependent would make up for that.
Thank you for adding Finesse! It sucks that the original is strength based when Shadowheart is a Trickery Domain cleric, so you're forced to de-prioritize one of her core abilities.
32 comments
They used Selune's Spear Of Night ReDivined (Enhanced) as a base for their own mod but didn't change ANY of the meta.lsx files. So when you load this mod into modmanager it will say it is from NukaCola069 and not GBNeto and it has the EXACT same name in modmanager "SeluneSpearOfNightEnhanced" and not 'LegendarySeluneSpearOfNight' like the .pak file. Plus all the IDs and such are matching in the meta.lsx file and so you get this kind of 'one mod overwrites the other' problem. So this mod disguises itself as NukaCola's mod in modmanager because GBNeto plagiarized from NukaCola069.
You'll probably need to go to your mod folder; in modmanager, if setup correctly, you can hit Go -> Open Mods Folder to go there instantly. Look for "LegendarySeluneSpearofNight.pak" and delete it. Make sure you reload modmanager, save mod order + export to game once you've removed it, and then after re-adding Selune's Spear Of Night ReDivined (Enhanced) - whose .pak file should look something like "Selune spear of night enhanced No Beam Buff - LightFinesseReach.pak" - you'll need to save mod order + export to game again.
Hope this helps you.
Plagiarism
"Presenting work or ideas from another source as your own, with or without consent of the original author, by incorporating it into your work without full acknowledgement" - University of Oxford.
NukaCola069 work was indeed used as a base for my mod, emphasis on base. I never did anything to hide that fact because there isn't anything wrong with it. My edits are my own, and they differ from his work.
Another thing to note, dear almighty styrrr, is that I create mods for myself, and I happened to be on the mood to share it with the community, so what you call a very poor job is simply the fact that I don't intend to put in the effort to create a mod from scratch since it fulfills my playthough needs.
I could go ahead and edit the meta.lsx. But hey, good news for you, I give you my permission to "fix" my mod. Go ahead, and upload it as your own, I couldn't care less, and the community stands to gain from a fixed mod.
Take care,
GBNeto
Please do the salty rest version
Thank you.
So a few suggestions
1. The Darkvision is kinda pointless, not only does the spear itself give light in 6m radius, but shadowheart(whom I assume most people will use this for, already have darkvision as a halfelf. How about upgrading it to the equiliant of the Warlock Invocation Devil's Sight that lets you see in even magical darkness up to 24m, and maybe also give blindness immunity.
2. Make Moonmote be a bonus action, it is a fairly weak effect to spend your full action on.
3. Making it a wisdom modifier based weapon also seems logical, but there are plenty of other ways to get around that.
It would just be nice to see the weapon gifted to her by her goddess actually being worthy of seeing use, instead of just being sold of to the next merchant.
Also a really cool abiility to add would be like a radiant damage cantrip that shoots a beam(s) (like eldrith blast but wisdom based)
What's that armor set + spear that Shadowheart is using in the images tab?
Since Selenite Shadowheart can't use the Mirror of Loss giving her a weapon that makes her Single Attribute Dependent would make up for that.
only issue is that i do not have the time right to study modding on how to do it :P
maybe one day haha