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jerinski

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jerinski

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  1. jerinski
    jerinski
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    image credit Astralities


    A quick note as this is happening while I'm on vacation:
    I have tested this mod with patch 7 and it functions fine. ImprovedUI (updated) will still be needed. If using the in-game mod manager it won't have a thumbnail and may have a little ⚠️ next to it due to being third-party - this is fine! It's only because the mod hasn't been remade with the toolkit yet :)
  2. Wikt0r1us
    Wikt0r1us
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    Sadly incompatible with EOTB
  3. VintageTVs
    VintageTVs
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    Thanks for this my male strong human Durge turned out nice.
  4. MelissaMedic1995
    MelissaMedic1995
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    I'm sorry if you have already said but which horns are on the fourth picture for the Tiefling? Thank you so much for all your mods also 
    1. jerinski
      jerinski
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  5. Sdub12
    Sdub12
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    Anyway to make this mod usable with https://www.nexusmods.com/baldursgate3/mods/4159 ? is it it too complex
  6. Osvaldo32
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    https://imgur.com/Cyl7ciM
    I don't get it. How do I get the mustache to look right on this model? It clips.
    1. jerinski
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      Yeah it also clips on half of the vanilla heads. The way beards fit to heads in this game and trying to make them all work well on the same head makes me want to pull my own out.
      In this case I got most of the other beards fitting pretty ok with a lot of armature tweaking but this one doesn't want to play nice as we can see. I could try to have another look but no promises as it's likely that in doing so the others will fit less well as a result.
    2. Osvaldo32
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      I would appreciate that. I only asked because it looks fine in your screenshot, so I thought I was doing something wrong. Also, it looks fine outside of cutscenes and dialogue for whatever reason.
    3. jerinski
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      True, I probably did the screenshot before I started messing with the beard bones to fix clipping on other beards :hidethepain:
    4. Osvaldo32
      Osvaldo32
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      I don't suppose you could upload that version so that I could use that particular beard, could you? Either way, great mod. Keep up the good work.
  7. daencie
    daencie
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    What a hottie!!! Thank you! Do you think you would be able to make Gale's face work for Body Type 4 as well? I want to mod him into a beefy sexy wizard haha!
    1. jerinski
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      As much as the idea of a gigachad beefcake Gale amuses me, doing that would probably break a ton of animations/scenes due to it needing a new armature and being a different height.
      Unless... it would just be a head for Tav. As Gale's gymbro twin, separated at birth.
    2. daencie
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      A head for Tav would be awesome! 😗
  8. Rat0verlord
    Rat0verlord
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    I would die for a Tiefling version of this
    1. jerinski
      jerinski
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      oh yeah that could work well, I'll add it to my list
    2. jerinski
      jerinski
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      Tiefling version added, finally
    3. Enantiomorph
      Enantiomorph
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      Excellent work! Wish I could endorse a second time. 😊
  9. Robeertukas
    Robeertukas
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    I need help it doesn't work for me, did everything according to instructions it seems.
    1. jerinski
      jerinski
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      First are you using the standalone or loose files?
      Next question is: are your graphics settings are set to high?
  10. Svetogor
    Svetogor
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    The mod is good, but I don't have any helmet for this head. The head goes beyond the boundaries of the helmet all the time. When walking, the animation of the head slightly lags behind the helmet (the helmet is in the right place, and the head somehow moves a little from side to side).
    1. jerinski
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      Regarding helmets I believe parts overrides/masking is done from the equipment side, either in their code (for hiding beards or ears for example), or the weight paints on the helmet mesh itself; some vanilla helmets are not weighted to the head and will float. Sadly a known bug. At any rate there is nothing in this mod touching how equipment works aside from Head weight paint which looks fine to my eye. Other than that I don't really know how to help with this...
      Only other thought would be graphics settings if they aren't on high could maybe give LOD issues.
    2. Svetogor
      Svetogor
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      Clear
  11. andy17110
    andy17110
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    It has beard clipping thru helmets. 
    1. jerinski
      jerinski
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      From my understanding this has nothing to do with the heads themselves but either the beard or helmet.

      FOR SCIENCE:
      Can you try with different beards and helmets to see if there is always clipping, or is it just with some beards and/or helmets?
      If you try to use a vanilla head with whatever beard and helmet you're getting this issue with (which you haven't said), is there clipping?
      If this is yes, do a bug report to Larian.
    2. andy17110
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      I tested and hellgloom helmet is the one causing problem. but the problem only shows when TAV uses this head. I tested other male characters with same beard... 

      https://ibb.co/RbYqNcf
      https://ibb.co/nDs9Ccx
    3. jerinski
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      I suspect it may be a bug with that helmet. When searching on Larian discord I found some posts of people saying that some beards clip through that particular one. Sorry I can't really help, I have no idea how parts masking for equipment work for this game :/
      You could try submitting a bug report? And we can hope it gets patched