I tried, but no dice. The ram horns are an improvement, and I got a slightly tweaked face mod for him (Advocatus Diaboli) so I'm alright with his look for now. The tiefling teeth/skin/ears/etc. look really cool on him, though.
I saw your comment and decided to try it myself. If you unpack the mod you can add what you want and then repack it. I combined the horns from this mod, the body from Devil Form and the head from Advocatus Diaboli - Wyll reimagined and it seems to work fine I just don't have the tiefling ears. I used the LSLib Toolkit and it was really easy.
Hi, I love the horns from this mod. However, I encountered a neck seam - a visible line where the head model meets the body model. I noticed that some other users also had this problem. So, I've learned some basic modding in Blender for Baldur's gate 3 files and messed around with the horns from your mod and the default game files. I managed to fix this visual glitch at the neck. I felt like I broke something, because in Blender the horns seem to be attached to the wrong place on the model, but in-game they look fine and work as expected.I would like to share the file with you, but I don't know how to contact you other than by leaving a comment here.
yoo I have an idea I want to share. How has no one made a Wyll mod with sawed off horns, Hellboy style? They look mighty cumbersome and I mean, he has magic to help cut them down
Ghoul's Compendium https://www.nexusmods.com/baldursgate3/mods/2409?tab=files just added sawn-off horns, so the assets exist now. But with it comes the question of how easy/difficult it might be to replace Wyll's horns with those sawn-off ones...
34 comments
I was wondering if this works with Wyll's Devil Form or no?
Didn't hear anything from tepkunset, but saw the demand, so it's public now. If original mod author objects, I will take it down.
Is it as simple as deleting the files or can it not be done?
Vanilla horns are the reason why I didn't want Wyll in the party.